Grand Theft Auto: Vice City (PC)
Created by glenster, last updated Sun Jun 15 20:30:24 +0000 2008
A walk-through of Grand Theft Auto: Vice City
Introduction
Version 56t
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Glenster's Guide to Some of Vice City
Oriented for the PC version
with Standard Controls and Mouse Controlled Steering
by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)
glenster (who's at) rediffmail.com
This walk-through, with active links for the web addresses I use, is at:
http://www.freewebs.com/glenster1/index.htm
Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page. To compare pictures of vehicles, you might bring a
page up twice and click a link from each.
While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
http://gtw6437.tripod.com/
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When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there. At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.
Written with 1280x1024 resolution and Lucida Console font--size 10.
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CONTENTS
Introduction, credits, and personal indulgences.
I.1 Prelude to a prequel
Some background information about the intro to Vice City.
I.2 Paying tributes, references, or at least having things in common
"Grand Theft Auto: Vice City,"
Al Capone--"Scarface,"
"The Untouchables" starring Robert De Niro as Al Capone,
"Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,
the "Vice City"/"Scarface" (with Al Pacino) similarities,
"Cop Land," "No Escape," "Blow," Pablo Escobar, "Carlito's Way,"
"The Godfather," "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,
Tiger Cabs, "Blue Thunder," Samuel L. Jackson, Quentin Tarantino,
Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"
"The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie
Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"
"Miami Vice," Miss Cleo, the Psychic Friends Network,
wiccans, selling witchcraft as a way to get practical help from spirits,
the Lunar Landing Hoax hoax,
Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
"Spycatcher," Frank Sinatra, "Disco Inferno," Rambo, "The Final Countdown,"
"Driving Miss Daisy,"
Game makers and voice actors, soundalike game names, celebrity soundalikes
(Walter Brennan, etc.), more funny things pedestrians say,
Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,
Little Havana, Little Haiti, and Liberty City--Miami,
and other places "Vice City" is based on
I.3 How to go to New York and get there a couple years before you leave:
some of the "Grand Theft Auto III" tie-ins with "Vice City."
People and the Dodo
Places
Things
Walk out over thin air (hoo-ha!)
Darkel and discarded game ideas
PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"
I.4 PC health.
Clean your disk, disk player, and PC
Get your hard drive clean and in order
Use the latest updates
Turn off unnecessary applications before running the game
Take2 Games web site and toll-free phone number
Tweak guides
Volume
A cure for crackling noises with reverb
System requirements
I.5 How to save games and things to avoid when you do.
The convenience of copies of your GTA Vice City User File
Some advice about saving the game
A checklist for 100% completion
I.6 Settings
I.7 Stats
Including how long a day in the game really is,
what Wanted Stars Attained and Evaded is about
(and why times of stress are the worst times to shop for clothes),
whose heads are tallied for Head Shots,
why you shouldn't worry about Daily Police Spending
or your percentage of Accuracy for Bullets Fired/Bullets That Hit,
who the Gang members and Criminals are,
the difference between Unique and Insane Jumps,
how to mod the game to make it recognize Quadruple Insane Jumps,
the ratings given for Flight hours,
and the CRiminal Ratings and Highest media attention levels
(and the easiest ways to raise them).
I.8.A Some distinctions between the PC and PS2 versions,
and some distinctions between
the PC Standard Controls with Mouse Controlled Steering
and PC Classic Controls versions.
I.8.b Adapters for PS2 and Xbox controllers
Gamepad controls
I.9 Controls--basic information
The Standard Controls with Mouse Controlled Steering/W, S, A, D format
Some controls that are good to use on foot, while using any vehicle,
or just anytime you're enjoying the show
Going up without gaining altitude
I.9.A On Foot
Controls
Running
(Hi)jacking vehicles except boats, Rhinos, and Hunters
Harder punches and faster attacks with the Left Mouse Button
Punching to work up an appetite,
punching your neighbors to get to know them,
and punching for a Good Citizen bonus
LMB throwing, shooting, and taking photographs
Aiming with the whole Mouse, not just part of it, and auto-aim
Bouncing a beach ball off Tommy's head.
I.9.B Four-wheel Vehicles
Controls for four-wheel vehicles
Some notable things about the four-wheel vehicles
Driving indoors
Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and
the gang car with a Teddy Bear
How to put your convertible roof or Teddy Bear up or down, change the things
you can find in delivery trucks, and make other quick vehicle changes with
instant replays
Bus driver income and bus "routes"
Police cars: safe collisions and spike strip-proof tires
Securicars
The Cabbie Climb
Fast and complimentary Pay 'n' Sprays
Chauffeured rides
The Rhino--how to hijack it, save it, and destroy it
(rampage with it--see I.32; and fly it--see I.9.D)
Two-Wheelers and one-railers
A run down of all the four-wheel vehicles
including the real names for most, and top speeds for all,
of the four-wheeled vehicles
Good/distinctive two-door vehicles
Good/cute little vehicles
Good/distinctive four-door cars
Emergency and military vehicles
Others
I.9.C Motorcycles
Controls for the PCJ 600 (or the place of wheelship of your choice)
Getting a good look at Tommy
A run down of all the motorcycles
including the real names and top speeds of the motorcycles
Some notable things about the motorcycles
Fast and complimentary Pay 'n' Sprays
Wheelies
Wheelies for jumps
Stoppies
The 360 degree Stoppie
The flip gimmick
The PC Super Jump
The BSM
Airgrabs
Headers
Half pipe stunts
Climbing and jumping from trees
Hitting poles
Wallrides
Bumps
Grinds
Stunt videos
A bunch of jumps that are often overlooked
Insane Jumps and Insane Stunts
Morphing
Controls for Tommy morphed to a bike
Outfit locations
Some favorite spots for big Insane Jump statistics
I.9.D Helicopters, the Skimmer, the jets, and the flying Rhino
The worst criminal destruction in Vice City
Controls for the helicopters
A run down of all the helicopters
including the real names and speeds of the helicopters
and how many passengers Tommy can take in each of them for rides
Some notable things about the helicopters
The game physics of following helicopters with the "camera"
and moving them forward with NP9
Bailing from helicopters
Getting a good look at the big guy
Controls for The Skimmer
The real names and speeds of the Dodo and the Skimmer
Loop de loops
Flying the Skimmer upside down
Dodo emeritus
Dodo ephemeralis
The real names of the solid motionless jets
The real name of the solid, motionless lunar module
The real name of the solid, motionless UFO
The real (and handling.cfg) names of the flying non-solid vehicles
How to (hi)jack the Hunter
How to fly the Rhino
I.9.E Boats
Controls for the boats
Special concerns for embarking and disembarking
A run down of all the boats
including the real names of some, and top speeds of all, of the boats
Some notable things about the boats
"Miami Vice" boats
(Hi)jacking boats
Boat jumps
How to fly a speed boat
Battleship
I.9.F General vehicle information
Healing vehicles with "aspirine," garages, and Pay 'n' Sprays
Keeping vehicles from disappearing
Handling
Bailing
Donuts
Drive-bys
Picking up prostitutes
Fast switch to the MP3 station
Sometimes the people in this town are just too weird dept.
I.9.G How to go to Ghost World and the Underworld
The WK Chariot Hotel
Apartment 3C
The Pole Position Club
The Washington Beach Police Station
Ring_of_Fire's way to make interior graphics load in Ghost World
Let me see Ghost World--I've got a Bazooka here
The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World
Getting to Ghost World with a BF Injection
The Ocean Beach Triangle
Going Nowhere Fast
Taking your Time About It
The Ocean View of Ghost World
Ghost World Headquarters, Airport, and Map
Ghosts in 2D
Ghost Barriers in Alleys
Ghost World and Gaming: Flying and Biking
Driving a Blown-Up Car
Driving a Ghost on a PCJ 600
Ghost Beach Ball Soccer
"I never drink...wine"
Diaz, the Invisible Man
You can have it--arsenal
I.10 Weapons
One possible combination
Weapon advice
A rundown of all the weapons (including fast Chainsaw attacks,
and, for the Sniper rifle, a seagull hunting guide),
the real names of the weapons,
and some history for most of them
8 Ball's Bomb Shop
I.11 Armor, Police Bribe, Health, and Adrenaline pickups
I.12 Wanted Ratings
What happens at each wanted level
What to do about wanted ratings
Things any major fugitive should know
I.13 Odds and Ends
Ambient sounds
The WK Chariot Hotel
Interacting with your town
Huh? What?
Marine world
A few exploration duds
Strange but fun--that's the important thing
Creative plugging
WTF screen shots
I.14 Glitches
Stats glitches
The Havana Outfit glitch
Persistent slow motion stunts
The bomb detonator glitch
The Hyman Condo and Cherry Popper glitches
Rampage 13 and Knocking Off Stores
I.15 Radio
A rundown of the stations
How to have your own MP3 station
How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City"
Toll free phone numbers
I.16 Codes
Some basic advice
Some favorite codes: aspirine, bigbang, chasestat, seaways,
comeflywithme, istilllikedressingup, chickswithguns, fannymagnet,
certaindeath, hopingirl, the weather codes, gripiseverything,
airship
HUD (heads up display) codes
Game speed codes
Lead player codes
Vehicle spawning codes
Traffic codes
Three codes that make you start a new game to get rid of them
if you save the game after using them
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I.17 The initial main story missions
The advantages of doing all the side missions you can do for now
that you need to do for 100% completion,
and of getting to the mainland/west island,
Starfish Island, and Leaf Links
earlier than normal people.
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I.17.A "In the beginning...."
I.17.B "An Old Friend"
I.17.C "The Party" Lawyer Ken Rosenberg
Main missions continued at I.33.
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I.18 Getting past the barricades and locked gates and back
Going to the west island early
...by PCJ 600 and a Packer,
...by Coach/Enforcer/Firetruck/station wagon and a boat,
...by jumping off a bridge or through a gate and using a boat,
...by PCJ 600 alone,
...and by using a code, codes, or a mod
Stealing money from parking meters, buying the Skumole Shack for $1,000,
and several ways to get back to the east island,
making a side trip to sneak aboard the yacht
Jumping on a shrub to get to Starfish Island early
Four ways to jump into Leaf Links early
Getting to know the town
I.19 Finding Hidden Packages
A mod that can help if you lose count,
how to find the secret chocolate Easter egg by H61
and printing press by H66,
and buying all the other non-moneymaking properties.
I.20 Taxi job (a Sub-mission)
and how to jump over anything that gets in your way
Getting honest work in town while building endurance and speed
I.21 Pizza Delivery Mission (a Sub-mission)
and how to make things easier
for the Pizza Delivery, Paramedic, and Firetruck missions.
I.22 Paramedic Mission (a Sub-mission)
I.23 Firetruck Mission (a Sub-mission)
Turning from small time crime to big time (unofficial) law enforcement
I.24 Knocking Off Stores
GTA_Loc's way to get $1,000 per store and not confront the police
I.25 Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter
How to max out your cash and kill a small town's worth of criminals
Learning that what you want to do in life is make a rewarding hobby
a rewarding source of income
I.26 Unique Jumps
(except six that aren't available yet: J's 1,3, and 4--I.81;
J17--I.43; and J's 34 and 35--I.46)
How to use J19 to give Tommy a car
that's suspended in midair to stand on
Skillfully driving, jumping, and flying through glowing disks
for increasing acclaim, becoming a ham of the radio
I.27 PCJ Playground
I.28 Test Track and Trial by Dirt
How to adjust to the statistics glitch for Trial by Dirt
How to get the cab driver to run the course
I.29 Cone Crazy
And a map to help you plan your course
I.30 Top Fun van: RC Bandit, RC Baron, and RC Copter
And Demarest's way to alter the handling.cfg code for RC Bandit
(THANK you).
I.31 Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring
How to pick your time for the dirt bike event
How to be the only one in the Hotring
Giving something back to the community
I.32 Rampages
How to make a little cash
and kill a small town's worth of local armed gang members,
with the option of using the old Liberty City trick
of using the Rhino, updated to include the Hunter and drive-bys, too,
to help you clean up this town.
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I.33 The Rest of the Main Story Missions (continued from I.17.C)
Learning that being a celebrity
gives you access to other celebrities that most people never have,
especially if you're ethically impaired in how you go about it--
and polishing off the side missions.
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I.34 "Back Alley Brawl" Lawyer Ken Rosenberg
I.35 "Jury Fury" Lawyer Ken Rosenberg
I.36 "Road Kill" Phone: Assassination Mission 1
I.37 "Riot" Lawyer Ken Rosenberg
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Some of the non-asset missions for people (Avery Carrington/Umberto Robina/
Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any time
after they're available.
Rusk saves most of them for near the end, and I'm not doing that. But I go
along with Rusk in putting "Trojan Voodoo" for Robina last among all missions
except the last mission of the game, which is given to Vercetti. That's because
the Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," mak-
ing it harder to get things done, explore, and play with jumps in Little Haiti.
(As an alternative, you could make the Haitian gang members more peaceful by
modifying the files with Notepad as explained at I.100.D.ee Weapons and Attack-
ers--how to lessen the severity of attacks.)
I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "The
Job" to make sure you don't get the Havana Outfit glitch. Since "Two Bit Hit"
also provokes a conflict between the Cuban and Haitian gangs and initiates the
Robina and Poulet missions, and I moved "Trojan Voodoo" to be the next to the
last mission, I opted for moving "Two Bit Hit" closer to the end so the bunch of
them would be done at about the same time.
I restructured the order of the Love Fist/Mitch Baker missions--also the Mali-
bu Club and Sunshine Autos asset missions--as little as possible to jack Hila-
ry's Sabre Turbo (just as an option for something different to do--it's not bul-
let-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row.
If you go along with that, do the other non-property missions in any order you
want. So, with those exceptions, I've leaned in favor of doing them about the
time the opportunity to do them is presented in the game.
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I.38 "Four Iron" Avery Carrington
(Leaf Links will be open)
I.39A "Demolition Man" Avery Carrington
(and a map to help you beat the clock
with the RC Goblin helicopter)
("Two Bit Hit" Avery Carrington--
delayed till I.83, after "Cop Land" and "The Job,"
to avoid the Havana Outfit glitch,
and to put it and the Robina/Poulet missions it initiates,
notably "Trojan Voodoo," close together near the end)
I.39B A multiple choice of things you can do about the Havana Outfit glitch.
I.40 "Treacherous Swine" Col. Cortez
I.41 "Mall Shootout" Col. Cortez
I.42 "Guardian Angels" Col. Cortez
(make sure you save the "Everything-Proof" Admiral in a garage;
Starfish Island will be officially available)
I.43 Unique Jump 17
I.44 "The Chase" Diaz
I.45 "Phnom Penh '86" Diaz
(the mainland--west island--
and Piers 1 and 2 will be officially available)
I.46 Unique Jumps 34 and 35
I.47 "Waste The Wife" Phone: Assassination Mission 2
(get out the Rhino: "Gangway, coming through")
I.48 "Sir, Yes Sir!" Col. Cortez
(how to take on the army and take their tank, armed or unarmed)
I.49 "The Fastest Boat" Diaz
I.50 "Autocide" Phone: Assassination Mission 3
I.51 "Supply & Demand" Diaz (the fastest course)
I.52 "Death Row" Kent Paul
I.53 "Rub Out" Diaz (and get his mansion)
GTA_Loc's "Felony Allowed" gimmick
I.54 "All Hands on Deck!" Col. Cortez
I.55 Checkpoint Chopper Missions 1 to 3
(the 4th is available at I.82)
I.56 "Love Juice" Love Fist
I.57 "Psycho Killer" Love Fist
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Please consider this before continuing beyond "Psycho Killer" with the mis-
sions:
The bike with the best handling in the game is the Angel you can jack from one
of the other three contestants at the start of the "Alloy Wheels of Steel" race
(I.69). It loses the practically "gripiseverything" handling it has after you
put it in a garage and the door goes down. Like other vehicles, it can be de-
stroyed by a hazardous mission, and can disappear from the game memory if you
use a couple of other vehicles after using it. So the easiest way to use it for
other races--"The Driver," which can be frustrating, and the six Sunshine Autos
races--is to do them one after another without saving the bike in a garage. It
remained in the Hyman Condo alley after I saved a game there without exiting the
game, but this bike makes it easy to do all eight races in a row.
(Alternatively, you can use Notepad to change the handling.cfg file as ex-
plained in I.100.D.e Cars and bikes, under Gameplay advantages: How to create
your own "Alloy Wheels of Steel" Angel. If you do that, before you do, follow
the advice given in I.100.D.a Uncheck the green dot. And during "Alloy Wheels
of Steel," have Tommy jack an Angel from in front of the bar and not one of the
Angels the other contestants have--those would be twice as jazzed up and hard to
win the race with.)
I didn't want to rule out the ability to get Hilary's Sabre Turbo from "The
Driver" (bullet-proof on PS2 but not on PC). Using the Sentinel of that mis-
sion, and possibly another vehicle to use with it to make a roadblock for Hila-
ry, might make the Angel disappear. So I scheduled "The Driver" twice: option-
ally, to deliberately fail it so you can get Hilary's car, and a 2nd time to win
the race once you have the "Alloy Wheels of Steel" Angel.
(Alternatively, you could go to I.100.D.a Uncheck the green dot, then to
I.100.D.e Cars and bikes, under Gameplay advantages, and use the handling.cfg
change given for a strong Sentinel. If you do, poor Hilary won't have a
chance--just try not to kill him.)
If you want to do that, which I think is fun, I hope you don't mind that I
start three sets of missions to line up the several missions in a row that let
you do that.
If you try to use the Angel for missions beyond the races, there aren't many
I can see using it for or that it would survive through. Something like "Mess-
ing with the Man" (I.72) would be risky. You could also try to put it out of
harm's way, like on the roof of the condo or the Skumole Shack, and try to
use only one other vehicle between times you drive it.
Of the asset property missions, which make money for you after you do their
missions, the Vercetti ones come up 1st. They allow Tommy to buy the other as-
set properties, which can be done in any order, and receive protection money at
the mansion.
An exception is the Phil Cassidy asset property in that it doesn't make money
for you after you do the missions for it, but it provides a place where you can
buy heavy weapons and remote grenades.
In order to skewer the order of a few missions to use the Angel for the races,
I schedule the Malibu Club ones early. I pass along the easiest method to score
enough points for one of them, "Rifle Range" (not an asset mission but one which
needs to be done for 100% completion), so you can earn the Rapid Load feature.
Among other things, this makes it easier to succeed with the Sniper Rifle for
"Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Au-
tos races.
I follow Rusk's logic to leave the Print Works among them for last. Since one
of the missions for it (actually, a related Vercetti mission: I.97) involves
stopping Sonny's henchmen from taking money from Tommy's asset properties, you
have more time to stop them if you have more such places for them to go.
I follow Rusk in putting the Cherry Popper mission after the Sunshine Autos
vehicle collection garage mission because you need it to complete the 4th list
of the vehicle collection. You can just drive the Cherry Popper truck to Sun-
shine Autos when you're done with it.
You can't do the last two Vercetti missions and see the final credits till
after doing the Print Works missions, so you might as well do all the other mis-
sions before the last two Vercetti missions (and "Trojan Voodoo"), too, and have
the credits roll at the end of it all in Hollywood tradition.
If you go along with that, do the other Asset properties in whatever order you
like, depending on what you want: with Interglobal Films you open up the rooftop
jumps and ability to fly the Skimmer. After the Kaufman Cabs missions, you get
Deborah Harry dispatcher messages on the radio in Kaufman Cabs. You can get
hard liquor and heavy weapons with Phil (bring the kids), go see the wild love
flesh inside the Pole Position Club (use Gunslinger's mods--I.100.D.d), or get a
couple of speedboats, including the fastest, at the Boatyard.
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I.58 "Shakedown" Vercetti
(then you can buy money-making properties)
I.59 "Check in at the Check Out" Phone: Assassination Mission 4
I.60 "Bar Brawl" Vercetti
I.61 "Cop Land" Vercetti
GTA_Loc's "Never Wanted" gimmick
(the Vercetti mansion will collect protection money,
and the policeman outfit, Hunter, and Rhino will be freely available)
I.62.A Buy Sunshine Autos (car showroom asset)
I.62.B Sunshine Autos Vehicle Collection (car showroom asset)
(it will make money, provide bonus vehicles,
and carry on the traditions of B.J. Smith and "GTA III")
I.63 "Distribution" Cherry Poppers (ice cream factory asset)
(it will make money and let you polish off the vehicle collection)
I.64 "No Escape?" the Malibu Club (bank heist asset)
I.65 "The Shootist" the Malibu Club (bank heist asset)
(how to score high with "The Shootist")
I.66 "Rifle Range"
(an easy way to get the points needed for the Fast Load feature)
I.67 "Loose Ends" Phone: Assassination Mission 5
I.68 "The Driver" the Malibu Club (bank heist asset)
(optional: how to jack Hilary's Sabre Turbo--not bullet-proof for PC)
I.69 "Alloy Wheels Of Steel" Big Mitch Baker
(jack a Biker's Angel--the best racing bike you'll get in the game)
I.70 "The Driver" the Malibu Club (bank heist asset)
(another race with the same Angel)
I.71 Sunshine Autos Street Races
(six more races with the same Angel)
I.72 "Messing With The Man" Big Mitch Baker
(cause havoc with the Hunter or the Rhino
and create a bumptious media attention level)
I.73 "Hogtied" Big Mitch Baker
I.74 "Publicity Tour" Love Fist
(afterwards, the Love Fist limo will appear Downtown
in front of the VROCK building)
I.75 "The Job" the Malibu Club (bank heist asset)
(the Malibu will make money;
El Banco Currupto will always be open)
I.76 "Gun Runner" Phil Cassidy asset
I.77 "Boomshine Saigon" Phil Cassidy asset
(hard liquor and heavy weapons will be available)
I.78 "Recruitment Drive" Interglobal Films (film studio asset)
I.79 "Dildo Dodo" Interglobal Films (film studio asset)
(how to fly the little Dodo with pontoons with time to spare)
I.80 "Martha's Mug Shot" Interglobal Films (film studio asset)
I.81 "G-Spotlight" Interglobal Films (film studio asset)
(the film studio will make money;
many rooftop jumps will be available)
I.82 Checkpoint Chopper 4
(this Downtown chopper is also convenient to use
to go for the CRiminal Rating of "Godfather" given in section I.7)
I.83 "Two Bit Hit" Avery Carrington
(how to get both the black Voodoo and Romero's Hearse)
I.84 "Stunt Boat Challenge" Umberto Robina
I.85 "Cannon Fodder" Umberto Robina
I.86 "Naval Engagement" Umberto Robina
I.87 "Juju Scramble" Auntie Poulet
(a detailed route to run through a five star wanted level with)
I.88 "Bombs Away!" Auntie Poulet
I.89 "Dirty Lickin's" Auntie Poulet
("Trojan Voodoo" Umberto Robina--
having the Haitian gang go nuts is delayed till I.98)
I.90A Buy Kaufman Cabs taxi company (taxi firm asset)
I.90B "V.I.P." Kaufman Cabs (taxi firm asset)
I.91 "Friendly Rivalry" Kaufman Cabs (taxi firm asset)
I.92 "Cabmageddon" Kaufman Cabs (taxi firm asset)
(how to incorporate the sadly neglected 8 Ball;
the Zebra Cab will be available;
the taxi company will make money for you)
I.93A Buy the Boatyard (boatyard asset)
I.93B "Checkpoint Charlie" the Boatyard (boatyard asset)
I.94 The Pole Position Club ass and asset
(to make the strippers--
and other club dancers, prostitutes, or any lady peds you want--
cuter and naked, see my tutorial, I.100.D.d,
you ridiculous ffffffilth.)
I.95 "Spilling The Beans" the Print Works (print works asset)
I.96 "Hit The Courier" the Print Works (print works asset)
(the Print Works will make money for you)
I.97 "Cap The Collector" Tommy Vercetti
I.98 "Trojan Voodoo" Umberto Robina
I.99 "Keep Your Friends Close..." Tommy Vercetti
(Al Pacino/Tony Montana voice: "Say hello to my little friend"--pa-HOOOM.)
A checklist for 100% completion
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.100 Basic skins, modding (use at your own risk),
music, and screen shot tutorial.
I.100.A Compressed File Utility
I.100.B Web sites for skins and mods
I.100.C Skins for Tommy
Gunslinger: Robert De Niro and Hot Shirts
Make your own skin
I.100.D Mods
I.100.D.a Uncheck the green dot
I.100.D.b Make backups (and where to find other VC backup files)
I.100.D.c Tools:
The IMG Tool v.2
DMagic1's Wheel Mod v.3
The Vice TXD Tool
The Rescaler and CFGStudio
The GXT Editor v.1.2
I.100.D.d Women
Gunslinger: "Prostitute Pack"s 1 and 2
Dr. Colossus: "Ultimate Nudes"
"GTA Vice City Nudes"
Naked Women: a variety of methods of insertion
Another Naked Woman
Russificator: black stripa
How to change the way they walk
I.100.D.e Cars and bikes
Installing car and bike mods (Example: a 1957 Chevrolet Bel Air)
How to change their colors
How to change their mass,
ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz
Gameplay advantages
Making vehicles weaker or stronger
How to create your own "Alloy Wheels of Steel" Angel
One possible 1957 Chevrolet Bel Air
How to change the traction of surfaces
Failure to lower the cannon shots of Rhinos
Grand Theft Auto: Vice Bedrock
The hot Cougar scandal
How to change their wheels
DMagic1's Wheel Mod
Xbox wheels
How to change their on-screen names
Spookie's Speedometer mod
The Pole Position bike
I.100.D.ee Weapons and Attackers
How to lessen the severity of attacks
The MP5 A2 ("Counter Strike") mod
The highly mysterious sexual Busker
I.100.D.eee Helicopters
How to make the RC Copter easier to fly
Low flying jets
I.100.D.f Miscellaneous mods
The RC Mod
The Surf's Up Billboard Jump mod
The Havana Outfit Bug Fix
The Rampage and Package Finder Mod (the Northern Lights Mod)
The Hidden Interiors and Steed mods
The NOS mod
VC Code Tools (tools that tell you which missions are left to be
done, give you credit for all the Unique Jumps, etc.)
Spaceeinstein's All In One Mod
Timetwister
I.100.D.g Total conversion mod
The Liberty City mod
I.100.E Music
MP3s and wav files
How to save hard disk space with shortcuts
MP3 volume boost
Shareaza
I.100.F Screen shots and videos
Fraps, Avidemux, and Virtual Dub
How I make videos
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Introduction
This guide is geared toward helping someone who is new to the game, so I try
to find an easy way to do anything. I bought the game for a couple of friends
of mine who are new to games, and wanted to make sure they had fun and got a lot
of the inside references. If you've gotten the hang of that, I hope I might tip
you to something you didn't know about before.
If you've never played a PC game like "Vice City" before, I recommend it, if
you don't mind some colorful language. It's the 1st one I ever played all the
way through--the 1st time in mid-2003--and it's fascinating to me. It's not
like anything else in movies or music, except that it's like acting out a fanta-
sy of being the star and director of a movie, and the mouse and keyboard move
the star and your hand held camera. You pick how to interact with a whole city
filled with pedestrians chattering away with snippets of conversation that some-
times make for funny coincidences with what you've just been doing.
It's enough like the real world that doing the surreal gaming things in it
seem funny. That a guy needs to do something so he drives down a normal subur-
ban street in his tank, or drives from here to there as fast as he can to get
the game mission done, then the guy going by says, "Unnecessary!" like Regis
Philbin, just looks and sounds funny to me.
You frame shots with clouds that swirl like real clouds, and the sun rises and
sets and makes some beautiful hues and reflections when it does. You choose
from dozens of cars, motorcycles, helicopters, and you get a variety of cinemat-
ic shots for the dozens of jumps through town you can do with the PCJ 600 (best
bike for jumps). You score your show with dozens of songs and parodies of talk
stations on the radio stations you get with most vehicles, and, if you feel like
adding others, you can put in your own MP3s and have your own radio station.
I don't think stars and directors have had that much control over something
that's that much fun since Buster Keaton.
I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it at
the Gamefaqs web site, has done an excellent job, and his guide has been very
helpful to me. He doesn't have a PC to use for games just now, though, and I
don't have a PS2. My notes are meant to help adapt it to the way I use PC Stan-
dard Controls with Mouse Controlled Steering. After Rockstar and company, I owe
the most debt to his guide, which is mainly organized to help you achieve 100%
completion of the necessary parts of the game.
One of the best things about Rusk's guide is how he organizes what could be
overwhelming into something manageable. After doing the initial few story mis-
sions, doing some of the side missions early on gives Tommy benefits and abili-
ties that can help him in the rest of the side missions and main storyline mis-
sions. He puts nearly all of the side missions together, which frees you up to
enjoy the rest of the main story in an uninterrupted sequence. The strategies
minimize time spent frustrated and help likewise, although the easiest way can
be different for my format. I highly recommend his guides for "GTA III" and
"San Andreas," which have the same basic structure and strategic assistance.
I basically use his advice, often hard to improve on, with the same basic con-
cern to supply the easiest way to do things, and change something if it's dif-
ferent for PC, or just add a little something now and then for the variety.
Put "shopping search" or such in a search engine. You'll find lots of sites
like dealtime, bizrate, froogle, shopping.yahoo, mysimon, etc., that you can use
to search for "Vice City," PC components, or anything else. The last time
I tried, I found "Vice City" for about $20. If you don't mind your games being
2nd hand, you can find some real bargains for them at eBay.
You can get the Brady Games Official Strategy Guide for Grand Theft Auto Vice
City, PC version, on eBay for a few bucks. If you do, be sure to check the
seller's ad to be sure it's the PC version you're bidding on and buying. It has
lots of useful maps, including ones for specific missions, and pictures and
descriptions of all the vehicles, weapons, and other features of the game. I'd
be open to other ideas for a little of the guidance, however (i.e. I.94 in this
guide). To be fair, it's an early effort that hasn't benefited from years of
millions of players trying out new ideas and sending them to message boards. So
it's official, though none of us voted for it. It's a totalitarian leader
that's colorful to have around except for all the unnecessary deaths. It's Cas-
tro's new Cuba, which is where Tony Montana came from; then again, he got
killed.... No, no, no--actually, the Brady guide has been very helpful. Some
of the strategies haven't been topped yet.
Some whole categories of important concern, like the locations of armor and
police bribes, are best helped with maps. The Gamefaqs web site and BradyGames
Official Strategy Guide are good sources for them. Some of the best advice
you're going to get is to get copies or print outs of them and make notes all
over the print outs. Nobody expects you to memorize all this "2nd block from
the E and 3rd from the W" stuff of mine.
There are various other things that can only be done with, or are features
special to, the PC version; there are unnecessary but fun things and related in-
terests, and I'll add my notes for them. I'll thank everybody I can remember
who hipped me to anything, all the while trying to avoid legal suits with any-
body--they didn't help the Beatles get along any better. I'll change to a dif-
ferent horse midstream if I find out different.
Some of the following is True:
Thanks to the artists at developer Rockstar North (sort of the Brothers Grimm
of Scotland, but more tuneful), and the publishers Rockstar and Take2 Interac-
tive Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole cast of
"Vice City." It's my favorite game:
http://www.rockstarnorth.com/
http://www.rockstargames.com/
http://www.take2games.com/
Rockstar was previously Dan and Sam Houser and Jamie King, of the video games
publishing division of BMG Interactive, and Terry Donovan, of Arista Records,
who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, on
the 1st GTA games. BMG Interactive was sold by BMG to Take 2 Interactive in
1998, the year Rockstar Games was founded and the Houser brothers, King, and
Donovan moved to New York. They picked a DMA team based around Leslie Benzies,
Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studio
in the Leigh district of Edinburgh (which is the beautiful, so says Glen True,
capital city of Scotland) as Rockstar North. Rockstar North has been part of
the Rockstar Games companies since it was bought, in Sept., 1999, by the parent
company Take 2 Interactive Inc of NYC. It's worked closely and creatively with
its NYC publishing branch Rockstar Games, which is one of the subsidiaries of
Take-Two that Take-Two publishes and develops games through (other subsidiaries
include Gathering of Developers).
http://www.designmuseum.org/design/index.php?id=67
http://www.wired.com/wired/archive/10.07/rockstar_pr.html
http://www.rockstarnorth.com/
Thanks to Rusk and his time honored, proven strategies and research, which is
what this walk-through originated with, and for being the oldest friend I know
here:
http://www.gamefaqs.com/
thanks to A.M.S. Siva Ganesh Maharajan, aka HandsomeRockus, for graciously
letting me help communicate his ideas for his walk-through of "Vice City" at the
Gamefaqs web site, teaching me some things in the process, his spelling and
spacing corrections, and for being such a nice friend:
http://www.gamefaqs.com/
("A.M.S.," in his culture, Tamil Nadu, refers to the 1st initial of those on
the paternal line you may honor that way. For great-grandfather to father,
that's Ayyadurai, Maharajan, and Subbaraj. You can call me H.W. Glenster, if
you want. I never met my Dad's Dad Howard, who died before I was born, but my
Dad's parents meant so much to him, as mine do to me, that I'd honor him that
way. My Dad's given name was William but he used the common nickname for it,
Bill, in his work as an artist/cartoonist.)
thank you very much to the Gamefaqs web site for patiently hosting this pon-
derous walk-through from the start and always taking care of the trailing spaces
for me:
http://www.gamefaqs.com/
thanks to Stephen Ng and the IGN web site for kindly finding a place on the
reference shelf somewhere in the library for such a dauntingly large reference
book of a walk-through:
http://ign.com/
thanks to Dennis and the Supercheats web site for allowing more of an occa-
sional data file modifier than a super cheater to find their way in there:
http://www.supercheats.com/index.htm
thanks to Kevin Walter and the StuckGamer web site for making a trek from the
old-fashioned (pre-high speed Internet video) way into the future of videogame
guides about "San Andreas" so enjoyable:
http://www.stuckgamer.com/
thanks to the neoseeker web site for letting a dilapidated old seeker look
around:
http://www.neoseeker.com/
thanks to Brooks Huber and the 1UP and My Cheats web sites for scattering
some empowerment for me and many others around the scenery:
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
thanks to Spenser Hall and the GamerHelp web site for letting me help:
http://www.gamerhelp.com/
thanks to Tim and the Game Revolution web site for letting me have a place in
their revolution:
http://www.gamerevolution.com/
thanks to Emanuele and the GameBorder web site for hosting this big fat Sun-
day newspaper complete with the funnies:
http://www.gameborder.com/
thanks to Paul Ryan and the gamesradar web site for helping my walk-through
travel safe and sound:
http://www.gamesradar.com/us/index.jsp
thanks to Ben "Cerbera" Millard for sharing so much information that can help
anyone understand how to modify vehicles in "Vice City," and providing his Re-
scaler and CFGStudio tools to make it easier still:
http://www.projectcerbera.com/
thanks to the enigmatic and industrious modder spaceeinstein for the well-re-
searched repository of some of the glitches and tricks I've read about at his
web site, showing me where the brakes are on a helicopter, pointing me to Cer-
bera's web site, various helpful tips scattered throughout the walk-through, and
his latest "All In One Mod":
http://spaceeinstein.xmgfree.com/vicecity.html
thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean Beach
Triangle" way to go through Ghost World, the shooting the garbage bags tip, and
some much-appreciated web site help most of all:
http://www.mktutorials.com/
thanks to Demarest, of the tfads and GTA Forums web sites, for supplying
some much-appreciated information on how to change the files of the game to make
RC Bandit and going for a two-wheeler easier, a way to get to Starfish Island
early; the Timetwister mods that let you pick any mission of "III" and "Vice
City" from the beginning of the game; and, with spaceeinstein and the rest of
the team behind it, for the Liberty City mod (a pretty ponderous piece of work
in its own right, I'm sure):
http://www.tfads.com/gta3code/
http://www.gtaforums.com/
thanks to the ardent quests of Chris Phillips for finding an invisible plate
in the roof of the Schuman Health Care Center, a way to get a two-wheeler Stat
with a helicopter, and some tips on English slang (and giving me a preview of
"San Andreas" with MSN Messenger; the man tears a mean rampage, even at the mil-
itary base):
http://www.thegtaplace.com/vicecity/glitches.php
thanks to U.K. reader Colin Attle several times over for the correct calcula-
tion for pay for the Paramedic, Firetruck, and Vigilante Sub-missions, and var-
ious references, including that that Fizz Bombs ("Love Juice") are candies in
the U.K., that "Broons" is also a reference to the Scottish comic strip "The
Broons," where the graffiti for the Rockstar Vancouver game "Bully" is, and that
the Ocean View apartment magazine "ERSE" probably refers to the U.K. videogame
magazine "Edge."
thanks to helpful modder DiCanio for fun ideas like the RC mod and his adap-
tation of Yoyo's '57 Chevy Bel Air (like my Dad's car) mod:
http://www.gtagaming.com/pafiledb.php?action=file&id=535
http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_Convertible;
63196
thanks to Klarnetist, whom I learned of from a Russian web site, for several
hardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air:
http://www.gta-classics.de/
http://gta.com.ua/files_search.phtml?keyword=Chevrolet&game=vc
http://gta.com.ua/klarny/
thanks to Gunslinger for the models and skins for Tommy and lady pedestrians
that just can't be beat. The codenamenetwork web site seems to have changed
hands, so I don't know if we'll see his http://gunslinger.codenamenetwork.com/
site again. If not, it's a shame--it was a distinctive one. You can still
find a number of his skins and models at:
http://www.gta-downloads.com/
thanks to the http://www.imdb.com/ and http://en.wikipedia.org/ web sites,
and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by fellow Buster
Keaton fan Leonard Maltin, for much of the information about movies,
thanks to the educational web site "A Dictionary of Slang," which specializes
in the British perspective, for some U.K. slang definitions:
http://www.peevish.co.uk/slang/
thanks to the research of modder Nuclear Hedgehog's web site for the real
names of some of the land and flying vehicles (click "Info" then
"PCGaming.times.lv" then "Grand Theft Auto: Vice City" "--Car Information"):
http://www.nuclearhedgehog.tk/
thanks to Tobias Nilsson for the real names of some of the other land and
flying vehicles. This is a Swedish site of his:
http://www.sanandreas.info.se/
thanks to explorer yOman69, in message board posts for the PC version of
"Vice City" at Gamefaqs, for the PC super jump discovery. His post is no longer
there, but you can find the Gamefaqs message board at:
http://www.gamefaqs.com/
thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at the
message boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spots
and grinds information. The last time I checked, it was still at:
http://www.gtaforums.com/index.php?showtopic=151429
thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, for
the BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a
2nd PCJ 600. Like yOman69, he shared his find with us at the message boards for
the PC "Vice City" at Gamefaqs. Thanks on top of that for tipping me to the Cab
Climbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and oth-
ers at:
http://s8.invisionfree.com/theghostchildren/index.php?act=idx
http://www.gtastunting.com/forums/
thanks to stunt man's stunt man Ghostchild for making it easy for many of us
to understand so many ways to do some of those stunts, and for letting me pass
it along to you:
http://s8.invisionfree.com/theghostchildren/index.php?act=idx
thanks to GTA_Loc's post at GTA Forums for the "Felony Allowed" (I.53) and
Never Wanted (I.61) gimmicks, useful for Knocking Off Stores (I.24),
thanks to Reverend Ted for the Havana Outfit Bug Fix--amen:
http://www.planetgrandtheftauto.com/gtavc/miscmods/
thanks to eL dudE for the Game Script FAQ at the Gamefaqs web site:
At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City,"
"FAQs," "In-Depth FAQs," then "Game Script (PS2)."
thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilot
ratings:
At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City,"
"FAQs," "General FAQs," then the "FAQ/Walkthrough (PS2)" by Aggrosk8er.
thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the High-
est media attention level and CRiminal Rating scores, and for the fastest way to
get the "Godfather" CRiminal Rating:
At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City,"
"FAQs," "In-Depth FAQs," then "Criminal Rating/Media/Money FAQ (PS2)."
thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some his-
torical and technical information about a few of the weapons, a few strategies,
some helpful maps and photos, and the "official" numbers of the hidden packages,
rampages, and jumps:
http://www.bradygames.com/
thanks to the gta-series web site for having such nice clear screen shots of
the Vice City vehicles:
http://www.gta-series.com/
thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:
http://www.motorcities.com/
http://www.hankstruckpictures.com/
http://www.ford-trucks.com/user_gallery/index.php
http://www.bikepics.com/
http://www.airliners.net/
http://www.helispot.com/
thanks to imageshack for letting me make copies of a lot of the pictures so
you wouldn't have pop-ups or have the pictures disappear when sales are over:
http://imageshack.us/
thanks to the web site given below, which lets you type in phrases that it
translates into ANSII art:
http://www.network-science.de/ascii/
thanks to all the other people with individual tips mentioned in the text;
and thanks to eBay for being a good way to get stuff cheap:
http://www.ebay.com/
If any of the web sites given in this guide become obsolete, you might lop
the end off of it, try the basic web site, and look around in it for the infor-
mation referred to. You might also try a search engine for it, or see if it
turns up at http://www.archive.org/ (thanks again to HandsomeRockus for the ar-
chive web site tip).
PC info: I have a PC--no big deal. You should be saving up for one of those
top end (64 bit when related software uses it--128 bit is down the road) quad
core (more cores are down the road) 45nm (smaller is down the road) processors
with a motherboard that uses SLI or Crossfire and PCI Express 2, when they start
making them to do more and cost even less, the way I was told they would. As
long as the other requirements were met, I bet most everyone's "Vice City" would
run smoothly then. Damn, I bet most everyone's "The Elder Scrolls" would run
smoothly then--even "The Sims" would be zippy.
On one hand, I hope the speed of these changes doesn't create a compatibility
problem with PCs for game developers who may take a couple years to work on a PC
game. On the other hand, I hope the improved technology for PCs and of PS3 al-
lows developers an easier time of transferring game titles from PC to PS3 and
vice versa, especially if you can use keyboard and mouse or a gamepad for either
one.
I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums,
M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and come-
dy I've come up with since I was in high school. I fell in love with "Vice
City" as a side track. The ability to aim and explore the world with the mouse
and keyboard as with a hand held camera seems as good a way to format a game as
you could like, and, in some ways, better than PS2. The exclusive availability
of some games to certain consoles seems like a bad telemarketer scam to me, as
if the Beatles made a deal in hell to only sell their albums to people with Pio-
neer hi-fis or such.
Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein,"
like beer stein or Steinway piano; so many people have called me "Weinstein" I
usually joke I might as well convert. It was originally "Windstein" a long time
ago, but somebody that came from Germany or France had bad handwriting.
"Glen" is Scotch/Irish and is a little wooded valley, like in "Danny Boy";
with two "n"'s, it's someone that lives in it. "True" is Scotch/Irish, my Mom's
maiden name, and the etymology goes back to "constant, like the hardness of a
tree."
So just think "In a shady valley constantly hard by the piano" and it's easy
to remember, if misleading.
The main thing to know about me is I'll always love my Mom and Dad. How you
can tell from a town like this, I have no idea.
He was an artist/cartoonist for the Pittsburgh Press and this is something vi-
sual. Me and each of them watched movies and listened to music together. I re-
member him in the art room with some swing or Dixieland playing. My Mom mainly
went for what you might call MOR (middle of the road) music, but it included
more recent music. So I put in a few appropriate MP3s and make some movie
scenes for them now and then.
We even had our own words for things. An outsider would never understand.
"Glenster's Guide to Some of Vice City" copyright 2004, 2005, 2006, 2007, and
2008 Glen T. Winstein
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
I hope I didn't scare anyone. You're supposed to say that.
"Grand Theft Auto: Vice City" copyright 2003 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.1 Prelude to a prequel
The intro, showing a command being typed into a computer to start the game,
looks like the start of an old Commodore 64 game.
http://en.wikipedia.org/wiki/Commodore_64
The song clip heard during the typing is from the 1979 song by The Buggles,
"Video Killed the Radio Star," which is heard on radio station Flash FM in the
game.
http://www.youtube.com/watch?v=LnWGWabxkKs
http://artists.letssingit.com/buggles-video-killed-the-radio-star-mz5ht6j
http://en.wikipedia.org/wiki/Video_killed_the_radio_star
As the game prompted, "Vice City," begins, alternating bands of color are seen
while a bit of music that sounds like a calliope played by a MIDI machine is
heard. The musical phrase played is the one that accompanies the appearance, in
the upper left corner of the screen, of the pager that makes announcements in
"GTA III."
GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title.
It's similar to the font used since 1972 for the title of the TV game show "The
Price is Right." Ray Larabie created the Pricedown font and named it in 1998.
The name of the font combines "Price" with the word "down" of the line used on
the show to call an audience member to be a contestant: "Come on down."
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
http://en.wikipedia.org/wiki/Ray_Larabie
The silhouette of trees is similar to the one in "Scarface," 1983 (I.2). Then
you see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on a
Freeway motorcycle on the road that goes by the Ocean View apartment.
If you want to recreate the intro scene of the car doing a jump, it's a Sabre
Turbo driving on the bridge that connects Leaf Links to the west island, then
jumping from the stairs of the "stilt" building. The "stilt' building is on the
E island, NW side of the 3rd block from the E and 2nd block from the S.
Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SE
corner of the west island.
The little Dodo with pontoons, the Skimmer, becomes available at I.79.
Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and Washington
Beach by the low beachfront wall.
The final shot is of the Standing Vice Point hotel. It's about halfway up the
E island, SE of the Malibu Club.
As with "GTA III," don't look for some of the things in the Stephen Bliss car-
toon montage, also shown on the front of the box the game comes in, during the
game. The game doesn't have a helicopter with rails on the bottom that has two
machine guns; the most similar motorcycle in the game, the PCJ 600, doesn't have
a standard headlight--it has one that looks like an evil grin; Sonny Forelli
doesn't look like the cartoon in the top center section; and the Pole Position
pole dancer doesn't wear long black hair and a pink bikini.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.2 Paying Tributes, making references, or at least having things in
common
"Grand Theft Auto: Vice City,"
Al Capone--"Scarface,"
"The Untouchables" starring Robert De Niro as Al Capone,
"Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,
the "Vice City"/"Scarface" (with Al Pacino) similarities,
"Cop Land," "No Escape," "Blow," Pablo Escobar, "Carlito's Way,"
"The Godfather," "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,
Tiger Cabs, "Blue Thunder," Samuel L. Jackson, Quentin Tarantino,
Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"
"The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie
Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"
"Miami Vice," Miss Cleo, the Psychic Friends Network,
wiccans, selling witchcraft as a way to get practical help from spirits,
the Lunar Landing Hoax hoax,
Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
"Spycatcher," Frank Sinatra, "Disco Inferno," Rambo, "The Final Countdown,"
"Driving Miss Daisy,"
Game makers and voice actors, soundalike game names, celebrity soundalikes
(Walter Brennan, etc.), more funny things pedestrians say,
Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,
Little Havana, Little Haiti, and Liberty City--Miami,
and other places "Vice City" is based on
"Grand Theft Auto: Vice City"
In honor and recognition of your esteemed gaming goodness
"Grand Theft Auto: Vice City" has received "best of" awards and acclaim from
all over the gaming community, including the AIAS (Academy of Interactive Arts
and Sciences) award for Console Action Adventure Game of the Year, 2002 ("III"
won for Computer Action Game of the Year), and even winning a handful of BAFTA
(British Academy of Film and Television Arts) awards in 2004 (design, sound, ac-
tion title, PS2 title, and PC title).
http://en.wikipedia.org/wiki/BAFTA_Games_Awards
http://www.imdb.com/title/tt0314123/awards
Since "III," Grand Theft Auto has also been one of the most popular and suc-
cessful video game series in the world.
According to the gamerankings web site on Feb. 8, 2006, "Vice City" was 2nd
only to "Half Life 2" as the most popular PC game. "III" was 6th and "San An-
dreas" was 17th. You can go to the web site given below to see the latest
scores.
http://www.gamerankings.com/
Also see http://www.designmuseum.org/designerex/rockstar-games.htm for an in-
terview with Dan Houser, one of the creators of "Vice City."
Among other things, I notice his mention of the concern of the creators of the
GTA games to take the interactive features of games and combine them with a love
of movies, music, and books, not so much to make more such games but to make ex-
amples of a new kind of interactive movie. I think this has a lot to do with
why I like the blend they come up with so much.
A new game that takes place in Vice City, "Vice City Stories," was released on
PSP in 2006 and PS2 in 2007.
http://psp.ign.com/articles/707/707025p1.html
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories
Al Capone--"Scarface"
Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero,
Ill., in the 1920's. He moved, with his wife Mae and son Albert, "Sonny," to 93
Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928. (Unlike
Sonny Forelli, Sonny Capone didn't choose a life of crime.) It was the year be-
fore Secretary of the Treasury, Andrew Mellon, began having him investigated by
the IRS and Eliot Ness. It remained the home of the brutal organized crime
leader, when he wasn't in prison, for the rest of his life--till 1/25/1947. (If
you send Tommy to the prostitutes a lot, remember that the original Scarface
died at 48 years old, ravaged by syphilis, so have him put a helmet on that lit-
tle soldier.)
http://en.wikipedia.org/wiki/Al_Capone
A good source for material on Al Capone is:
http://www.crimelibrary.com/
Put "Al Capone" in the search engine.
"The Untouchables" starring Robert De Niro as Al Capone
Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "The
Untouchables," 1987, in which he played Al Capone, Kevin Costner played Eliot
Ness, and Sean Connery played Jim Malone. Some of Robert's earliest movie
roles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "The
Wedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by Brian
De Palma.
http://en.wikipedia.org/wiki/The_Untouchables_%281987_film%29
http://en.wikipedia.org/wiki/Robert_de_niro
http://www.askmen.com/men/entertainment/28_robert_de_niro.html
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