Condemned 2: Bloodshot (XBOX360)
Created by bluefairy421, last updated Tue Jun 24 19:39:21 +0000 2008
This is a unfinished walkthrough of Condemned 2: Bloodshot. My complete walkthrough is on gamefaqs.com and hopefully this one should be completed soon.
Introduction
Copyright 2008 by Claire Terry
This walkthrough is for the Xbox360 version of the game, however, it is no different from the PS3 version except for the controls. Next to each section name below is a quick letter guide you can use to find the section you are looking for.
Version 1: Original Guide
+--------------+
Section List
+--------------+
Section 1: Controls
Section 2: Weapons
Section 3: Basics
Section 4: Walkthrough
Section 5: Bonus/Extras
Section 6: FAQ
Section 7: Copyright and thanks
Controls
+--------------------------+
Section 1: Controls
+--------------------------+
~Note~
The controls with a * next to them means there is more than one button you can press to do this action.
Direction Button Game Controls
================================================================
Normal controls:
A ---------------------- Pick up weapon, open door and perform
other actions
B ---------------------- Toggle flashlight on/off
X ---------------------- Display forensic tools
Y ---------------------- Check health, ammo, and stun gun
Analog L --------------- Move
Analog R --------------- Look/turn
LT --------------------- Attack, zoom, finishing kill
(incapacitate)
RT --------------------- Attack, fire, finishing kill
RT (double-pull) ------- Activate attack chain
LT (double-pull) ------- Activate attack chain
LT + RT ---------------- Grab opponent during dazed state and
perform kill
LB --------------------- Sprint
RB --------------------- Throw weapon
Up directional pad ----- Fire stun gun (unlockable)
Down directional pad --- Access firearm holster (unlockable)
Analog R (click) ------- Kick
Analog R (swivel) ------ Adjust antennas, knobs, etc.
Analog L (click) ------- Medium attack modifier
Back button ------------ Show objectives screen
Start button ----------- Field Kit/Pause menu
Evidence Mode:
Analog L --------------- Zoom in and out
A ---------------------- Select/swap evidence tools
B ---------------------- Exit evidence mode
LB + RB* --------------- Cycle through tabs
Up or down analog L* --- Cycle through evidence choices
GPS Tool:
LT (hold) -------------- Interact mode
RT --------------------- Zoom in/out
Analog L --------------- Pan left, right, up, down
RB --------------------- Cycle up through floors
LB --------------------- Cycle down through floors
A ---------------------- Place waypoints
B ---------------------- Lower tool
Weapon Types
+-------------------------------+
Section 2: Weapons Types
+-------------------------------+
This is just a basic introduction of the weapons in the game. I will not list every weapon but I will give a little bit of a description of each weapon type.
# Stun Gun #
-------------
This unlockable item allows you to stun enemies when pressing up on the directional pad. It does not charge automatically, however, and you must find batteries in SCU lockers to recharge them. The number of shots in a battery depends on the upgrade level of the Stun Gun:
Bronze = Two shots
Silver = Three shots
Gold = Five shots
# Light melee #
---------------
These are one-handed weapons that you can swing quickly and are plentiful throughout the game. The don't have a lot of power but are easy to find and can include: 2x4s, conduits, braces, batons, etc.
# Heavy melee #
---------------
These are slower to swing but are much more powerful then the light melee weapons. The are less plentiful and can include: sledgehammers, shovels, and baseball bats.
# Exotic melee #
----------------
These are usually specific to the chapter you are in and can be
extremely powerful. They are both one and two-handed and can include: prosthetic arm, deer antler, and gumball machine.
# Pistols #
------------
Handguns are great because they can shoot from a longer distance than such weapons such as the shotgun. The pistols include: .44, 9mm, .38, and the .22.
# Shotguns #
-------------
Shotguns are extremely powerful but only at close range. They do not hold much ammo so make sure to aim carefully. The shotguns include: riot shotgun, double barrel, sawed off shotgun, and the pump shotgun.
# Rifles #
-----------
Rifles have great firepower, distance, rate of fire, and accuracy. They will be ultra-rare in some places, but abundant in others. The rifles include: Lever rifle, sub-machine gun, and the assault rifle.
Game Basics
+-----------------------+
Section 2: Basics
+-----------------------+
This is a section to just tell you the basics of the game so you are not plunged into a game you have no idea how to play. Even though that can be fun in itself. :)
Forensics:
Ethan has the magnificent ability to sense when he needs to use his forensic tools. It is your job to collect samples, examine the evidence, and send it back to the lab where the expert lab technician Rosa will decipher it for you. Your Field Kit will be the main way that you and Rosa will communicate. When clues are nearby, a symbol will show up in the middle of the screen and in order to search for clues you will need to press A.
You will be asked to identify certain details about the body or evidence you find and will be graded on it so be careful. Use the directional pad while holding the left trigger to cycle through the different choices you can make. Once you have selected what you need, press Y to submit it to Rosa for analysis.
You can be attacked while finding clues and evidence so watch out!
Forensic tools:
# Field Kit GPS #
-----------------
You can navigate through streets with this GPS. See the controls section for instructions on how to use it.
# Field Kit Spectrometer #
---------------------------
You can track down gases and audible sources with this.
# Field Kit UV Light #
------------------------
This can illuminate things like blood and certain wiring invisible to the naked eye.
# Field Kit Camera #
----------------------
Digitally photograph evidence and transmit it back to the lab.
Press the A button to take a photo.
# Flashlight #
----------------
This puny flashlight will be a godsend during your game. Press
B to toggle the flashlight on and off.
================================================================
Here are some very important things to know about the game! Read these before starting it!!
^ Auto-Restoring Health ^
-------------------------
When you are damaged and your top health bar is not completely depleted, it will be restored after a short period of time. It can be just barely over the empty line and if you wait about 6 or so seconds, it will restore completely. If you deplete one completely, however, it will not restore and it will be the next bar that replenishes.
^ Alcohol Gauge ^
------------------
Drinking from a liquor bottle steadies Ethan's hand so he can shoot with more accuracy. After you drink one, an orange bottle will appear at the right side of the screen and will empty after awhile. When it is flashing, the alcohol effects have almost worn off.
^ Optional Objectives ^
------------------------
Optional objectives are "sidequests" you can fulfill to achieve a higher rating at the end of the chapter. You cannot achieve a gold level if you do not complete the optional objectives. The objectives can be such tasks as taking pictures of objects, destroying machines or labs, etc. You can check the number of labs, objects destroyed, etc by pressing the "back" button.
^ Melee Weapons ^
------------------
No matter what melee weapon Ethan grabs, it WILL break. Keep this in mind and don't rely on one weapon too much without having a backup. Guns do not break, however they can run out of ammo and be useless.
^ Sprint Tackle ^
------------------
This is one of the most forgotten but useful attacks in the game. To do a sprint tackle, sprint forward and press LT (it may work with RT also). This will knock the enemy back and they usually won't recoil with a quick counterattack. If you are in a tight situation or facing a tough enemy, use this technique.
^ Flashlight off ^
-------------------
There are two parts to this:
1) If you can't see evidence very well (such as a wallet or memo), turn off you flashlight. The glare can cause some evidence to be pretty much unreadable.
2) When you start a new chapter, your flashlight will automatically be off so make sure to turn it on.
^ Holstering a weapon ^
-----------------------
To holster a firearm, press down on the D-pad with a gun. It will be stored for later. What is cool is when you are in a level with a lot of assault rifles. Why you ask? Well, holster one that is fully loaded, grab another one, and you will have a backup!
^ Help! I'm blind! ^
--------------------
If you find an area is just too dark to see where the heck you are going, try adjusting the brightness in the options. It worked miracles for me.
Walkthrough
Introduction:
The life of a street drunk is hell- but that's just the start of your problems.
Serial killer SKX is back and has been leaving a bloody trail. That,and the fact that half of the city population has gone insane are enough to sober even a mean drunk like you.
You are Ethan Thomas, ex-special investigator of violent crimes for the Serial Crimes Unit. As you past begins to catch up with you, you have no choice but to fight your way back toward sanity, and help your old unit solve a mystery that threatens to destroy the city.
You're no hero with most of our old colleagues, but you're all the help they've got, and things are quickly moving from bad to worse. With the help of a few friends still inside the agency, you must use whatever you can find to battle a path through the madness that is gripping the city, and help piece together clues to stop it from spreading beyond anyone's control.
~Note~
I will try to avoid big spoilers but if there are a few, don't yell at me. Also, I will not list every save point because that will be a waste of time because you will find them automatically.
# Rock Bottom #
After the cutscene and your surprise of how badass Ethan has gotten, press B to toggle your flashlight and when it prompts, press A to give a response to the back-talking bum.
- Response 1/4 -
The bum will then lead you to a area you must press A to squeeze through. Go up the stairs, and to the gate the bum is working on, and press A to go through the gate. Head to the TV where you will see a few health packs and after some dialogue, you will be prompted to fight. Remember to use LT and RT to swing your fists.
You will next be taught to parry which can be done by holding down LT and RT at the same time. Follow up next with a punch and repeat this until the next bum is gone. The next lesson will be a One-Two Combo so in order to do one, hit LT then RT (or vice versa) and you will be prompted to do a simple combo. Then a parry combo will be next so parry, then punch. The bum doesn't die easily until you do the combo so be prepared.
~Note~
Remember there are two health packs on the TV if you need them.
Next is melee combat. Grab a 2x4 Nails from the trash can to the left of you and swing away to kill another bum. Next you will have to defeat 3-4 enemies which can be difficult but just keep blocking and swinging your weapon. If it breaks, you can either grab another one or grab one that is held by an enemy.
A cutscene will play and you will be back in the area you were. Before heading out, grab a 2x4 Nails out of the trash can where you picked one up before. Then head to a lighted area to open a gate and see some shutters blow off the windows. A window will pop up right when you come to a TV, so read and dismiss it, then check the TV with A and adjust the antenna using the analog stick.
# Antenna location 1/5 #
After the nasty cutscene (looks like Vanhorn had to much to drink...), continue forward and turn left into a door with a blue sign. Grab the Conduit in front of you if you want or continue forward and grab the stronger Pipe on a shelf. Wind around until you see an open door and don't be scared by the dog suddenly barking at you, he can't get to you. hehe
You will see some stairs leading up and down, so take the ones leading upstairs. You cannot enter the door here but there will be a TV.
# Antenna location 2/5 #
Go back down the stairs and the game will save. Go down the next flight and someone will throw something at you. Continue forward and an enemy will sneak up from behind you if you turn left so be careful. Soon, a screen will pop up telling you about Sonic Emitters. Go left-ish toward the buzzing sound and you will see some device on the wall. It is your choice whether you want to throw your weapon at it or just walk up and smack it.
$ Sonic Emitter location 1/3 $
There will be a TV right by there so make sure to check that too.
# Antenna location 3/5 #
Walk straight forward from the TV and turn left to find a Health
Kit on the wall. Go back to the stairs you came front and watch
out because a bum will throw items at you that you can't block.
Go upstairs when he is done and you will see an enemy running
toward you, so defeat him. Be careful, he's a little tougher than the others. Go back up the stairs where the second TV was and go through the open door. Your path will be blocked from behind so go forward and push the shelf. Continue on to get a window up that says how to do a more devastating combo. Defeat the next bum with the combo and another window will pop up with info on how to do an environmental kill. An enemy will pop out so when you punch or hit him and he goes on his knees, go toward one of the TVs with a skull icon and Ethan will automatically do the kill. Another enemy will come through the window so you can defeat him in the same way. After all the enemies are gone, you can use the Health Kits on the wall if you need to. Otherwise, climb through the window and be prepared to press A.
- Response 2/4 -
Make a left and jump down, be prepared to be attack by a dog. If it latches on to your arm, follow the prompt on the screen to defeat it without swinging your weapon. Look behind you for a Health Kit spot.Continue forward and turn left and try to open the gate. RUN AWAY NOW because the tank that tipped over will explode soon and you don't want to be in the way.
Next, ignore the stairs to the right of you and go down a long path to see some black creatures running away. When you come to a body covered in black goo, turn right to see a glowing TV.
# Antenna location 4/5 #
Look up to the right of the TV to see a Sonic Emitter above you. If you still have a weapon, throw it at it using LB. If not, go back a little ways to find a pile of Bricks on the ground. Now you can destroy the Sonic Emitter.
$ Sonic Emitter 2/3 $
~Note~
A good way to aim is to center the light of your flashlight right over the Sonic Emitter.
Continue through the door (make sure to grab a brick if you have no weapon) and go up a ramp on the right. Ignore the half open door to your right and go straight to the door on the other side. You will see a bunch of black stuff and will hear a noise. Open the door in front of you and turn left to see another door. Be prepared to do the next response.
- Response 3/4 -
Once through the door, go right and towards a fire in the distance. There will be two enemies attacking you so watch out. After the battle, walk toward a fence and when a barrel falls over, back up NOW! Another explosion will happen so be prepared. There is a health kit in a red box around behind a dumpster in case you get hurt. After waiting (you were patient right?) black monsters will attack you as soon as you walk forward. There will be about 4 so defeat them and go forward. There will be more monsters that will ambush you so defeat them and find a small ladder leading up. Go forward, right, and you will see a long straight path so go down it. You will fall down and end up in another area. Go straight ahead and up the ladder and jump down on the LEFT side of the fence (if you look in the distance you will see a place where you can pick up a Conduit). It doesn't really matter what side of the fence you end up, however, but the left side is quicker and more direct. If you are on the right side, just walk to the left one.
Walk past the Conduit area and kill the monster coming toward you. Go down the stairs and use the Health Kits if needed. Go back up the stairs because it is a dead end and turn a direct left and follow the path. You will go past a "no trespassing" door and grab the Conduit if you need it. Turn left and a window will pop up telling you how to throw weapons. Look up and you will see a red ladder cover so throw whatever weapon you have at it.
~Note~
There are bricks here if you need them.
The ladder will come down and press A to climb it. At the top, enemies will surround you so kill them and use the Health Kit in the orange-ish case if you need to. There is a Sonic Emitter on the wall so hit that with a brick or two.
$ Sonic Emitter 3/3 $
Then check on the ground and move the boards and jump down. Grab the Prosthetic Arm if you want and turn around, opposite of the dead end. Turn left and go straight past a wheelchair or two and grab the Brace leaning against the table. Go left, past the table, and go into an open door you will see when you turn a slight left.
You will see a Prosthetic Arm on the table so turn left to see a TV.
# Antenna location 5/5 #
Turn opposite of the TV, and go straight and left to a door with a red light inside. Pull the lever and use the Health Kit quickly and turn around. An enemy or two will come where you are so watch out. Go straight and turn left at the open door and cut through the shelves, and keep an eye on the enemy about ready to attack you (he could be hiding). After the shelves, turn left in the open double doors and you may see an enemy running away. Turn left at a big shelf and go toward the green light (go towards the liiight! Okay, bad joke). Turn right, then left, down some stairs and be prepared for a response.
- Response 4/4 -
Climb through the window.
~Note~
There is an optional event here. You can destroy all 15 ceiling sacks on the ceiling. To do this, you can easily walk around, they attack you, and press LT and RT to take minimal damage and destroy them. Or you can walk up to them, look up, and hit them there.
Explore the area, and find all 15 ceiling sacks. It is too difficult to write instructions for where they all are but just count and you will find them. I will let you know when to turn around if you missed any so you won't have to restart the chapter. For now, I will just take you right to where you need to go.
Go straight and turn right and continue down, eventually turning left. You will soon come to an area with two tables so walk forward and destroy the slow-walking black creature coming toward you. From the big white spot on the floor, turn a slight right and toward a lighted area. Continue on to see some Health Kits on the wall. You should have 11 destroyed sacks right now. If you continue on, you will see three ways you can go: left, right, and straight. Turn right to find a pipe on the table, there is nothing to the left, so go straight. You will come to a wall where you can turn right or left. Both will get you to the same area, but right will have you find another sack. When you get to the area with some tables, grab the Shotgun off the shelf and continue forward until you get to an area where there is a light area to the right. Go there and past the tables, watching out for monsters. On the left you will see two tables, pass them and continue down the path. You will eventually see Vanhorn in front of you.
~Note~
If you haven't gotten all 15 ceiling sacks, DO NOT use the ledge! This is the end of the chapter so if need be, it is possible to go all the way back to the window where you first climbed through.
Press A to use the ledge to finish the chapter.