****************************************************************************** ** ** ** GRAND THEFT AUTO: VICE CITY (PC) ** ** ** ****************************************************************************** Created by glenster, last updated Sun Jun 15 20:30:24 +0000 2008 You can download this walkthrough in different formats as well as rate it on: http://www.mywalkthroughs.com/walkthroughs/19-grand_theft_auto_vice_city_pc Created with and hosted by http://www.mywalkthroughs.com A walk-through of Grand Theft Auto: Vice City O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processor to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1 Introduction.........................................................[INTR1] O============================================================================O |1 - Introduction [INTR1]| O============================================================================O Version 56t __ , ,-| \/ ,, , , //'|| , || || / || || \/ || _-_ \\/\\ _-_, =||= _-_ ,._- _-_, || ||/\ | || ||_\ || || ||_. || ||_\\ || \ ||_. \\ / , || || || || ~ || || || || ~ || -____/ \\ \\,/ \\ \\ ,-_- \\, \\,/ \\, ,-_- __ , ,-| \/ |\ , //'|| , ' \\ || || || \/ \\ \\ \\ / \\ _-_ =||= /'\\ || ||/\ | || || || || || ||_\ || || || \\ / , || || || || || || || || || -____/ \\/\\ \\ \\/ \\,/ \\, \\,/ __. ._ (__ _ ._ _ _ _ |, .__)(_)[ | )(/, (_)| ::: .:: ::: .,-::::: ,:::::: .,-::::: ::: ::::::::::: -:. ::: ';;, ,;;;' ;;;'````' ;;;'''' ;;;'````' ````;;;'''' ';;. ;;;; \II .II/ III II II++++ (II III II 'II,III' Y& .&&" &&& && &&"""" && &&& && g&&" WooF Lil Dodo,__,,. Hey__,__. `HOo,,__,. 888 88, ,Ha!` Mm MMM 'NUMMMmms mmmmmmMM 'MMMMmms mMm MMm mM! Glenster's Guide to Some of Vice City Oriented for the PC version with Standard Controls and Mouse Controlled Steering by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game- Border, and Gamesradar) glenster (who's at) rediffmail.com This walk-through, with active links for the web addresses I use, is at: http://www.freewebs.com/glenster1/index.htm Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. While you're there, you might want see if you find any useful information in "Glenster's Guide to GTJ Brooklyn," which is also at the next link: http://gtw6437.tripod.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition--(update): or Vista Home Premium Edition. Written with 1280x1024 resolution and Lucida Console font--size 10. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& CONTENTS Introduction, credits, and personal indulgences. I.1 Prelude to a prequel Some background information about the intro to Vice City. I.2 Paying tributes, references, or at least having things in common "Grand Theft Auto: Vice City," Al Capone--"Scarface," "The Untouchables" starring Robert De Niro as Al Capone, "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino, the "Vice City"/"Scarface" (with Al Pacino) similarities, "Cop Land," "No Escape," "Blow," Pablo Escobar, "Carlito's Way," "The Godfather," "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese, Tiger Cabs, "Blue Thunder," Samuel L. Jackson, Quentin Tarantino, Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt," "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein," "Miami Vice," Miss Cleo, the Psychic Friends Network, wiccans, selling witchcraft as a way to get practical help from spirits, the Lunar Landing Hoax hoax, Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden, "Spycatcher," Frank Sinatra, "Disco Inferno," Rambo, "The Final Countdown," "Driving Miss Daisy," Game makers and voice actors, soundalike game names, celebrity soundalikes (Walter Brennan, etc.), more funny things pedestrians say, Captain Scott and Dundee, Scotland, look-alike mall and soundalike island, Little Havana, Little Haiti, and Liberty City--Miami, and other places "Vice City" is based on I.3 How to go to New York and get there a couple years before you leave: some of the "Grand Theft Auto III" tie-ins with "Vice City." People and the Dodo Places Things Walk out over thin air (hoo-ha!) Darkel and discarded game ideas PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2" I.4 PC health. Clean your disk, disk player, and PC Get your hard drive clean and in order Use the latest updates Turn off unnecessary applications before running the game Take2 Games web site and toll-free phone number Tweak guides Volume A cure for crackling noises with reverb System requirements I.5 How to save games and things to avoid when you do. The convenience of copies of your GTA Vice City User File Some advice about saving the game A checklist for 100% completion I.6 Settings I.7 Stats Including how long a day in the game really is, what Wanted Stars Attained and Evaded is about (and why times of stress are the worst times to shop for clothes), whose heads are tallied for Head Shots, why you shouldn't worry about Daily Police Spending or your percentage of Accuracy for Bullets Fired/Bullets That Hit, who the Gang members and Criminals are, the difference between Unique and Insane Jumps, how to mod the game to make it recognize Quadruple Insane Jumps, the ratings given for Flight hours, and the CRiminal Ratings and Highest media attention levels (and the easiest ways to raise them). I.8.A Some distinctions between the PC and PS2 versions, and some distinctions between the PC Standard Controls with Mouse Controlled Steering and PC Classic Controls versions. I.8.b Adapters for PS2 and Xbox controllers Gamepad controls I.9 Controls--basic information The Standard Controls with Mouse Controlled Steering/W, S, A, D format Some controls that are good to use on foot, while using any vehicle, or just anytime you're enjoying the show Going up without gaining altitude I.9.A On Foot Controls Running (Hi)jacking vehicles except boats, Rhinos, and Hunters Harder punches and faster attacks with the Left Mouse Button Punching to work up an appetite, punching your neighbors to get to know them, and punching for a Good Citizen bonus LMB throwing, shooting, and taking photographs Aiming with the whole Mouse, not just part of it, and auto-aim Bouncing a beach ball off Tommy's head. I.9.B Four-wheel Vehicles Controls for four-wheel vehicles Some notable things about the four-wheel vehicles Driving indoors Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and the gang car with a Teddy Bear How to put your convertible roof or Teddy Bear up or down, change the things you can find in delivery trucks, and make other quick vehicle changes with instant replays Bus driver income and bus "routes" Police cars: safe collisions and spike strip-proof tires Securicars The Cabbie Climb Fast and complimentary Pay 'n' Sprays Chauffeured rides The Rhino--how to hijack it, save it, and destroy it (rampage with it--see I.32; and fly it--see I.9.D) Two-Wheelers and one-railers A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles Good/distinctive two-door vehicles Good/cute little vehicles Good/distinctive four-door cars Emergency and military vehicles Others I.9.C Motorcycles Controls for the PCJ 600 (or the place of wheelship of your choice) Getting a good look at Tommy A run down of all the motorcycles including the real names and top speeds of the motorcycles Some notable things about the motorcycles Fast and complimentary Pay 'n' Sprays Wheelies Wheelies for jumps Stoppies The 360 degree Stoppie The flip gimmick The PC Super Jump The BSM Airgrabs Headers Half pipe stunts Climbing and jumping from trees Hitting poles Wallrides Bumps Grinds Stunt videos A bunch of jumps that are often overlooked Insane Jumps and Insane Stunts Morphing Controls for Tommy morphed to a bike Outfit locations Some favorite spots for big Insane Jump statistics I.9.D Helicopters, the Skimmer, the jets, and the flying Rhino The worst criminal destruction in Vice City Controls for the helicopters A run down of all the helicopters including the real names and speeds of the helicopters and how many passengers Tommy can take in each of them for rides Some notable things about the helicopters The game physics of following helicopters with the "camera" and moving them forward with NP9 Bailing from helicopters Getting a good look at the big guy Controls for The Skimmer The real names and speeds of the Dodo and the Skimmer Loop de loops Flying the Skimmer upside down Dodo emeritus Dodo ephemeralis The real names of the solid motionless jets The real name of the solid, motionless lunar module The real name of the solid, motionless UFO The real (and handling.cfg) names of the flying non-solid vehicles How to (hi)jack the Hunter How to fly the Rhino I.9.E Boats Controls for the boats Special concerns for embarking and disembarking A run down of all the boats including the real names of some, and top speeds of all, of the boats Some notable things about the boats "Miami Vice" boats (Hi)jacking boats Boat jumps How to fly a speed boat Battleship I.9.F General vehicle information Healing vehicles with "aspirine," garages, and Pay 'n' Sprays Keeping vehicles from disappearing Handling Bailing Donuts Drive-bys Picking up prostitutes Fast switch to the MP3 station Sometimes the people in this town are just too weird dept. I.9.G How to go to Ghost World and the Underworld The WK Chariot Hotel Apartment 3C The Pole Position Club The Washington Beach Police Station Ring_of_Fire's way to make interior graphics load in Ghost World Let me see Ghost World--I've got a Bazooka here The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World Getting to Ghost World with a BF Injection The Ocean Beach Triangle Going Nowhere Fast Taking your Time About It The Ocean View of Ghost World Ghost World Headquarters, Airport, and Map Ghosts in 2D Ghost Barriers in Alleys Ghost World and Gaming: Flying and Biking Driving a Blown-Up Car Driving a Ghost on a PCJ 600 Ghost Beach Ball Soccer "I never drink...wine" Diaz, the Invisible Man You can have it--arsenal I.10 Weapons One possible combination Weapon advice A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them 8 Ball's Bomb Shop I.11 Armor, Police Bribe, Health, and Adrenaline pickups I.12 Wanted Ratings What happens at each wanted level What to do about wanted ratings Things any major fugitive should know I.13 Odds and Ends Ambient sounds The WK Chariot Hotel Interacting with your town Huh? What? Marine world A few exploration duds Strange but fun--that's the important thing Creative plugging WTF screen shots I.14 Glitches Stats glitches The Havana Outfit glitch Persistent slow motion stunts The bomb detonator glitch The Hyman Condo and Cherry Popper glitches Rampage 13 and Knocking Off Stores I.15 Radio A rundown of the stations How to have your own MP3 station How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City" Toll free phone numbers I.16 Codes Some basic advice Some favorite codes: aspirine, bigbang, chasestat, seaways, comeflywithme, istilllikedressingup, chickswithguns, fannymagnet, certaindeath, hopingirl, the weather codes, gripiseverything, airship HUD (heads up display) codes Game speed codes Lead player codes Vehicle spawning codes Traffic codes Three codes that make you start a new game to get rid of them if you save the game after using them &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.17 The initial main story missions The advantages of doing all the side missions you can do for now that you need to do for 100% completion, and of getting to the mainland/west island, Starfish Island, and Leaf Links earlier than normal people. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.17.A "In the beginning...." I.17.B "An Old Friend" I.17.C "The Party" Lawyer Ken Rosenberg Main missions continued at I.33. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.18 Getting past the barricades and locked gates and back Going to the west island early ...by PCJ 600 and a Packer, ...by Coach/Enforcer/Firetruck/station wagon and a boat, ...by jumping off a bridge or through a gate and using a boat, ...by PCJ 600 alone, ...and by using a code, codes, or a mod Stealing money from parking meters, buying the Skumole Shack for $1,000, and several ways to get back to the east island, making a side trip to sneak aboard the yacht Jumping on a shrub to get to Starfish Island early Four ways to jump into Leaf Links early Getting to know the town I.19 Finding Hidden Packages A mod that can help if you lose count, how to find the secret chocolate Easter egg by H61 and printing press by H66, and buying all the other non-moneymaking properties. I.20 Taxi job (a Sub-mission) and how to jump over anything that gets in your way Getting honest work in town while building endurance and speed I.21 Pizza Delivery Mission (a Sub-mission) and how to make things easier for the Pizza Delivery, Paramedic, and Firetruck missions. I.22 Paramedic Mission (a Sub-mission) I.23 Firetruck Mission (a Sub-mission) Turning from small time crime to big time (unofficial) law enforcement I.24 Knocking Off Stores GTA_Loc's way to get $1,000 per store and not confront the police I.25 Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter How to max out your cash and kill a small town's worth of criminals Learning that what you want to do in life is make a rewarding hobby a rewarding source of income I.26 Unique Jumps (except six that aren't available yet: J's 1,3, and 4--I.81; J17--I.43; and J's 34 and 35--I.46) How to use J19 to give Tommy a car that's suspended in midair to stand on Skillfully driving, jumping, and flying through glowing disks for increasing acclaim, becoming a ham of the radio I.27 PCJ Playground I.28 Test Track and Trial by Dirt How to adjust to the statistics glitch for Trial by Dirt How to get the cab driver to run the course I.29 Cone Crazy And a map to help you plan your course I.30 Top Fun van: RC Bandit, RC Baron, and RC Copter And Demarest's way to alter the handling.cfg code for RC Bandit (THANK you). I.31 Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring How to pick your time for the dirt bike event How to be the only one in the Hotring Giving something back to the community I.32 Rampages How to make a little cash and kill a small town's worth of local armed gang members, with the option of using the old Liberty City trick of using the Rhino, updated to include the Hunter and drive-bys, too, to help you clean up this town. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.33 The Rest of the Main Story Missions (continued from I.17.C) Learning that being a celebrity gives you access to other celebrities that most people never have, especially if you're ethically impaired in how you go about it-- and polishing off the side missions. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.34 "Back Alley Brawl" Lawyer Ken Rosenberg I.35 "Jury Fury" Lawyer Ken Rosenberg I.36 "Road Kill" Phone: Assassination Mission 1 I.37 "Riot" Lawyer Ken Rosenberg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Some of the non-asset missions for people (Avery Carrington/Umberto Robina/ Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any time after they're available. Rusk saves most of them for near the end, and I'm not doing that. But I go along with Rusk in putting "Trojan Voodoo" for Robina last among all missions except the last mission of the game, which is given to Vercetti. That's because the Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," mak- ing it harder to get things done, explore, and play with jumps in Little Haiti. (As an alternative, you could make the Haitian gang members more peaceful by modifying the files with Notepad as explained at I.100.D.ee Weapons and Attack- ers--how to lessen the severity of attacks.) I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "The Job" to make sure you don't get the Havana Outfit glitch. Since "Two Bit Hit" also provokes a conflict between the Cuban and Haitian gangs and initiates the Robina and Poulet missions, and I moved "Trojan Voodoo" to be the next to the last mission, I opted for moving "Two Bit Hit" closer to the end so the bunch of them would be done at about the same time. I restructured the order of the Love Fist/Mitch Baker missions--also the Mali- bu Club and Sunshine Autos asset missions--as little as possible to jack Hila- ry's Sabre Turbo (just as an option for something different to do--it's not bul- let-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row. If you go along with that, do the other non-property missions in any order you want. So, with those exceptions, I've leaned in favor of doing them about the time the opportunity to do them is presented in the game. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.38 "Four Iron" Avery Carrington (Leaf Links will be open) I.39A "Demolition Man" Avery Carrington (and a map to help you beat the clock with the RC Goblin helicopter) ("Two Bit Hit" Avery Carrington-- delayed till I.83, after "Cop Land" and "The Job," to avoid the Havana Outfit glitch, and to put it and the Robina/Poulet missions it initiates, notably "Trojan Voodoo," close together near the end) I.39B A multiple choice of things you can do about the Havana Outfit glitch. I.40 "Treacherous Swine" Col. Cortez I.41 "Mall Shootout" Col. Cortez I.42 "Guardian Angels" Col. Cortez (make sure you save the "Everything-Proof" Admiral in a garage; Starfish Island will be officially available) I.43 Unique Jump 17 I.44 "The Chase" Diaz I.45 "Phnom Penh '86" Diaz (the mainland--west island-- and Piers 1 and 2 will be officially available) I.46 Unique Jumps 34 and 35 I.47 "Waste The Wife" Phone: Assassination Mission 2 (get out the Rhino: "Gangway, coming through") I.48 "Sir, Yes Sir!" Col. Cortez (how to take on the army and take their tank, armed or unarmed) I.49 "The Fastest Boat" Diaz I.50 "Autocide" Phone: Assassination Mission 3 I.51 "Supply & Demand" Diaz (the fastest course) I.52 "Death Row" Kent Paul I.53 "Rub Out" Diaz (and get his mansion) GTA_Loc's "Felony Allowed" gimmick I.54 "All Hands on Deck!" Col. Cortez I.55 Checkpoint Chopper Missions 1 to 3 (the 4th is available at I.82) I.56 "Love Juice" Love Fist I.57 "Psycho Killer" Love Fist &&&&&&&&&&&&&&&&&&&&&&&&&&&& Please consider this before continuing beyond "Psycho Killer" with the mis- sions: The bike with the best handling in the game is the Angel you can jack from one of the other three contestants at the start of the "Alloy Wheels of Steel" race (I.69). It loses the practically "gripiseverything" handling it has after you put it in a garage and the door goes down. Like other vehicles, it can be de- stroyed by a hazardous mission, and can disappear from the game memory if you use a couple of other vehicles after using it. So the easiest way to use it for other races--"The Driver," which can be frustrating, and the six Sunshine Autos races--is to do them one after another without saving the bike in a garage. It remained in the Hyman Condo alley after I saved a game there without exiting the game, but this bike makes it easy to do all eight races in a row. (Alternatively, you can use Notepad to change the handling.cfg file as ex- plained in I.100.D.e Cars and bikes, under Gameplay advantages: How to create your own "Alloy Wheels of Steel" Angel. If you do that, before you do, follow the advice given in I.100.D.a Uncheck the green dot. And during "Alloy Wheels of Steel," have Tommy jack an Angel from in front of the bar and not one of the Angels the other contestants have--those would be twice as jazzed up and hard to win the race with.) I didn't want to rule out the ability to get Hilary's Sabre Turbo from "The Driver" (bullet-proof on PS2 but not on PC). Using the Sentinel of that mis- sion, and possibly another vehicle to use with it to make a roadblock for Hila- ry, might make the Angel disappear. So I scheduled "The Driver" twice: option- ally, to deliberately fail it so you can get Hilary's car, and a 2nd time to win the race once you have the "Alloy Wheels of Steel" Angel. (Alternatively, you could go to I.100.D.a Uncheck the green dot, then to I.100.D.e Cars and bikes, under Gameplay advantages, and use the handling.cfg change given for a strong Sentinel. If you do, poor Hilary won't have a chance--just try not to kill him.) If you want to do that, which I think is fun, I hope you don't mind that I start three sets of missions to line up the several missions in a row that let you do that. If you try to use the Angel for missions beyond the races, there aren't many I can see using it for or that it would survive through. Something like "Mess- ing with the Man" (I.72) would be risky. You could also try to put it out of harm's way, like on the roof of the condo or the Skumole Shack, and try to use only one other vehicle between times you drive it. Of the asset property missions, which make money for you after you do their missions, the Vercetti ones come up 1st. They allow Tommy to buy the other as- set properties, which can be done in any order, and receive protection money at the mansion. An exception is the Phil Cassidy asset property in that it doesn't make money for you after you do the missions for it, but it provides a place where you can buy heavy weapons and remote grenades. In order to skewer the order of a few missions to use the Angel for the races, I schedule the Malibu Club ones early. I pass along the easiest method to score enough points for one of them, "Rifle Range" (not an asset mission but one which needs to be done for 100% completion), so you can earn the Rapid Load feature. Among other things, this makes it easier to succeed with the Sniper Rifle for "Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Au- tos races. I follow Rusk's logic to leave the Print Works among them for last. Since one of the missions for it (actually, a related Vercetti mission: I.97) involves stopping Sonny's henchmen from taking money from Tommy's asset properties, you have more time to stop them if you have more such places for them to go. I follow Rusk in putting the Cherry Popper mission after the Sunshine Autos vehicle collection garage mission because you need it to complete the 4th list of the vehicle collection. You can just drive the Cherry Popper truck to Sun- shine Autos when you're done with it. You can't do the last two Vercetti missions and see the final credits till after doing the Print Works missions, so you might as well do all the other mis- sions before the last two Vercetti missions (and "Trojan Voodoo"), too, and have the credits roll at the end of it all in Hollywood tradition. If you go along with that, do the other Asset properties in whatever order you like, depending on what you want: with Interglobal Films you open up the rooftop jumps and ability to fly the Skimmer. After the Kaufman Cabs missions, you get Deborah Harry dispatcher messages on the radio in Kaufman Cabs. You can get hard liquor and heavy weapons with Phil (bring the kids), go see the wild love flesh inside the Pole Position Club (use Gunslinger's mods--I.100.D.d), or get a couple of speedboats, including the fastest, at the Boatyard. &&&&&&&&&&&&&&&&&&&&&&&&&&&& I.58 "Shakedown" Vercetti (then you can buy money-making properties) I.59 "Check in at the Check Out" Phone: Assassination Mission 4 I.60 "Bar Brawl" Vercetti I.61 "Cop Land" Vercetti GTA_Loc's "Never Wanted" gimmick (the Vercetti mansion will collect protection money, and the policeman outfit, Hunter, and Rhino will be freely available) I.62.A Buy Sunshine Autos (car showroom asset) I.62.B Sunshine Autos Vehicle Collection (car showroom asset) (it will make money, provide bonus vehicles, and carry on the traditions of B.J. Smith and "GTA III") I.63 "Distribution" Cherry Poppers (ice cream factory asset) (it will make money and let you polish off the vehicle collection) I.64 "No Escape?" the Malibu Club (bank heist asset) I.65 "The Shootist" the Malibu Club (bank heist asset) (how to score high with "The Shootist") I.66 "Rifle Range" (an easy way to get the points needed for the Fast Load feature) I.67 "Loose Ends" Phone: Assassination Mission 5 I.68 "The Driver" the Malibu Club (bank heist asset) (optional: how to jack Hilary's Sabre Turbo--not bullet-proof for PC) I.69 "Alloy Wheels Of Steel" Big Mitch Baker (jack a Biker's Angel--the best racing bike you'll get in the game) I.70 "The Driver" the Malibu Club (bank heist asset) (another race with the same Angel) I.71 Sunshine Autos Street Races (six more races with the same Angel) I.72 "Messing With The Man" Big Mitch Baker (cause havoc with the Hunter or the Rhino and create a bumptious media attention level) I.73 "Hogtied" Big Mitch Baker I.74 "Publicity Tour" Love Fist (afterwards, the Love Fist limo will appear Downtown in front of the VROCK building) I.75 "The Job" the Malibu Club (bank heist asset) (the Malibu will make money; El Banco Currupto will always be open) I.76 "Gun Runner" Phil Cassidy asset I.77 "Boomshine Saigon" Phil Cassidy asset (hard liquor and heavy weapons will be available) I.78 "Recruitment Drive" Interglobal Films (film studio asset) I.79 "Dildo Dodo" Interglobal Films (film studio asset) (how to fly the little Dodo with pontoons with time to spare) I.80 "Martha's Mug Shot" Interglobal Films (film studio asset) I.81 "G-Spotlight" Interglobal Films (film studio asset) (the film studio will make money; many rooftop jumps will be available) I.82 Checkpoint Chopper 4 (this Downtown chopper is also convenient to use to go for the CRiminal Rating of "Godfather" given in section I.7) I.83 "Two Bit Hit" Avery Carrington (how to get both the black Voodoo and Romero's Hearse) I.84 "Stunt Boat Challenge" Umberto Robina I.85 "Cannon Fodder" Umberto Robina I.86 "Naval Engagement" Umberto Robina I.87 "Juju Scramble" Auntie Poulet (a detailed route to run through a five star wanted level with) I.88 "Bombs Away!" Auntie Poulet I.89 "Dirty Lickin's" Auntie Poulet ("Trojan Voodoo" Umberto Robina-- having the Haitian gang go nuts is delayed till I.98) I.90A Buy Kaufman Cabs taxi company (taxi firm asset) I.90B "V.I.P." Kaufman Cabs (taxi firm asset) I.91 "Friendly Rivalry" Kaufman Cabs (taxi firm asset) I.92 "Cabmageddon" Kaufman Cabs (taxi firm asset) (how to incorporate the sadly neglected 8 Ball; the Zebra Cab will be available; the taxi company will make money for you) I.93A Buy the Boatyard (boatyard asset) I.93B "Checkpoint Charlie" the Boatyard (boatyard asset) I.94 The Pole Position Club ass and asset (to make the strippers-- and other club dancers, prostitutes, or any lady peds you want-- cuter and naked, see my tutorial, I.100.D.d, you ridiculous ffffffilth.) I.95 "Spilling The Beans" the Print Works (print works asset) I.96 "Hit The Courier" the Print Works (print works asset) (the Print Works will make money for you) I.97 "Cap The Collector" Tommy Vercetti I.98 "Trojan Voodoo" Umberto Robina I.99 "Keep Your Friends Close..." Tommy Vercetti (Al Pacino/Tony Montana voice: "Say hello to my little friend"--pa-HOOOM.) A checklist for 100% completion &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.100 Basic skins, modding (use at your own risk), music, and screen shot tutorial. I.100.A Compressed File Utility I.100.B Web sites for skins and mods I.100.C Skins for Tommy Gunslinger: Robert De Niro and Hot Shirts Make your own skin I.100.D Mods I.100.D.a Uncheck the green dot I.100.D.b Make backups (and where to find other VC backup files) I.100.D.c Tools: The IMG Tool v.2 DMagic1's Wheel Mod v.3 The Vice TXD Tool The Rescaler and CFGStudio The GXT Editor v.1.2 I.100.D.d Women Gunslinger: "Prostitute Pack"s 1 and 2 Dr. Colossus: "Ultimate Nudes" "GTA Vice City Nudes" Naked Women: a variety of methods of insertion Another Naked Woman Russificator: black stripa How to change the way they walk I.100.D.e Cars and bikes Installing car and bike mods (Example: a 1957 Chevrolet Bel Air) How to change their colors How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Gameplay advantages Making vehicles weaker or stronger How to create your own "Alloy Wheels of Steel" Angel One possible 1957 Chevrolet Bel Air How to change the traction of surfaces Failure to lower the cannon shots of Rhinos Grand Theft Auto: Vice Bedrock The hot Cougar scandal How to change their wheels DMagic1's Wheel Mod Xbox wheels How to change their on-screen names Spookie's Speedometer mod The Pole Position bike I.100.D.ee Weapons and Attackers How to lessen the severity of attacks The MP5 A2 ("Counter Strike") mod The highly mysterious sexual Busker I.100.D.eee Helicopters How to make the RC Copter easier to fly Low flying jets I.100.D.f Miscellaneous mods The RC Mod The Surf's Up Billboard Jump mod The Havana Outfit Bug Fix The Rampage and Package Finder Mod (the Northern Lights Mod) The Hidden Interiors and Steed mods The NOS mod VC Code Tools (tools that tell you which missions are left to be done, give you credit for all the Unique Jumps, etc.) Spaceeinstein's All In One Mod Timetwister I.100.D.g Total conversion mod The Liberty City mod I.100.E Music MP3s and wav files How to save hard disk space with shortcuts MP3 volume boost Shareaza I.100.F Screen shots and videos Fraps, Avidemux, and Virtual Dub How I make videos &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Introduction This guide is geared toward helping someone who is new to the game, so I try to find an easy way to do anything. I bought the game for a couple of friends of mine who are new to games, and wanted to make sure they had fun and got a lot of the inside references. If you've gotten the hang of that, I hope I might tip you to something you didn't know about before. If you've never played a PC game like "Vice City" before, I recommend it, if you don't mind some colorful language. It's the 1st one I ever played all the way through--the 1st time in mid-2003--and it's fascinating to me. It's not like anything else in movies or music, except that it's like acting out a fanta- sy of being the star and director of a movie, and the mouse and keyboard move the star and your hand held camera. You pick how to interact with a whole city filled with pedestrians chattering away with snippets of conversation that some- times make for funny coincidences with what you've just been doing. It's enough like the real world that doing the surreal gaming things in it seem funny. That a guy needs to do something so he drives down a normal subur- ban street in his tank, or drives from here to there as fast as he can to get the game mission done, then the guy going by says, "Unnecessary!" like Regis Philbin, just looks and sounds funny to me. You frame shots with clouds that swirl like real clouds, and the sun rises and sets and makes some beautiful hues and reflections when it does. You choose from dozens of cars, motorcycles, helicopters, and you get a variety of cinemat- ic shots for the dozens of jumps through town you can do with the PCJ 600 (best bike for jumps). You score your show with dozens of songs and parodies of talk stations on the radio stations you get with most vehicles, and, if you feel like adding others, you can put in your own MP3s and have your own radio station. I don't think stars and directors have had that much control over something that's that much fun since Buster Keaton. I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it at the Gamefaqs web site, has done an excellent job, and his guide has been very helpful to me. He doesn't have a PC to use for games just now, though, and I don't have a PS2. My notes are meant to help adapt it to the way I use PC Stan- dard Controls with Mouse Controlled Steering. After Rockstar and company, I owe the most debt to his guide, which is mainly organized to help you achieve 100% completion of the necessary parts of the game. One of the best things about Rusk's guide is how he organizes what could be overwhelming into something manageable. After doing the initial few story mis- sions, doing some of the side missions early on gives Tommy benefits and abili- ties that can help him in the rest of the side missions and main storyline mis- sions. He puts nearly all of the side missions together, which frees you up to enjoy the rest of the main story in an uninterrupted sequence. The strategies minimize time spent frustrated and help likewise, although the easiest way can be different for my format. I highly recommend his guides for "GTA III" and "San Andreas," which have the same basic structure and strategic assistance. I basically use his advice, often hard to improve on, with the same basic con- cern to supply the easiest way to do things, and change something if it's dif- ferent for PC, or just add a little something now and then for the variety. Put "shopping search" or such in a search engine. You'll find lots of sites like dealtime, bizrate, froogle, shopping.yahoo, mysimon, etc., that you can use to search for "Vice City," PC components, or anything else. The last time I tried, I found "Vice City" for about $20. If you don't mind your games being 2nd hand, you can find some real bargains for them at eBay. You can get the Brady Games Official Strategy Guide for Grand Theft Auto Vice City, PC version, on eBay for a few bucks. If you do, be sure to check the seller's ad to be sure it's the PC version you're bidding on and buying. It has lots of useful maps, including ones for specific missions, and pictures and descriptions of all the vehicles, weapons, and other features of the game. I'd be open to other ideas for a little of the guidance, however (i.e. I.94 in this guide). To be fair, it's an early effort that hasn't benefited from years of millions of players trying out new ideas and sending them to message boards. So it's official, though none of us voted for it. It's a totalitarian leader that's colorful to have around except for all the unnecessary deaths. It's Cas- tro's new Cuba, which is where Tony Montana came from; then again, he got killed.... No, no, no--actually, the Brady guide has been very helpful. Some of the strategies haven't been topped yet. Some whole categories of important concern, like the locations of armor and police bribes, are best helped with maps. The Gamefaqs web site and BradyGames Official Strategy Guide are good sources for them. Some of the best advice you're going to get is to get copies or print outs of them and make notes all over the print outs. Nobody expects you to memorize all this "2nd block from the E and 3rd from the W" stuff of mine. There are various other things that can only be done with, or are features special to, the PC version; there are unnecessary but fun things and related in- terests, and I'll add my notes for them. I'll thank everybody I can remember who hipped me to anything, all the while trying to avoid legal suits with any- body--they didn't help the Beatles get along any better. I'll change to a dif- ferent horse midstream if I find out different. Some of the following is True: Thanks to the artists at developer Rockstar North (sort of the Brothers Grimm of Scotland, but more tuneful), and the publishers Rockstar and Take2 Interac- tive Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole cast of "Vice City." It's my favorite game: http://www.rockstarnorth.com/ http://www.rockstargames.com/ http://www.take2games.com/ Rockstar was previously Dan and Sam Houser and Jamie King, of the video games publishing division of BMG Interactive, and Terry Donovan, of Arista Records, who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, on the 1st GTA games. BMG Interactive was sold by BMG to Take 2 Interactive in 1998, the year Rockstar Games was founded and the Houser brothers, King, and Donovan moved to New York. They picked a DMA team based around Leslie Benzies, Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studio in the Leigh district of Edinburgh (which is the beautiful, so says Glen True, capital city of Scotland) as Rockstar North. Rockstar North has been part of the Rockstar Games companies since it was bought, in Sept., 1999, by the parent company Take 2 Interactive Inc of NYC. It's worked closely and creatively with its NYC publishing branch Rockstar Games, which is one of the subsidiaries of Take-Two that Take-Two publishes and develops games through (other subsidiaries include Gathering of Developers). http://www.designmuseum.org/design/index.php?id=67 http://www.wired.com/wired/archive/10.07/rockstar_pr.html http://www.rockstarnorth.com/ Thanks to Rusk and his time honored, proven strategies and research, which is what this walk-through originated with, and for being the oldest friend I know here: http://www.gamefaqs.com/ thanks to A.M.S. Siva Ganesh Maharajan, aka HandsomeRockus, for graciously letting me help communicate his ideas for his walk-through of "Vice City" at the Gamefaqs web site, teaching me some things in the process, his spelling and spacing corrections, and for being such a nice friend: http://www.gamefaqs.com/ ("A.M.S.," in his culture, Tamil Nadu, refers to the 1st initial of those on the paternal line you may honor that way. For great-grandfather to father, that's Ayyadurai, Maharajan, and Subbaraj. You can call me H.W. Glenster, if you want. I never met my Dad's Dad Howard, who died before I was born, but my Dad's parents meant so much to him, as mine do to me, that I'd honor him that way. My Dad's given name was William but he used the common nickname for it, Bill, in his work as an artist/cartoonist.) thank you very much to the Gamefaqs web site for patiently hosting this pon- derous walk-through from the start and always taking care of the trailing spaces for me: http://www.gamefaqs.com/ thanks to Stephen Ng and the IGN web site for kindly finding a place on the reference shelf somewhere in the library for such a dauntingly large reference book of a walk-through: http://ign.com/ thanks to Dennis and the Supercheats web site for allowing more of an occa- sional data file modifier than a super cheater to find their way in there: http://www.supercheats.com/index.htm thanks to Kevin Walter and the StuckGamer web site for making a trek from the old-fashioned (pre-high speed Internet video) way into the future of videogame guides about "San Andreas" so enjoyable: http://www.stuckgamer.com/ thanks to the neoseeker web site for letting a dilapidated old seeker look around: http://www.neoseeker.com/ thanks to Brooks Huber and the 1UP and My Cheats web sites for scattering some empowerment for me and many others around the scenery: http://www.1up.com/ http://www.mycheats.com/list/hot/0/games thanks to Spenser Hall and the GamerHelp web site for letting me help: http://www.gamerhelp.com/ thanks to Tim and the Game Revolution web site for letting me have a place in their revolution: http://www.gamerevolution.com/ thanks to Emanuele and the GameBorder web site for hosting this big fat Sun- day newspaper complete with the funnies: http://www.gameborder.com/ thanks to Paul Ryan and the gamesradar web site for helping my walk-through travel safe and sound: http://www.gamesradar.com/us/index.jsp thanks to Ben "Cerbera" Millard for sharing so much information that can help anyone understand how to modify vehicles in "Vice City," and providing his Re- scaler and CFGStudio tools to make it easier still: http://www.projectcerbera.com/ thanks to the enigmatic and industrious modder spaceeinstein for the well-re- searched repository of some of the glitches and tricks I've read about at his web site, showing me where the brakes are on a helicopter, pointing me to Cer- bera's web site, various helpful tips scattered throughout the walk-through, and his latest "All In One Mod": http://spaceeinstein.xmgfree.com/vicecity.html thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean Beach Triangle" way to go through Ghost World, the shooting the garbage bags tip, and some much-appreciated web site help most of all: http://www.mktutorials.com/ thanks to Demarest, of the tfads and GTA Forums web sites, for supplying some much-appreciated information on how to change the files of the game to make RC Bandit and going for a two-wheeler easier, a way to get to Starfish Island early; the Timetwister mods that let you pick any mission of "III" and "Vice City" from the beginning of the game; and, with spaceeinstein and the rest of the team behind it, for the Liberty City mod (a pretty ponderous piece of work in its own right, I'm sure): http://www.tfads.com/gta3code/ http://www.gtaforums.com/ thanks to the ardent quests of Chris Phillips for finding an invisible plate in the roof of the Schuman Health Care Center, a way to get a two-wheeler Stat with a helicopter, and some tips on English slang (and giving me a preview of "San Andreas" with MSN Messenger; the man tears a mean rampage, even at the mil- itary base): http://www.thegtaplace.com/vicecity/glitches.php thanks to U.K. reader Colin Attle several times over for the correct calcula- tion for pay for the Paramedic, Firetruck, and Vigilante Sub-missions, and var- ious references, including that that Fizz Bombs ("Love Juice") are candies in the U.K., that "Broons" is also a reference to the Scottish comic strip "The Broons," where the graffiti for the Rockstar Vancouver game "Bully" is, and that the Ocean View apartment magazine "ERSE" probably refers to the U.K. videogame magazine "Edge." thanks to helpful modder DiCanio for fun ideas like the RC mod and his adap- tation of Yoyo's '57 Chevy Bel Air (like my Dad's car) mod: http://www.gtagaming.com/pafiledb.php?action=file&id=535 http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_Convertible; 63196 thanks to Klarnetist, whom I learned of from a Russian web site, for several hardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air: http://www.gta-classics.de/ http://gta.com.ua/files_search.phtml?keyword=Chevrolet&game=vc http://gta.com.ua/klarny/ thanks to Gunslinger for the models and skins for Tommy and lady pedestrians that just can't be beat. The codenamenetwork web site seems to have changed hands, so I don't know if we'll see his http://gunslinger.codenamenetwork.com/ site again. If not, it's a shame--it was a distinctive one. You can still find a number of his skins and models at: http://www.gta-downloads.com/ thanks to the http://www.imdb.com/ and http://en.wikipedia.org/ web sites, and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by fellow Buster Keaton fan Leonard Maltin, for much of the information about movies, thanks to the educational web site "A Dictionary of Slang," which specializes in the British perspective, for some U.K. slang definitions: http://www.peevish.co.uk/slang/ thanks to the research of modder Nuclear Hedgehog's web site for the real names of some of the land and flying vehicles (click "Info" then "PCGaming.times.lv" then "Grand Theft Auto: Vice City" "--Car Information"): http://www.nuclearhedgehog.tk/ thanks to Tobias Nilsson for the real names of some of the other land and flying vehicles. This is a Swedish site of his: http://www.sanandreas.info.se/ thanks to explorer yOman69, in message board posts for the PC version of "Vice City" at Gamefaqs, for the PC super jump discovery. His post is no longer there, but you can find the Gamefaqs message board at: http://www.gamefaqs.com/ thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at the message boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spots and grinds information. The last time I checked, it was still at: http://www.gtaforums.com/index.php?showtopic=151429 thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, for the BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a 2nd PCJ 600. Like yOman69, he shared his find with us at the message boards for the PC "Vice City" at Gamefaqs. Thanks on top of that for tipping me to the Cab Climbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and oth- ers at: http://s8.invisionfree.com/theghostchildren/index.php?act=idx http://www.gtastunting.com/forums/ thanks to stunt man's stunt man Ghostchild for making it easy for many of us to understand so many ways to do some of those stunts, and for letting me pass it along to you: http://s8.invisionfree.com/theghostchildren/index.php?act=idx thanks to GTA_Loc's post at GTA Forums for the "Felony Allowed" (I.53) and Never Wanted (I.61) gimmicks, useful for Knocking Off Stores (I.24), thanks to Reverend Ted for the Havana Outfit Bug Fix--amen: http://www.planetgrandtheftauto.com/gtavc/miscmods/ thanks to eL dudE for the Game Script FAQ at the Gamefaqs web site: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "In-Depth FAQs," then "Game Script (PS2)." thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilot ratings: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "General FAQs," then the "FAQ/Walkthrough (PS2)" by Aggrosk8er. thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the High- est media attention level and CRiminal Rating scores, and for the fastest way to get the "Godfather" CRiminal Rating: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "In-Depth FAQs," then "Criminal Rating/Media/Money FAQ (PS2)." thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some his- torical and technical information about a few of the weapons, a few strategies, some helpful maps and photos, and the "official" numbers of the hidden packages, rampages, and jumps: http://www.bradygames.com/ thanks to the gta-series web site for having such nice clear screen shots of the Vice City vehicles: http://www.gta-series.com/ thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over: http://imageshack.us/ thanks to the web site given below, which lets you type in phrases that it translates into ANSII art: http://www.network-science.de/ascii/ thanks to all the other people with individual tips mentioned in the text; and thanks to eBay for being a good way to get stuff cheap: http://www.ebay.com/ If any of the web sites given in this guide become obsolete, you might lop the end off of it, try the basic web site, and look around in it for the infor- mation referred to. You might also try a search engine for it, or see if it turns up at http://www.archive.org/ (thanks again to HandsomeRockus for the ar- chive web site tip). PC info: I have a PC--no big deal. You should be saving up for one of those top end (64 bit when related software uses it--128 bit is down the road) quad core (more cores are down the road) 45nm (smaller is down the road) processors with a motherboard that uses SLI or Crossfire and PCI Express 2, when they start making them to do more and cost even less, the way I was told they would. As long as the other requirements were met, I bet most everyone's "Vice City" would run smoothly then. Damn, I bet most everyone's "The Elder Scrolls" would run smoothly then--even "The Sims" would be zippy. On one hand, I hope the speed of these changes doesn't create a compatibility problem with PCs for game developers who may take a couple years to work on a PC game. On the other hand, I hope the improved technology for PCs and of PS3 al- lows developers an easier time of transferring game titles from PC to PS3 and vice versa, especially if you can use keyboard and mouse or a gamepad for either one. I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums, M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and come- dy I've come up with since I was in high school. I fell in love with "Vice City" as a side track. The ability to aim and explore the world with the mouse and keyboard as with a hand held camera seems as good a way to format a game as you could like, and, in some ways, better than PS2. The exclusive availability of some games to certain consoles seems like a bad telemarketer scam to me, as if the Beatles made a deal in hell to only sell their albums to people with Pio- neer hi-fis or such. Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein," like beer stein or Steinway piano; so many people have called me "Weinstein" I usually joke I might as well convert. It was originally "Windstein" a long time ago, but somebody that came from Germany or France had bad handwriting. "Glen" is Scotch/Irish and is a little wooded valley, like in "Danny Boy"; with two "n"'s, it's someone that lives in it. "True" is Scotch/Irish, my Mom's maiden name, and the etymology goes back to "constant, like the hardness of a tree." So just think "In a shady valley constantly hard by the piano" and it's easy to remember, if misleading. The main thing to know about me is I'll always love my Mom and Dad. How you can tell from a town like this, I have no idea. He was an artist/cartoonist for the Pittsburgh Press and this is something vi- sual. Me and each of them watched movies and listened to music together. I re- member him in the art room with some swing or Dixieland playing. My Mom mainly went for what you might call MOR (middle of the road) music, but it included more recent music. So I put in a few appropriate MP3s and make some movie scenes for them now and then. We even had our own words for things. An outsider would never understand. "Glenster's Guide to Some of Vice City" copyright 2004, 2005, 2006, 2007, and 2008 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed pub- licly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. You're supposed to say that. "Grand Theft Auto: Vice City" copyright 2003 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.1 Prelude to a prequel The intro, showing a command being typed into a computer to start the game, looks like the start of an old Commodore 64 game. http://en.wikipedia.org/wiki/Commodore_64 The song clip heard during the typing is from the 1979 song by The Buggles, "Video Killed the Radio Star," which is heard on radio station Flash FM in the game. http://www.youtube.com/watch?v=LnWGWabxkKs http://artists.letssingit.com/buggles-video-killed-the-radio-star-mz5ht6j http://en.wikipedia.org/wiki/Video_killed_the_radio_star As the game prompted, "Vice City," begins, alternating bands of color are seen while a bit of music that sounds like a calliope played by a MIDI machine is heard. The musical phrase played is the one that accompanies the appearance, in the upper left corner of the screen, of the pager that makes announcements in "GTA III." GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title. It's similar to the font used since 1972 for the title of the TV game show "The Price is Right." Ray Larabie created the Pricedown font and named it in 1998. The name of the font combines "Price" with the word "down" of the line used on the show to call an audience member to be a contestant: "Come on down." http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 http://en.wikipedia.org/wiki/Ray_Larabie The silhouette of trees is similar to the one in "Scarface," 1983 (I.2). Then you see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on a Freeway motorcycle on the road that goes by the Ocean View apartment. If you want to recreate the intro scene of the car doing a jump, it's a Sabre Turbo driving on the bridge that connects Leaf Links to the west island, then jumping from the stairs of the "stilt" building. The "stilt' building is on the E island, NW side of the 3rd block from the E and 2nd block from the S. Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SE corner of the west island. The little Dodo with pontoons, the Skimmer, becomes available at I.79. Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and Washington Beach by the low beachfront wall. The final shot is of the Standing Vice Point hotel. It's about halfway up the E island, SE of the Malibu Club. As with "GTA III," don't look for some of the things in the Stephen Bliss car- toon montage, also shown on the front of the box the game comes in, during the game. The game doesn't have a helicopter with rails on the bottom that has two machine guns; the most similar motorcycle in the game, the PCJ 600, doesn't have a standard headlight--it has one that looks like an evil grin; Sonny Forelli doesn't look like the cartoon in the top center section; and the Pole Position pole dancer doesn't wear long black hair and a pink bikini. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.2 Paying Tributes, making references, or at least having things in common "Grand Theft Auto: Vice City," Al Capone--"Scarface," "The Untouchables" starring Robert De Niro as Al Capone, "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino, the "Vice City"/"Scarface" (with Al Pacino) similarities, "Cop Land," "No Escape," "Blow," Pablo Escobar, "Carlito's Way," "The Godfather," "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese, Tiger Cabs, "Blue Thunder," Samuel L. Jackson, Quentin Tarantino, Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt," "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein," "Miami Vice," Miss Cleo, the Psychic Friends Network, wiccans, selling witchcraft as a way to get practical help from spirits, the Lunar Landing Hoax hoax, Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden, "Spycatcher," Frank Sinatra, "Disco Inferno," Rambo, "The Final Countdown," "Driving Miss Daisy," Game makers and voice actors, soundalike game names, celebrity soundalikes (Walter Brennan, etc.), more funny things pedestrians say, Captain Scott and Dundee, Scotland, look-alike mall and soundalike island, Little Havana, Little Haiti, and Liberty City--Miami, and other places "Vice City" is based on "Grand Theft Auto: Vice City" In honor and recognition of your esteemed gaming goodness "Grand Theft Auto: Vice City" has received "best of" awards and acclaim from all over the gaming community, including the AIAS (Academy of Interactive Arts and Sciences) award for Console Action Adventure Game of the Year, 2002 ("III" won for Computer Action Game of the Year), and even winning a handful of BAFTA (British Academy of Film and Television Arts) awards in 2004 (design, sound, ac- tion title, PS2 title, and PC title). http://en.wikipedia.org/wiki/BAFTA_Games_Awards http://www.imdb.com/title/tt0314123/awards Since "III," Grand Theft Auto has also been one of the most popular and suc- cessful video game series in the world. According to the gamerankings web site on Feb. 8, 2006, "Vice City" was 2nd only to "Half Life 2" as the most popular PC game. "III" was 6th and "San An- dreas" was 17th. You can go to the web site given below to see the latest scores. http://www.gamerankings.com/ Also see http://www.designmuseum.org/designerex/rockstar-games.htm for an in- terview with Dan Houser, one of the creators of "Vice City." Among other things, I notice his mention of the concern of the creators of the GTA games to take the interactive features of games and combine them with a love of movies, music, and books, not so much to make more such games but to make ex- amples of a new kind of interactive movie. I think this has a lot to do with why I like the blend they come up with so much. A new game that takes place in Vice City, "Vice City Stories," was released on PSP in 2006 and PS2 in 2007. http://psp.ign.com/articles/707/707025p1.html http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Al Capone--"Scarface" Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero, Ill., in the 1920's. He moved, with his wife Mae and son Albert, "Sonny," to 93 Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928. (Unlike Sonny Forelli, Sonny Capone didn't choose a life of crime.) It was the year be- fore Secretary of the Treasury, Andrew Mellon, began having him investigated by the IRS and Eliot Ness. It remained the home of the brutal organized crime leader, when he wasn't in prison, for the rest of his life--till 1/25/1947. (If you send Tommy to the prostitutes a lot, remember that the original Scarface died at 48 years old, ravaged by syphilis, so have him put a helmet on that lit- tle soldier.) http://en.wikipedia.org/wiki/Al_Capone A good source for material on Al Capone is: http://www.crimelibrary.com/ Put "Al Capone" in the search engine. "The Untouchables" starring Robert De Niro as Al Capone Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "The Untouchables," 1987, in which he played Al Capone, Kevin Costner played Eliot Ness, and Sean Connery played Jim Malone. Some of Robert's earliest movie roles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "The Wedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by Brian De Palma. http://en.wikipedia.org/wiki/The_Untouchables_%281987_film%29 http://en.wikipedia.org/wiki/Robert_de_niro http://www.askmen.com/men/entertainment/28_robert_de_niro.html http://e More walkthroughs on http://www.mywalkthroughs.com