Obscure: The Aftermath (PS2)
Created by Berserker, last updated Thu Jun 12 00:10:01 +0000 2008
A complete walkthrough that covers the full main game of this survival horror title.
Introduction
A few years have passed since the events that took place at Leafmore High.
Those glory days were filled with plenty of study sessions, beer, drugs and Sum
41 music that kept the students alive and kicking. All until their principal,
Herbert Friedman unleashed his plant experiments upon the student populace.
A group of students, Shannon Matthews, Ashley Thompson, Stan Jones, and Josh
Carter locked themselves inside the school one night. Determined to find the
reason behind why their school had turned into such a horrid place, they wander
the halls to investigate and look for their friend Kenny Matthews. During
their search for Kenny, they soon stumble upon some strange mutants lurking in
the shadows of their school and ultimately find that the person behind the
creatures is none other than their principal Mr. Friedman. After a tough
battle and much bloodshed only, Kenny, Stan, and Shannon walk away from the
incident along with the contamination of Friedman's experiment.
A few years have passed and now Kenny and Shannon have moved on with their
lives and are now attending Fallcreek University. Before long, flowers start
to appear around the area and they begin to contaminate the student body,
turning them into mutants. The surviving members of Leafmore along with their
new friends take up the task once again to rid their learning center of the
horrors therein.
This guide will provide you with a full walkthrough along with several lists to
help you pinpoint the locations of hidden items and save points. I also made a
list of most of the puzzle in the game. Please enjoy the guide and email me if
you have any questions.
Characters
This section gives a short description (in my own words) of each character
based on the information provided in the game.
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Kenny Matthews
==============
Arguably, the lead character of the first Obscure, Kenny is Shannon's big
brother and the one person that Shannon holds dear to her heart. Ever since
the events at Leafmore High, Kenny has been forced to take daily meds to keep
himself under control from the exposure to Dr. Friedman's experiments. Kenny
is the strongest in the group but is mentally weaker than the rest of the
Leafmore survivors and has to take even more medication than the rest in order
to avoid temptation of the infection.
Special Ability: (Strength) Kenny is able to move heavy objects.
Shannon Matthews
================
One of the survivors of Leafmore High, Shannon is Kenny's sister. Shannon has
a new darker personality from being exposed to Dr. Friedman's experiments. She
is now able to absorb the black mist that Dr. Friedman's plant mutations give
off. She is the only survivor of Leafmore that has adapted to control the
effects sustained there and therefore does not have to use any sort of
medication to fight off the mental side effects of the infection.
Special Ability: (Dark Aura) Shannon can absorb black mist that collects in
areas and make those areas passable for the other characters.
Stan Jones
==========
Much like Kenny, Stan now has to take medication from having been exposed to
the plant-like experiments at Leafmore High. He is the only survivor of
Leafmore that did not go on to Fallcreek Academy. Stan went to prison directly
after the events at Leafmore and now earns a living as pizza delivery boy. He
is also secretly in love with Shannon.
Special Ability: (Lock Picking) Stan can pick any easy lock with his trusty
lockpick.
Corey Wilde
===========
A natural acrobat, Corey is basically a self-proclaimed monkey boy. He takes
on death defying stunts with little effort and likes to challenge himself with
new stunts. His girlfriend Mei is the main love of his life. Oh, and then
there is that car of his that demands even more attention than Mei. If
something were to happen to either of them, who knows what he would do?
Special Ability: (Acrobatics) Corey is able to reach high places by jumping
and/or climbing.
Mei Wang
========
A beautiful young Asian girl who also happens to be a hardcore gamer. She is
rivaled only by her sister Jun in that field. Mei is an accomplished hacker
that can hack just about any communications or security device that manages to
cross her and her PDA. Her boyfriend Corey happens to be her main playing
partner, well, whenever she can pull him away from that metal slut, I mean that
car of his.
Special Ability: (Hacking) Mei can hack into electronic device to gain access
to entryways that are otherwise off limits.
Amy Brookes
===========
If this were still high school then she would be the prom queen, but this blond
femme fatale still has the boys at Fallcreek Academy active all night beneath
their sheets. With her phenomenal skills at deciphering and breaking extremely
complicated codes and puzzles along with her beautiful yet cunning attitude,
what's not to love?
Special Ability: (Decrypting) Amy can put together puzzles and solve riddles
just by examining paper evidence or other objects found in an area.
Sven Hansen
===========
A student from Norway, this hockeystick pro is believed to be a reincarnated
Viking. He has a heart of gold even while drinking himself silly. The only
thing he loves more than drinking, Norway or his friends is Amy.
Special Ability: (Strength) Sven is able to push heavy objects.
Professor Richard James
=======================
An easily unimpressed professor of biology at Fallcreek Academy, Professor
James looks after the rowdy student populace of Fallcreek. Professor James is
the "Go to" man when it comes to new equipment or technology.
Jun Wang
========
Jun is Mei's sister and hardcore gaming rival. She is very sweet and sometimes
crazy, but while playing a game this girl will pull your entrails through your
eyes and use them as reins to ride your DAMND'IT SOUL TO HADES BELOW as she
prepares to squeal at her high score upon landing on your bloody corpse at the
gates of the Underworld. Her innocent attitude mixed with her optimist
behavior has been known to get her in trouble in dangerous situations.
Walkthrough
This section contains the full walkthrough for the main game. Key items are
listed in all caps with "++" around them and normal items are listed in all
caps with "--" around them. Enemy names and room names are made up by yours
truly.
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== Corey's Room ==
Players: Corey and Mei
Once the beginning cutscene ends, you'll start out with Corey and Mei while in
Corey's dorm room. Tap the R2 button to switch between either character. The
secondary character will always follow the lead character.
Open the door to exit Corey's room.
== Dorm Hall ==
Walk to the very end of the hall and open the door on the far right. This is
the only door that isn't locked or blocked in some way.
== Dorm Hall 2 ==
Make an immediate right and follow the hall then open the second door on the
left for a cutscene.
== Dark Forest ==
Corey will wake up in a dark forest. Move ahead and collect the --BAT-- from
the ground by pressing the X button when the "Take" command appears while
standing over it. Corey will automatically equip the bat. Keep following the
path up ahead to meet up with Mei.
Further down the path, some human doll-like figures will block the way. Hold
the L1 button to ready the bat then press the R1 button while near them to
swing and hit them. Keep hitting them to destroy them and remove them from the
path. Hitting the pulsating red pods to the sides will make them yell out
while the screen shakes.
Make a left through the collection of pods then destroy the next set of
figures. While hitting them, some sort of red creature will run by up ahead as
it drags Amy along with it. Bust through the remainder of the figures then
follow the thing that has Amy by moving down the ladder up ahead - press X when
the "Go down" command appears.
== Dark Tunnel ==
Move down the tunnel ahead. Along the way, the tunnel will begin to change as
screams are heard then the tunnel will change back to normal. Further ahead,
the tunnel will change again and Jun (Mei's sister) will appear then disappear
as your characters gets close to her. Keep moving further ahead and Sven will
appear and walk toward the characters then he will disappear once he comes into
contact with them. Amy's voice can be heard in the distance. Rush ahead and
the screen will turn black.
== End of the Tunnel ==
Cory and Mei will wake up at the end of the dark tunnel. Corey is armed with a
Shotgun now. Hold the L1 button to target an enemy then tap the R1 button to
fire. Hold R1 then tap O to reload.
Move ahead to catch a glimpse of Amy hanging on the petal of a big flower.
Walk up to her and examine her. It's best to stand still for a few moments and
listen to the dialogue if you want to hear it since a minor cutscene will
activate upon examining Amy.
Some big plant creatures will bust through the door on the right and some
spiders will attack from all around the characters. There is really no point
in fighting back since they will automatically kill Mei at this point. The big
enemies run right toward her and attack then impale her.
== Men's Restroom ==
Corey will suddenly upchuck into a toilet as reality sets in. He is merely
having a hangover from Sven's party. The room will be hazy and distorted as
Corey walks out of the stall. Examine the nearby mirror to find a message:
"This evening, come and get pissed.
Room 200"
Find the exit to the restroom in the back then walk out into the hall once
again.
== Dorm Hallway ==
Walk down the dark hall then open the first door on the right - it's in a dark
corner.
== Staircase ==
Corey will automatically move toward an energy drink on the nearby railing then
take a swig from it. Once again, our whiny teen is revitalized and ready to
get shitfaced another day! The bottom portion of the staircase is blocked off
so follow the toilet rolls up the first set of stairs then run up to the top
floor. Walk out onto the balcony on the far right side.
== Alley ==
Walk over to the wall on Corey's right to get a "Jump" command. Tap the O
button to jump and Corey will grab onto the small ledge that extends to the
other side of the building. Shimmy over to the other side then tap the /\
button to drop.
== Staircase 2 ==
Move down the first two sets of stairs then open the double doors - the door at
the very bottom of the stairs is locked.
== Dorm Hallway 3 ==
Corey will notice a girl up ahead. Try to open the door of the room that she
enters for some extra dialogue. Open the door of the room next to the one that
the girl enters for a cutscene.
===============================================================================
Chapter 1 - Panic at the Brotherhood [CH01]
===============================================================================
== Outside the Brotherhood Building ==
Playable Characters: Kenny and Amy
Kenny and Amy will start right down the road from the Brotherhood building.
Fans of the first Obscure will remember Kenny from the first game.
Run up the road and try to enter the front doors of the Brotherhood building
for a bit of extra dialogue - the response differs depending on which character
you are controlling. Walk to the far left side of the building and move up the
steps then open the gate.
== Behind the Brotherhood Building ==
Find the --HOCKEY STICK-- by the door up ahead. Press the select button then
place it onto one of the four D-pad (Directional pad) directions displayed on
the menu to map it to that directional press. Press the D-pad in the
corresponding direction to quickly equip that item. This will become much more
useful once you get firearms and other types of weapons. Make sure to equip
the controlled characters with the hockey stick for now.
Find the crate in the dark corner further ahead - across from the locked gate.
Only Kenny can push/pull the crate so select him. Grab the crate by holding
the O button near it then slide it over toward the stack of logs across from it
then get on top of it and climb onto the roof while standing on the crate.
Follow the rooftop then move up the steps and open the window near the locked
door. A cutscene will trigger.
== Library ==
Pick up the --GOLF CLUB-- leaning up against the nearby bookcase. Give the
golf club to your secondary character. Walk in between the bookcases and face
the right bookcase for a "Give a boost" command. Kenny will give Amy a boost
up to a hidden object, so take the --SMALL KEY 1-- while Amy is hoisted up.
There are some chairs near a desk in this room that can be picked up by any
character using the "Seize" command while close to them - these are used for
extra damage against enemies. Seized items will respawn in each room after
exiting and entering it again.
Walk over to the desk with the lit lamp that is next to the chairs and examine
it to find some roughly scratched characters. Take control of Amy then examine
it and then press the O button to use the inspect command to get a code -
"1873". Open the door to the side.
== Hallway ==
A terrified girl will block a door at the end of the hall and mention a gun in
the billiards room down the hall. Follow the hall in front of her then turn at
the glass display and break the glass with one of your melee weapons by hitting
it. Pick up the --SMALL KEY 2-- from the broken glass display. A door near
the end is locked with a magnetic card reader next to it - this can be opened
much later. Walk to the last door on the left and equip a melee weapon then
hit the glass on the door. Now simply open the door like normal - you'll run
into these type of doors every now and then.
== Billiards Room ==
There is a safe on the left wall that requires a key code. Enter the key code
from earlier - "1873" - then the controlled character will automatically take
the --GUN--. Walk over to the dark murky looking plant on the wall to the
right of the wall safe then interact with it using the "Touch" command that
appears. Your characters will instantly be knocked out upon touching it.
These black plants are save points that will allow you to save your game. I
will refer to them as --SAVE FLOWERS-- from now on. Be forewarned that using
one will cause the plant to disappear, not allowing you to save again until
your characters run across another one. These plants are usually found right
before a big fight or important event so it is almost always best to go ahead
and save when you see one. Nothing can be done with the arcade cabinet in the
back of the billiards room even though it can be moved. Run back outside after
retrieving the gun and saving.
== Hallway ==
A big Berzerker will come toward the characters from the other end of the hall.
Equip the gun then shoot it - it takes quite a few shots with the gun so be
ready to reload. The characters will automatically reload the gun when trying
to fire without any loaded ammo or you can hold the L1 button then press the O
button to reload manually. Be sure to keep your distance from the creature and
fire quick. It will leave behind the ++KEY TO THE BROTHERHOOD SHELF++ so grab
it. There will be a beating heart left behind once the creature dissolves but
you can't do anything with these at the moment.
Stand in front of the door at the end of the hall where the girl previously was
and use the key on the door - stand in front of it then select the key by
holding the L2 button and cycling through your inventory then tap the X button
to use the key on the door.
== Front Lobby ==
Run down the steps to see a gruesome sight at the bottom. Pick up the --9MM
BULLETS-- on armrest of the nearby bench. Open the door near the dead body.
== Party Room ==
Two Lurkers will attack in this room. In order to save a bit of ammo, equip
melee weapons to both characters then run up to the Lurkers and knock them down
then hit them overhead while they are down. Break the glass on the shelf near
the door and take --SMALL KEY 3-- from inside. Pick up the --FIRST AID KIT--
on the other side of the room then walk over to the box with the glowing white
circular lights around it. A big Berzerker will bust through the wall and
attack eventually. Equip the gun and fire at it from a distance until it
falls. The glowing item boxes require three small keys to open, which you
should have if you have been following this guide.
Use the three small keys on this item box to gain the --STUN GUN--. This will
come in great handy for the rest of the game. Equip the stun gun to your
partner and they will zap and stun a medium size enemy so you can rush up to it
and beat it with your melee weapon. This will help to save a bunch of ammo
when used properly. It only comes with about 75% charge for the moment but
these type of items can be charged frequently. Past the wall that the creature
broke through is a recharger to the right of the door. Examine it then when
the "Recharge" command appears, hold the X button to charge the stun gun. Open
the door to the side.
== Kitchen ==
Pick up the --FIRST AID KIT-- on the shelf to the right. Examine the shredded
flower on the left counter and the body for some extra dialogue. Take control
of Amy then examine and inspect the chopped up photo on the side counter across
from the body.
Match the pieces up onto the black square - it's much like a small puzzle and
the pieces cannot be rotated so it is quite easy. Start from one side then
match up the middle pieces according to the side pieces. The game sort of
helps you out with aligning them. This will give you the correct positioning
for a puzzle in the Big Library. The map will be added to your inventory under
items.
Return to the Front Lobby then follow the long hall to the right of the stairs.
Another Lurker will attack in the party room on the way back. Allow your
secondary character to stun it with the stun gun then run up to it and bash it
with a melee weapon - this method works quite well and saves a bunch of ammo
and healing items. Recharge the stun gun before leaving.
== Big Library ==
Spiders will attack as your characters move into the middle of the library.
Equip a melee weapon then squash them. If one happens to get on your
character's face then tap the X button to throw it off, if one gets on your
partner's face then hit your partner with a melee weapon. Always use melee
weapons for these enemies.
There are three bookcases in the middle of the library and each of the three
have a greek symbol at the top of them. Each bookcase can be moved along the
tracks in the room when you take control of Kenny. Slide each bookcase toward
the destination labeled below or just look at your map for reference.
/\
_
| | | |
| | | |
| | | |
|_| | |
| | |
-----------
| _ _
| | | | |
| | | | |
| | | | |
| |_| |_|
O r
A staircase will fold out from the top floor after the bookcases have been
arranged correctly. Move up the staircase and open the door at the other end
of the walkway at the top.
== Outside Walkway ==
Open the set of double doors at the other for a cutscene that will end this
chapter.
===============================================================================
Chapter 2 - Where are Amy and Kenny? [CH02]
===============================================================================
== Outside the Brotherhood ==
Playable Characters: Corey and Mei
Let's not even get started about Corey and his damn car; you'll hear plenty
about that later. Walk up the path ahead then take the --BAT-- and the --
HOCKEY STICK-- from near the body. Equip one to your controlled character and
one to your secondary character. Find the --SAVE FLOWER-- against the side of
the brotherhood building and use it.
Take control of Mei and examine the keypad next to the front double doors of
the brotherhood building then press the O button to hack the keypad. These
keypads require you to enter the correct name of a famous person in order to
open the door. The letters are displayed in a circular set and the one in the
top middle will be the one chosen. Press the checkmark on the keypad to enter
each code once you are done selecting the letters. After entering a sequence
of letters, the green letters will be the correct letters in the correct spots
so they will remain but you will have to try again for the other letters. It's
all a matter of trial and error.
--> The code is: "MOZART"
Open the door to the front lobby after unlocking the doors.
== Front Lobby ==
A black mist will encase the double door entrance and seal both characters in.
There is no reason to enter the party room, so run down the hall and enter the
Big Library.
== Big Library ==
The monsters have wrecked this area since Kenny and Amy were here. Walk over
to the section where the staircase folded down with Corey to get a "Jump"
command. Jump and grab onto the top floor then tap the O button to help Corey
pull himself up. Don't forget about Mei. Walk to the edge of the second floor
until the "Lift" command appears then press the O button and tap it to lift Mei
up to the second floor. A Lurker will appear right below Mei, so quickly lift
her. While the characters run to the other end of the walkway, the Lurker will
leap up onto the second floor, so ready a melee weapon then pound him as he
jumps over the railing. Open the door at the end of the walkway to continue.
== Outside Walkway ==
A creature will move by in the background but nothing will attack here, so just
open the double doors on the opposite side of the walkway.
== The Study ==
Walk over to the desk on the characters' right and pick up the --9MM BULLETS--.
While your characters move to the other end of the study, spiders will attack,
so bash them with your trusty hockey stick or bat. Open the door up ahead.
===============================================================================
Chapter 3 - Reunion [CH03]
===============================================================================
Playable Characters: Kenny, Corey, Amy, Mei
== Outside Entrance ==
Move down the stairs for a cutscene.
Professor James will give your characters the ++SYRINGE++ after the cutscene.
With this syringe, you can now make use of the creature's hearts once they are
defeated. As you have probably noticed, each big creature will leave behind
its heart after it dissolves. Walk over the heart then press the X button to
use the syringe on the heart from now on. After the syringe has been filled up
to level 1, a --SERUM-- will automatically appear in your inventory. Serums
are much like first aid kits, so you will want to collect as much creature
blood as you can from the hearts of your victims.
You can now select from Kenny, Amy, Corey and Mei. All of your characters'
health gauges are still as they were when you last left them and they will
remain that way for the rest of the game, so heal if you need to. The gauges
never recover on their own. Save your game at the --SAVE FLOWER-- on wall to
the left of the big door. By the way, that big door will not be opened until
much later in the game.
Make sure that Kenny and Corey are in your party for the portion coming up.
Move up the opposite set of stairs next to the doctor then use Kenny to grab
the pot and pull it out of the way of the path up ahead. Open the door up
ahead.
== Auditorium ==
Pick up the --FIRST AID KIT-- on the small shelf by the table. There is a
metal box below that is surrounded by black aura. With Corey, "Use" the nearby
spotlight on the current floor then switch to Kenny while Corey is controlling
the spotlight. Arm Kenny with the stun gun and normal gun then move down the
stacked items to get to the first floor from the side without railing and then
walk over to the metal box covered in black mist. Switch back to Corey then
hold down on the X button to shine a bright light on the black aura and make it
disappear for a few seconds. Quickly switch back to Kenny then slide the metal
box away from the area where the black aura appears.
Three Lurkers will appear when Kenny has moved the metal box just a little ways
from the black aura so quickly run behind the box then switch back to Corey.
With Corey, focus the light on the Lurkers (press X) in order to drive them
away from Kenny and slightly damage them in the process. Kenny will fight them
off with the stun gun and the normal gun from below while Corey shines the
light. If you want, you might want to drive the Lurkers away with the
spotlight then quickly hop down to the first floor with Corey and arm him with
the stun gun so he can stun the Lurkers while Kenny beats them with a melee
weapon - your call. Make sure to stand over the hearts of the Lurkers once
they dissolve and gather their blood by using the syringe on them - just watch
for the use command while standing over the heart then tap X.
After the battle, slide the metal box all the way over to the area in front of
the bar. There is another black aura blocking the exit door at this point.
Take control of Corey then move down to the bottom floor. Get up on the metal
box that Kenny placed in front of the bar and jump to the bar roof. Take
control of the spotlight with Corey then focus light on the door with the black
aura below to get rid of it eventually. Once the black aura is gone, climb
back down to the first floor then open the door that the black aura once
sealed.
===============================================================================
Chapter 4 - Finally Outside [CH04]
===============================================================================
Playable Characters: Kenny and Corey
* Don't heal Kenny anymore from this point forward.
== Patio ==
Collect the --9MM BULLETS-- from the nearby table then save your game at the --
SAVE FLOWER-- on the wall to the side of the door that the characters just
exited from. Step through the gate door after saving.
== Behind the Brotherhood Building ==
Turn left then run down that path and open the gate door at the end for a
cutscene.
== Forest Entrance ==
Playable Characters: Corey and Amy
Good god this part can get annoying. Corey will whine about his car throughout
this entire area, so mute your TV and put on some nice Silent Hill music if you
can't take the constant complaining like your guide author here.
Follow the trail through the woods ahead and step out onto the road. Move past
the broken crash barrier and follow the next trail into the woods on the other
side. A creature will begin to yell then a Berzerker will step out from the
path up ahead. Arm the handgun and shoot the creature from a distance.
It's easy to get lost in this part. Run down the path directly ahead (across
from the path where you entered this forest) then look off to the right and
collect the --ENERGY DRINK--. Go back to the open area in the woods and make a
left. Two Lurkers will attack. You'll eventually stumble across some tire
tracks in the dirt that will let you know that your characters are headed the
right way. Your characters will move past a broken fence eventually and the
camera angle will change.
== Deeper in the Woods ==
Move forward and prepare for some more whining from Corey. Follow the path to
the left after the cutscene then take out your handgun and shoot at the Lurker
and Berzerker that will appear down the path. You'll probably start to run low
on ammo, but don't worry - you're about to get another gun. Follow the path
and use the battery recharger off to the right before the path splits.
The left path is blocked by a fallen tree so run down the right path. Pick up
the ++CHAINSAW++ on one of the logs at the end of the path. Run back to the
fallen tree down the left path. Make sure that the battery is fully charged by
charging at the recharger then equip the chainsaw and hold L1 near the log then
hold R1 to saw through the log. Run back to the recharger and charge the
battery back up. Both the stun gun and the chainsaw run on the same battery.
Step past the cut log then take control of Amy and inspect the newspaper off to
the left further down the path for some extra details about a mysterious man
that has been found in this very forest! Continue on ahead then grab the --
FIRST AID KIT-- off to the left and step across the bridge. The camera will
show a shotgun right next to a fallen Berzerker and Corey's wrecked car.
Make sure that your secondary character is equipped with a stun gun or handgun
then run and collect the ++SHOTGUN++. Equip the shotgun as the Berzerker gets
up and blast him as your other character shoots or stuns him. Another
Berzerker will quickly enter the area from the other side so blast him right
after the first Berzerker. There is a steel set of double doors on the damaged
wall across from the car but they are locked, so run to the right side of them
and go through the crack in the wall using the command that appears.
== Path behind the Steel Door ==
Find the --SAVE FLOWER-- on the left wall down the path directly in front of
the steel doors and save your game. The save flower is a little hidden by the
camera angle but look for the dark flowers along the path then turn to the
right.
===============================================================================
Chapter 5 - Corey's Car [CH05]
===============================================================================
Keep moving down the path until a cutscene plays. Directly after the cutscene,
three Flyers will attack. These enemies can be extremely aggressive and hard
to hit. The best way to deal with them is to equip your secondary character
with a stun gun so that character will stun them and bring them to the ground.
Run over to the grounded Flyer then beat it with a melee weapon while it is
grounded. Swinging at them while they are flying sometimes works but using the
stun gun is the safest way really.
Continue down the path ahead and keep moving straight. There are a few turns
to the left but they don't lead to anything special. There will be a path off
to the right, but if you don't have about a half charged battery it will do you
no good since there is a fallen tree at the other end. Follow the straight
path then take out a melee weapon and smack the spiders that attack near the
end. Before reaching the end, look off to the right to see a battery
recharger. Recharge the battery.
The path will lead to a dead end, so run back to where you came from. Four
Flyers will attack so take out the stun gun and melee weapons to deal with
them. Run back and recharge if you have to. Take the left path that you
didn't take earlier and use the chainsaw to cut through the fallen tree at that
end. Step through the broken brick wall past the tree.
== Hospital Courtyard ==
Both of the doors in this area are locked. Switch to Corey then run over to
the door in front of the ambulance with the shining lights to get a jump
command. Jump and grab onto the ledge up above then shimmy to the right and
pull up when the command appears. Get on top of the raised area to the right
then jump and grab onto the next ledge up above that raised area. Shimmy to
the right once again.
Flyers will begin to attack while Corey shimmies to the right and Corey will
fall and grab onto the next lowest ledge. Keep moving to the right without
stopping then pull up to the roof when prompted. Fight off the Flyers with a
handgun or a melee weapon. Heal if necessary. The way into the hospital is
through the nearby window but you first have to help Amy up to the roof. Drop
into the hole on the side of the roof then unlock the door in the small room to
let Amy in. Climb back up with Corey then take control of Amy and step onto
the box then switch back to Corey to get a "Lift" command while standing above
her. Lift her up then step through the window of the hospital for a cutscene.
===============================================================================
Chapter 6 - Looking for Jun [CH06]
===============================================================================
== In Front of the Dorm ==
Playable Characters: Sven and Mei
Nothing will attack on the outside portion of the dorm. Find the --SAVE
FLOWER-- to the left of the double doors entrance to the dorm and save your
game.
Jun will be contacting the group constantly throughout this portion. The
magnetic lock switch on the left side of the double doors will not work and the
double doors are locked so run to the right of the dorm entrance and find the
closed gate down the far right path. Pull the switch on the right wall (tap X
after grabbing it) to open the gate.
Move into the area on the other side and the gate will shut behind the
characters. Run past the pillars on the right side and move down the ramp.
Jun will contact the characters at this time and mention that the monsters are
trying to get into the room that she locked herself into. A life bar for Jun
will appear at the top of the screen and this bar will decrease as time goes
by. If both characters get to her before her life decreases all the way then
both characters will get to go to some extra areas and gain an extra spiked
club item, if not, then the extra areas will be skipped as the game switches
back to Corey and Amy.
Find the raised area with the large crate on top then take control of Sven and
climb up to the left side of the raised area. Push the crate to the right with
Sven then climb on top of it. Turn around while on the crate then climb on top
of the roof. Take out a melee weapon while next to the window then break the
window with a swing and then climb inside.
== Front Lobby ==
There is battery charger to the left of the window that the characters climb
through so make sure to charge your battery since you'll need the stun gun in
just a bit. Take the --9MM BULLETS-- from the desk then walk through the door
to exit the office.
Four Flyers will attack as your characters enter the area with the stairs to
the side. Fight them off with the stun gun and melee weapons (have the
secondary character equipped with the stun gun). Find the lit up soda machine
off to the side and walk up to it then break it by swinging at it with a melee
weapon. Collect the --ENERGY DRINK-- from inside the soda machine. Run up the
stairs in the lobby since the doors on the first floor are locked.
Take control of Mei then examine the keypad to the side of the door at the top
then hack it.
--> The correct code is: "FREUD"
As soon as Mei tries to hack the keypad, more Flyers will show up down the
stairs, so run back down them or wait for them then fight them off like before.
If you're fast enough then you won't even have to worry about the Flyers - just
exit the area. Open the door once the code is entered.
== Staircase ==
Take the --9MM BULLETS-- from the nearby box then move down the hall. Move up
the first set of stairs then take control of Sven and move the soda machine
that blocks the door to the right then open the door. The doors up the stairs
are all locked.
== Girls Wing ==
Run straight ahead and break the soda machine then take the --ENERGY DRINK--
from inside. You can enter the restroom down the left hall (after returning)
to find a very gruesome sight on the sink inside. Otherwise, enter the hall
with the room at the end with the light and then open the double doors off to
the left at the end of that hall.
== Girls Wing 2 ==
A Berzerker will be down the nearby hall so equip the gun and shoot at him.
IF JUN'S LIFE BAR HASN'T DECREASED ALL THE WAY:
The Berzerker will be holding Jun and will toss her ass out the nearest window
as you shoot him. Blast at him and Jun will mention that she has run down to
the cellar as soon as the characters kill the Berzerker.
IF YOU DIDN'T ARRIVE IN TIME:
Then Jun will already be dead, so don't enter the hall where the Berzerker came
from just yet or a cutscene will activate and you won't be able to get the rest
of the items.
Either way, bust the soda machine down the hall straight ahead and collect the
--ENERGY DRINK-- from inside. Enter Room 117 by the soda machine.
===============================================================================
Chapter 7 - In Jun's Room [CH07]
===============================================================================
== Room 117 ==
Use the --SAVE FLOWER-- on the closet door then exit the room. The rest of the
tasks below can only be performed if you saved Jun, otherwise, skip to the next
section with Corey and Amy.
== Girls Wing 2 ==
Return to the Front Lobby.
== Front Lobby ==
Move down the stairs and examine the security controls to the side of the door
behind the main counter (near the soda machine). Sven and Mei will watch
through the camera and control of Jun will be given to the player.
== Cellar ==
For each camera angle that switches while in control of Jun, you will need to
rotate the right analog to adjust the screen so that it doesn't flicker. It is
best to run from every enemy that Jun runs across.
With Jun, run toward the camera to enter a hall. Grab the --SPIKED CLUB-- from
near the wall. Open the door at the end of the hall.
A Berzerker will appear to the right of Jun as she steps into this new hall, so
quickly run to her left then run toward the camera and move toward the fence
down the hall. Swing the spiked club at the boards on the gate to break them
then quickly step through the opening. The Berzerker will not follow. Open
the door to the left past the gate.
A Flyer will attack. It's really best not to fight the Flyer since if moves
away from Jun quite a bit while attacking. Run down the hall to Jun's left
then open the door on the far right end.
Move ahead then break through the boards on the gate walls then open the door
directly ahead.
Step into the hall directly ahead then turn right and open the second door on
the left side.
== Cellar Entrance ==
Now the view will change back to a colored full camera and you will be in
control of Jun from a normal viewpoint. Run straight ahead and open the door.
Open the first door to the right in the next area.
Use the switch down the hall up ahead for a cutscene.
== Front Lobby ==
The game will switch back to Sven and Mei. Open the door behind the counter.
== Cellar ==
Run down the stairs and open the door.
Take the --SPIKED CLUB-- that lies near the left wall then defeat the Lurker
that attacks. Run down the hall directly ahead to find a blood trail in front
of the door at the end. Find the chained crates to the right of the door with
the blood trail then push them with Sven.
A Lurker will bust through a door behind the crates so defeat him. Open the
door down the hall to the right.
Move down the hall to the left up ahead for a cutscene.
===============================================================================
Chapter 8 - Mourning in the Hospital [CH08]
===============================================================================
== Second Floor Hallway ==
Playable Characters: Corey and Amy
Touch the --SAVE FLOWER-- on the left wall to save your game. Break the glass
on the first door on the characters' left then open it.
== X-ray Room ==
A cutscene will activate upon entering this room. Walk over to the computer
that is still on and interact with it to open the lock on the nearby lab. Two
Flyers will attack and a Lurker will bust through the wall in the back of the
X-ray room. Fight off all the enemies with the stun gun and a melee weapon or
handgun.
Enter the lab and collect ++HERBERT WEST'S MAGNETIC PASS++ from the table
inside. Leave the lab and walk through the broken wall on the other side of
the room then grab --SMALL KEY 1-- from the table inside. Leave the room.
== Second Floor Hallway ==
The door to the right side up ahead requires the correct code to be entered on
the keypad. Run through the sliding door on the left side of the hall.
== Locker Room ==
The glowing item box that requires three small keys is in this room, but you
will only have two keys by the time you exit the room, so you'll have to
backtrack once you get the third key. Take the --GENERIC REPORT-- file from
the row of lockers then use the "Give a boost" command while standing near the
lockers and collect --SMALL KEY 2--. Take control of Amy and inspect the torn
paper on the small table on the other side of the room.
Right after inspecting the paper, Spiders will enter the room and attack so
quickly cancel the puzzle and smash them. Inspect the paper again and piece
the puzzle together to get the --HOSPITAL FLOOR PLAN--. Examine the paper to
see the following numbers on it: "0108". Leave the room.
== Second Floor Hallway ==
Examine the keypad near the double doors across from the sliding door and enter
the code from the floor plan document: "0108". The door will unlock once the
code has been entered so open it.
== Flickering Hallway ==
Walk directly ahead and collect the --SHOTGUN AMMUNTION-- from the shelf
against the wall. Take the --GENERIC REPORT-- from the small table while
walking against the camera. Keep walking against the camera and two Lurkers
will attack - one from behind the characters and other from in front. Have one
character stun one while the others hits it with a melee weapon. There is a
battery charger on the left wall at the end of the hall. Run back toward the
lit up section of the hall after charging the battery then open the first door
on the left (once the camera changes).
== Patient Room ==
Walk over to the right side of the bed and move against it to have your
character push it slightly out of the way to reveal --SMALL KEY 3-- on the
floor below it. Leave the room.
== Flickering Hallway ==
Run back to the Locker Room and place all three small keys on the glowing item
box inside to get the ++CROSSBOW++. Run back to the Flickering Hallway and
enter the corridor with the light. The door against the far wall up ahead
requires two keycards, of which you should have one from the X-ray room. Open
the door on the right.
== Patient Room 2 ==
The guy on the bed flatlines as the characters enter the room. Bust the window
on the wall to the left of the bed with a melee weapon then climb through it.
== Alley ==
Some whimpering can be heard out here. There is no need to move down the
nearby ladder just yet. With Corey, stand near the wall to the left of the
window to get a "Jump" command. Jump to grab the ledge. Shimmy to the right
then use the "Jump sideways" command to jump to the next ledge to the right.
Keep using the "Jump sideways" command while climbing until Corey climbs across
the metal beam and above the catwalk of the building further ahead.
Let go of the metal beam then turn the valve handle near the window to raise
the trapdoor of the staircase on the catwalk. Take control of Amy and move
down the ladder then run up the stairs and stand below the opening in the top
catwalk. Take control of Corey then use the "Lift" command to pull up Amy.
Move through the window at the top of the catwalk.
== Patient Experiment Room ==
Lucky you, the whimpering noises just happen to be coming from this room. A
Licker Spider and several small Spiders will attack from the left side of the
room, so arm one character (your partner) with a melee weapon then arm the
other with the Shotgun. With your controlled character, focus the shotgun fire
on the Licker Spider and mash the X button if its tongue catches your
character.
After the battle, walk to the other side of the covered bed then take ++WILLIAM
KLINGEMANN'S MAGNETIC PASS++ from the bed on the other side. Use the --SAVE
FLOWER-- on the nearby wall. Exit the room by stepping through the door by the
bed.
===============================================================================
Chapter 9 - Patients' Room [CH09]
===============================================================================
Exit the room by opening the double doors next to the bed.
== Flickering Hallway ==
The characters will step back out to the Flickering Hallway from earlier. Run
into the lit corridor then approach the metal door at the far end of the hall.
Hold L2 while standing next to each of the card readers then press X after
selecting a magnetic pass to use one magnetic pass on one of the card readers
and the other magnetic pass on the other card reader. This can be done with
one character since it will give you plenty of time to swipe both. A cutscene
will occur once the characters enter the room beyond the sliding door.
The characters will run down the corridor directly after the cutscene. They
will stop at the end of the corridor once they are inside the elevator. This
part is timed so you have to perform the rest of this quickly.
Examine the elevator control panel on the left side of the elevator. Use the
left analog to select each knob that appears in the lower right hand corner of
the screen then tap the X button to rotate each knob. The colors must all
match up with the color of the knob next to each one.
Position them as follows:
White Black
Red - Green Green - Red
Red Yellow
Red Yellow
White - Green Green - Red
Yellow White
Once the knobs have been arranged properly, a cutscene will play.
== Outside the Hospital ==
Playable Characters: Sven and Mei
After the characters move around a bit, a group of Flyers will attack so use
the stun gun and a melee weapon to finish them off. Walk through the first set
of doors of the hospital and use a melee weapon to break the glass on the right
wall then take control of Sven and rotate the valve handle counterclockwise to
open the doors behind the characters and make the gate to the hospital behind
them shut. A Berzerker will move toward the gate as it lowers and try to lift
it back up but just keep rotating the valve handle and he will give up and walk
away.
Charge your battery at the battery charger near the telephones. Run down the
hall then open the double doors at the end.
== Reception ==
A cutscene will play upon stepping into this room. Looks like the gangs all
back together again, well minus a few. Speak with Professor James and he will
hand over a ++BATTERY UPGRADE++ that will extend the battery gauge. Pick up
the --SHOTGUN AMMUNITION-- from the reception area. The glowing item box to
the side requires three small keys just like all the rest, so we'll have to
search for them in the hospital. Break the soda machine at the other end of
the room then take the --ENERGY DRINK-- from inside. You need Sven and Mei for
this area. Open the door on the right side of the back of the room.
== Security Room ==
Have one character equipped with the stun gun and your main characters equipped
with the shotgun since two Lurkers and a Spider will pounce on your characters
as soon as you enter. Blast the Lurkers with the shotgun then switch to a
melee weapon once there is only one left.
Walk over to the opposite side of the room and take control of Mei then hack
the computer on the desk.
The code is: EINSTEIN
After hacking the computer, take the ++RECIPE FOR EXPLOSIVE++. This info will
help with a few puzzles in this Hospital area.
Check around the side of the last shelf in the back of the room to find --SMALL
KEY 1-- on a small table behind it. Walk over to the shelf with glass across
from where you got the key and examine the keypad on the right side of it.
The code for this keypad is on the Recipe for Explosive file. It is: "1634".
Enter the code then collect the ++ASCORBIC ACID++ from the shelf. Leave the
room.
== Reception ==
Take control of Sven and move the cabinet that is blocking the door to the
side. Open the door.
== Damaged Hall ==
Open the set of double doors across from the characters.
== Morgue ==
Take out a melee weapon and smash the spiders after entering this room. Run to
the characters' left and take --SMALL KEY 2-- from the table to the side. Take
the --AUTOPSY REPORT-- from the shelf on the right side of the room and be sure
to grab the ++GLYCERINE++ from the left shelf before entering the area with the
small room in the back.
Walk into the small room. More Spiders will eventually attack. Bust the glass
on the small container on the shelf and take the ++BLOCK OF ICE++. Exit this
room by stepping back out into the hall.
== DAMAGED HALL ==
Walk down the hall until you reach the debris hanging from the ceiling then
turn to the right and step against the window for a "Step Over" command. Step
into the room behind the window.
===============================================================================
Chapter 10 - The Hospital Laboratory [CH10]
===============================================================================
== Hospital Laboratory ==
Walk to the immediate left then take --SMALL KEY 3-- from the sink at that end.
There is a save flower in here, but perform the item collecting and puzzle
solving first.
Run toward the back and take the --GENERIC REPORT-- and other --GENERIC REPORT-
- from the desk off to the left. Pick up the ++CAUSTIC SODA++ from the far
shelf. Circle around the left corner and take the --FIRST AID KIT-- from a
shelf up ahead then run down the corridor to the left and pick up the --AMMO
FOR FLASHBALL--. At the very end of the other side of the room, break the
glass of the set of shelves then grab the ++BLEACH++.
Now you should have all the items needed to make the Explosive mixture -
Ascorbic Acid, Glycerine, Block of Ice, Caustic Soda and Bleach. Run back over
to the lit up shelf then examine the shelf when the "Use" command appears.
Place the items in the mixer in the following order as listed in the Recipe for
Explosive:
Bleach - Ascorbic Acid - Block of Ice - Glycerine - Caustic Soda
The characters will collect the ++DYNAMITE++ after mixing the materials
properly. Now run toward the --SAVE FLOWER-- on the side of the room and save
your game. Kenny can be heard in the background as he continues to search for
Shannon shortly after the mixture is made. Leave the room by stepping back
through the window and return to the reception.
== Reception ==
Use the three small keys on the glowing item box to get the ++FLASHBALL++.
This weapon will stun an enemy instantly. Arm the Dynamite then find the weak
wall down the hallway to the left of Professor James. The wall is the only
portion that is bricked with minimal painting. Stand at the other end of the
hall away from the weak wall then hold L1 with the Dynamite equipped and tap
the R1 button to throw the Dynamite at the wall. MAKE SURE THAT YOUR SECONDARY
CHARACTER IS BEHIND YOU or the explosion may cause damage to him/her.
The dynamite will explode and destroy the bricked portion of the wall if tossed
correctly. Make sure to switch to Corey and Sven before stepping through.
Enter the room behind the wall via the newly made hole in the wall.
== Storage Area ==
Move down the stairs and drop below then move through the path to the right and
then make a left followed by another left and pick up the --ENERGY DRINK-- near
the small crates.
There is an item up on a high shelf that can only be reached through a little
bit of teamwork between Sven and Corey. Take control of Sven and find the
stack of crates up under the staircase at the beginning of this room. Seize
them then pull them out a little ways but leave them next to the side of the
staircase without railing. Take control of Corey and get back on top of the
staircase then drop down on top of the stack of crates by stepping off the top
of the stairs without railing. Take control of Sven once again then seize the
stack of crates with Corey on top and push them all the way toward the shelf
directly in front of Corey.
Take control of Corey then use the "Jump" command while standing next to the
shelf to jump and grab on then shimmy to the right and "Jump sideways" toward
the shelf to the right. Climb all the way to the right of the second shelf
then choose to "Drop down" and Corey will let go and grab onto the shelf
underneath. Shimmy to the right until you get a "Jump sideways" command then
jump to the shelf on Corey's right. Shimmy to the right then pull up and use
the switch on the right wall to lower the ladder to the right. Get on top of
the nearby taller shelf then collect the --SHOTGUN AMMUNITION--.
Get on top of the next tallest shelf with Corey. Take control of Sven once
again and find the other stack of crates on the opposite side of the room then
push them toward the shelf that Corey is on and position them right up against
the left wall by the shelf. Take control of Corey and drop down on top of the
stack of crates. With Sven, pull the crates all the way over to the opposite
side of the room and position them next to the tall shelf on that side.
Take control of Corey once again then step onto the shelf on his left. You'll
find a save flower but it can't be used just yet. Run past the door then use
the elevator control pad to bring the elevator down just a bit. Switch to Sven
then run over to the elevator and face it then take control of Corey to get a
"Lift" command. Lift Sven up then step back onto the top of the nearby shelf.
You'll have to manually make Sven step up on the shelf as well.
Now that both characters are on top of the shelf, use the --SAVE FLOWER-- to
save your game.
===============================================================================
Chapter 11 - The Hospital Warehouse [CH11]
===============================================================================
Open the door for a cutscene.
Boss - Mutated Kenny
You'll automatically be given control of Corey at the beginning of this battle
and Mei will be your partner. Corey will start out with whatever your main
character had just before stepping through the door.
Kenny only has three attacks:
Black Aura Spray - Kenny swipes one of his arms and shoots a black aura
projectile toward the characters.
Black Aura Ground Pound - Kenny pauses for a bit as black aura appears on the
wall and floor then he quickly jumps forward and pounds the ground in the
center of the room.
Claw Attack - Kenny swipes his arm at your character to knock the character
back.
The main attack that you will have to dodge in this battle is his black aura
spray. Run to either side as he leans his arm back to avoid it. He will not
perform his claw attack unless you get too close, so just keep your distance
most of the time. To avoid the ground pound, just run to the back right or
left side of room (against the camera) and your controlled character will not
take any damage. The main problem with this battle lies in the computer
controlled character since the AI will not move away from the ground pound even
if you do. If you have another player in the room then tell that person to run
from right to left constantly and stay in the back right or left side of the
room against the camera whenever Kenny is about to ground pound. You could
also press start on the second player controller and move the character
yourself - Kenny focuses on your main character with his black aura spray.
Arm the Dynamite with Corey and throw it directly toward Kenny at the beginning
of the battle to damage him severely. Arm your secondary character with the
handgun so that character can shoot while the dynamite explodes. Shoot Kenny
with about two more Shotgun blasts and this part of the battle will end. If
you don't have another dynamite then shoot at Kenny with the Shotgun or
Crossbow. Try not to overflow him with shots - A cutscene will play eventually
after he has taken enough damage but the cutscene is a bit delayed, so you may
actually waste ammo by firing too much.
The battle will resume and Stan will automatically be in the role of the main
character with Shannon as the secondary character. Shoot at Kenny with the
Crossbow or Shotgun during the remainder of the battle and allow your secondary
character to hit him with the handgun. Don't use the Flashball during any part
of this battle - you'll just be wasting ammo. Just like in the first battle,
don't overflow him with damage or you might waste ammo shortly before the
cutscene at the end of the battle triggers.
A set of cutscenes will play once Kenny is defeated.
===============================================================================
Chapter 12 - Entering the Dam [CH12]
===============================================================================
== Near Fallcreek Dam ==
Playable Characters: Stan and Shannon
Move ahead then step through the hole in the wall and step toward the door.
Stan must unlock the door by picking the lock. Use the O button to begin a
lock picking puzzle. In order to lock pick a door, you must move the little
metal pin through the metal pieces inside and force the pin into the hole on
the right side of the screen. In order to do this, you must lift some of the
metal pieces and raise others. You might have to raise the first then lower
the second and raise the third. I'm not going to go into a big explanation of
these, they are more complicated to describe than they are to actually do.
Open the door after picking the lock.
== Entrance ==
The path off to the characters' left is blocked by a crate that cannot be moved
with either character. Walk up to the left set of lockers against the wall and
use the "Give a boost" command then collect the --FLASHBANG GRENADE--. These
can be quite useful for some big upcoming battles. Run up the stairs in the
back of the room to find a --SAVE FLOWER--.
Take control of Shannon and walk toward the black mist that surrounds the door
and use the "Breathe in" command on the mist. A minigame will occur where a
meter will appear above Shannon. You must tap the O button and keep the white
cursor aligned with the black portion that moves back and forth in the meter.
The meter will grow smaller and the black portion will continue to move the
whole time. After the cursor stays in line with the black portion for long
enough, the meter will disappear and the black aura will disappear from the
door. Open the door afterward to continue.
== Corridor ==
Move down the hall ahead. Spiders will attack near the middle so ready your
melee weapon. Upon checking the door to the right down the hall, Stan will
comment that the lock is rather old - this door requires a key. Move further
down the hall then use a melee weapon to break the boards covering the opening
in the wall. Use the battery charger on the left wall if needed. This room
also contains the glowing item box for this area. Find the keys in this area
then come back in here and open the box like usual - you won't find them all
with Stan and Shannon.
Move further down the hall. Neither of your characters can move past the hall
down the right side since electrified water blocks their path. Walk down the
opposite side of the hall. Spiders will begin to attack down this end. Check
the door to find that something is blocking the way. Return toward the
previous area as the Spiders attack and a Berzerker will plow through the
nearby wall. Take out the shotgun and blast the Berzerker then enter the room
that he busted out of. Take the ++SKELETON KEY++ from the shelf inside then
pick the lock of the locker in the back to receive --SMALL KEY 1--.
Run back out of the room then move back down the hall and use the Skeleton Key
on the old door off to the left to open it.
== Steam Room ==
Walk over to the controls for the steam pipes up ahead. Examine the controls
to make a map pop up.
A
- -
B
- -
C
-
D
-
Here is the correct combination that the nozzles should be turned in.
A
- 4-
B
3- -
C
2-
D
1-
After turning the third nozzle, press the R2 button to take control of the
secondary character then move to where the third steam vapor was. While the
secondary character stands next to the third pipe, turn the fourth nozzle and
the steam will disappear from the fourth pipe and reappear from the first two.
Your character will be safe if he/she is next to the third pipe.
Continue into the area behind the steam vapors with the secondary character
then rotate the valve on the left wall clockwise to cut off the steam in the
room. Go up the ladder against the far wall then open the door at the top.
== Control Room ==
Use the battery charger next to the left elevator door inside if needed. The
elevator door is not working. Take the --9MM PISTOL AMMO-- from the top of the
controls then open top portion of the left side of the controls to trigger a
cutscene.
== Near Fallcreek Dam ==
Playable Characters: Corey and Sven
Open the door up ahead.
== Entrance ==
The characters cannot retrace the steps of Stan and Shannon since the black
aura is surrounding the door up the stairs once again. Take control of Sven
then push the crate up the stairs to the left and then push the crate up onto
the other one in the back. Take control of Corey after lifting the crate then
jump on top of the high crate. Move up to the wall ahead then jump and grab
onto the pipe and shimmy to the left. While next to the vent, let go.
Corey will fall quite a ways down but he will land next to a switch. Pull the
switch to open the gate door behind Corey and allow Sven through the gate.
Enter the room past the gate and collect --SMALL KEY 2-- from the stack of
boxes to the left, recharge the battery if needed at the battery charger, pick
up the --SHOTGUN AMMUNTION-- from near the railing, then finally save your game
at the --SAVE FLOWER-- on the electrical cabinet to the left. Move down the
stairs and open the door after saving.
===============================================================================
Chapter 13 - Electrical Cabinet Room [CH13]
===============================================================================
== Sewer Tunnel ==
Walk down into the shallow water then get up on the small walkway on the right
side of the wall. Turn the valve to open a panel on the right wall and reveal
some --CROSSBOW ARROWS--. Continue down the sewer tunnel and a few Lurkers
will attack. Use the stun gun and a melee weapon to handle them.
The door to the left further down the tunnel is locked so continue forward and
fight off the two Lurkers that appear then step up onto the left walkway and
pick up the --SHOTGUN AMMUNITION--. Open the door at the end of the tunnel.
== Turbine Room ==
Pick up the --FIRST AID KIT-- off to the left then climb down the ladder.
In order to get past the turbines in this room, you will need to run along the
catwalk up ahead and avoid the blades while you run. Notice that the right
turbine has only two metal blades that are both together and there is a big gap
along the back of it. Time a run to where you can move past the turbine while
the portion with no blades on the right turbine rotates toward the catwalk.
You'll have to work your way in between the left metal blades as well. The
left turbine doesn't move as fast, so you'll have to time your run as a blade
has almost moved past the catwalk for that side. Unfortunately, the turbines
will most likely instantly kill your characters if they are caught by a blade
and you will have to load up your last save from near the sewer tunnel. Take
Corey through the turbines first.
When you make it past the first two turbines, jump up to the left high platform
with Corey and collect the --SHOTGUN AMMUNITION-- at the end of the walkway.
Run back and drop back down. Jump to the right high platform and pull up then
jump and grab onto the pipe on the far wall. Shimmy to the left and drop to
the walkway on the other side. Pull the switch next to the ladder to lower the
ladder for Sven.
Sven must run through both sets of turbines. For the last turbine, notice that
it speeds up for about five cycles then speeds slows down. Quickly run through
it once the two blades pass by while it moves slow. Climb the ladder at the
end to join Corey then move through the vent directly ahead.
== Steam Room ==
Take control of Sven and push the right crate toward the right then move down
and grab the next right crate and push it to the right. Move the other crate
beside it just a bit if needed then collect the ++SOLDERING TOOLS++ and the --
FLASHBANG GRENADES-- from the nearby open locker. Move down then push the
crate against the camera all the way downwards. Don't enter the area where
Stan and Shannon solved the steam puzzle just yet, instead, open the door
behind the last crate that you pushed.
== Corridor ==
Bash the Spiders that attack then run down the hall and stand near the left
wall of the path with the electrified water. Face the left wall with Corey to
get a "Jump" command. Jump and grab onto the overhead pipe then shimmy to
other side of the hall. Take the --SMALL KEY 3-- and --FIRST AID KIT-- from
the other end then grab onto the pipe again and shimmy back across.
Run back down the corridor then enter the small room with the item box and use
all three small keys to unlock it and collect the ++FLARE GUN++. Run back down
the hall then open the door that you used to enter this area.
== Steam Room ==
Run past the area where Stan and Shannon solved the steam puzzle then move up
the ladder and open the door at the top.
== Control Room ==
Sven and Corey will meet up with Stan and Shannon inside the control room. The
syringe will be upgraded at this point. Now a higher concentration of serum
may be created to heal your characters even more, but this will take more
monster blood. Save your game at the --SAVE FLOWER-- on the right wall.
Use the soldering tool on the portion of the control panel that is lifted to
activate the elevator. Make sure you save your game before opening the
elevator since a cutscene followed by a boss fight will occur shortly after the
doors open.
===============================================================================
Chapter 14 - Amy Needs Help [CH14]
===============================================================================
== Warehouse ==
Boss - Mutated Kenny
Run away from him at the beginning of the battle since he will try to slap both
characters with his arm. This battle remains basically the same as last time
except now your characters can take shelter behind any of the wooden crates
instead of simply running to the side in order to avoid Kenny's dark aura shot.
Be careful about taking cover behind a crate though because Kenny can ground
pound the crate to destroy it while he moves to another side of the room.
Watch for him to move toward a crate then quickly move away from it. Steam
will move up from the middle metal gratings at times and this can damage your
characters, so stay off the metal grating as much as possible.
He still performs his Dark Aura shot, ground pound and claw strike like before.
The main difference this time is that he will move to different portions of the
room. Kenny can be badly damaged with a flashbang grenade - this will
instantly stun him with just one grenade - or you can use the crossbow,
shotgun, handgun, or flare gun to put a constant hurt on him and stun him
eventually. I have run into a game bug before where I threw the flashbang
grenade at the beginning of the battle and it stunned Kenny once and continued
to stun him each time he recovered.
Every time that Kenny is stunned, run over to the valve handles on the nearby
wall (to the left) and interact with them then rotate the valve handle
clockwise to make a turbine move over Kenny. It will fall on him once it moves
far enough. Stun him three times with weapon fire then drop a turbine on him
three times to finish this battle. More crates will continually move out of
the walls for you to take cover behind. I have run into a --FIRST AID KIT--
once Kenny has broken a crate before, but I suppose it is random since it
didn't always appear.
===============================================================================
Chapter 15 - Leaving the Dam [CH15]
===============================================================================
== Bridge ==
Playable Characters: Corey and Shannon
Save your game at the --SAVE FLOWER-- near the locked door. Collect the --FIRST AID KIT-- by the railing of the staircase then move across the bridge. A few Flyers will attack, so arm a stun gun and a melee weapon then fight them off.
There is a gap in the bridge ahead, so take control of Corey then step toward the broken railing on the characters' left and use the "Go down" command then shimmy across the side of the bridge. Pull up on the next side once you reach the portion with no railing. Run forward and collect the --9MM PISTOL AMMO-- then use the shotgun or the pistol to defeat the two Berzerkers that move down the path ahead.
Pick up the ++BOARDS++ from off to the side near the bridge and Corey will automatically place them over the gap so Shannon can cross. Follow the path ahead then open the metal set of doors at the end.
== Dock ==
Follow the path up ahead then enter the boathouse. Pull the two switches inside to lower the boat and make it slide down the ramp and into the water. Run out to the dock then use the "Leave the shore" command while standing near the boat.
== Out in the Water ==
Hold the left analog forward to row and tap the X button to speed up. Row toward the spiked wooden pieces up ahead. Eventually Flyers will start to attack both characters but there is really not much that you can do at this point except keep moving so keep rowing. You can equip your secondary character with a projectile weapon (stun gun) to have her shoot at the Flyers and slow them down but they will keep attacking.
Row past the light directly ahead then start to turn to the left. Make a sharp left. You'll eventually reach the dock on the other side of the lake. Move against the dock to get off the boat.
== Dock on Other Side ==
Use the battery charger to the left if needed then move along the dock ahead. Spiders will attack eventually. The right path is blocked so move down the path directly ahead. The cave to the right is blocked so keep following the main path. Follow the main path to the end then pick up the --FLASHBANG GRENADE-- from the dead end. Go back then take the alternate path at the split.
Spiders will attack down the next path. Pick up the --AMMUNITION FOR FLARE GUN-- then saw the fallen tree in half with the chainsaw. Step toward the large open area up ahead.
A Spider Licker will attack from off to the right. Throw a flashbang grenade at it then shoot it with a couple of shotgun blasts to easily defeat it. Use a melee weapon to smash all the little Spiders around the area.
Approach the wall up ahead then switch to Corey and use the "Jump" command to grab onto the side of the high platform then pull up. Lift Shannon up onto the platform. Use Shannon's "Breath In" command to remove the dark aura from the cave entrance up ahead.
You'll see a red light up ahead. Step off to the left then enter the opening in the wooden gate. Use the "Go up" command while standing near the left raised area inside then move up into the building above. Break the drink machine then take the --ENERGY DRINK-- from inside - the camera angle hides the drink machine somewhat. Use the --SAVE FLOWER-- on the left wall. Follow the wooden bridge up ahead to trigger a cutscene near the end.
===============================================================================
Chapter 16 - Pontoon Snack Bar [CH16]
===============================================================================
== Out in the Water ==
Playable Characters: Sven and Amy
Sven and Amy will start out in boat in the middle of the water. Row toward the left while moving ahead then row past the gate in the water. Keep moving to the left and you'll eventually stumble across a dock. Row toward the dock and the characters will get off the boat.
== Dock ==
Use the battery charger to the left if needed. Spiders will attack followed by a Lurker. Use the stun gun and a melee weapon on the Lurker. Move along the dock then turn to the right and take the right path closest to the water to find an --ENERGY DRINK-- on the boat at the end. Return to the path split then take the path that leads straight ahead.
Enter the cemetery past the gate up ahead. Take control of Amy and "Inspect" the first broken gravestone in front of the gate. Piece together the puzzle to get the --RECONSTRUCTED STELE--. This will help you to solve the gravestone puzzle in this area. Walk over to the right gravestone with the high cross above it.
Examine the back of the gravestone to get a view of all the gravestones in the cemetery. You will have control of the secondary character at this point and you can run to each gravestone then press the X button in front of it to lower the gravestone. The object of this puzzle is to lower the gravestones that do not match up to form the carving displayed on the Reconstructed Stele that Amy just put together.
--> Solution: While looking through the gravestone, lower the first three gravestones in front then lower the back gravestone furthest to the right.
The gate in the back of the cemetery will slide open after the correct carvings are displayed on the gravestones. Walk through the new opening.
===============================================================================
Chapter 17 - The Mausoleum [CH17]
===============================================================================
== Courtyard ==
Collect the --SHOTGUN AMMUNITION-- from off to the characters' right then use the --SAVE FLOWER-- on the left wall.
Run toward the back right portion of the house up ahead and a few Lurkers along with a new Super Lurker will attack. Arm your secondary character with the stun gun then use a melee weapon to take down the smaller Lurkers before the Super Lurker gets close then use the same method to take down the Super Lurker. If the enemies start to overwhelm your characters then take out the shotgun and begin to blast them back or take out the flashball to help stun them with your main character.
The front door of the building is locked, so take control of Sven and move the washer in front of right door and enter the greenhouse.
== Greenhouse ==
Take the --ENERGY DRINK-- from the shelf on the characters' right then move ahead and then open the door to trigger a cutscene.
== Dock ==
Playable Characters: Stan and Shannon
Recharge the battery at the battery charger to the left since you'll surely need to by now. Follow the dock ahead and a cutscene will eventually trigger. Oh yeah, Stan's the man... or something like that.
Move along the path after the cutscene and two Super Lurkers will attack near the cemetery gates. Have your secondary character use the stun gun then, with your main character, start out by blasting them with the shotgun then switch to a melee weapon once the first has been defeated. Run back and recharge the battery after the battle. Enter the cemetery ahead then step through the opening that Sven and Amy unlocked.
== Courtyard ==
Three Lurkers will attack in front of the building up ahead. Use the Stun Gun and a melee weapon to defeat them. If you move toward the door where Sven and Amy entered the building then another Lurker will bust through the door and attack. Take control of Stan then run up the stairs and pick the front door lock and open the door to enter the house. The metal pin has to go through the middle gap in the last metal piece in order to pick the lock - just a little tip since this one can get a bit frustrating at times.
== Front Room ==
Some creepy moans can be heard while investigating this area. Enter the middle room then collect the --ENERGY DRINK-- from the table and --SMALL KEY 1-- from the nearby dresser on the other side of the room. The boards to the left can be broken with a melee weapon but you will need Corey in order to get the item on top of the wall inside. Spiders will attack after breaking the boards. Take control of Shannon then remove the black aura from the nearby door with her Breathe in command then open the door for a cutscene.
== Meeting Room ==
Playable Characters: Stan, Shannon, Amy, Corey
Take the --WRITTEN NOTE, PAGE 1-- on the sofa that Corey is sitting on. Talk to Professor James to receive a syringe and battery upgrade. Use the "Give a boost" command while standing next to the tall dresser by the Professor to retrieve --SMALL KEY 2--. The item box for this chapter is right next to the dresser. Place Corey in your party then return to the front room where you just were (door is to the left of Amy).
== Front Room ==
Bash through the boards or just enter the area in the back of room then switch to Corey and have him jump and pull himself up on top of the wall inside then collect the ++CROSS++ from up high. Jump back down and reenter the meeting room.
== Meeting Room ==
Open the door across from Shannon.
== Storage Room ==
Take --SMALL KEY 3-- from the shelf off to the left. Run around the side of the cabinets then collect the --CROSSBOW ARROWS-- from the other side of the shelf. Walk through the open door on the sidewall. Seize the lone small crate on the right side of the room then collect the --9MM PISTOL AMMO-- from below the crate. Exit the room.
== Meeting Room ==
Switch to Stan and Amy. Run up the stairs then take control of Stan and pick the lock of the door on the right then open the door.
== Trophy Room ==
Open the door to the characters' left.
== Restroom ==
Take the --FIRST AID KIT-- from the sink then take control of Amy and inspect the nearby photograph to receive the --CHILD'S PHOTO--. Leave the room.
== Trophy Room ==
Break the glass on the other door in this room and open the door.
== Child's Room ==
Open the cabinet to the characters' right then collect the ++CROSS++. Run over to the other side of the bed and take the --WRITTEN NOTE, PAGE 2--. Leave the room and go back to the Meeting Room.
== Meeting Room ==
Run to the other end of the current hall then take the --FLASHBANG GRENADE-- from the right side of the locked door at the end. Run back to the area with the characters and open the item box using the small keys if you haven't yet to receive the ++UBER FLASHLIGHT++. Open the door near Corey.
===============================================================================
Chapter 18 - In the House's Basement [CH18]
===============================================================================
== Basement ==
Walk down the stairs then save your game at the --SAVE FLOWER--. Take the --WRITTEN NOTE, PAGE 3-- from the shelf and the --FLASHBANG GRENADE-- from the small container next to the side of the stairs (in the back of the room).
Notice that one of the pedestals has a cross on top of it while the other two do not. Walk up to the pedestals without a cross and use the crosses from your inventory on each of them. Examine the Child's Photo to see that the child is standing in this same very basement. The child had his picture taken from the viewpoint of the door on the other side of the basement, so walk over to the door and make the camera face the staircase and the photo will show you where to place each stone pedestal.
To move a pedestal, walk over to the switch by the staircase and use it to operate the crane overhead. Use the crane to hook to the cross on each pedestal. Move the crane over a pedestal then tap X to pick it up then X once again to drop it.
Here is the correct placement of the pedestals from the viewpoint while using the switch:
O O O O O
O X O O O
O O X O O
O O O O O
O O O X O
O = Empty Space
X = Pedestal
It doesn't matter where each pedestal is placed just so long as the proper squares are covered. The door on the other side of room will unlock once all three have been placed correctly. Open the door for a cutscene.
== Secret Tunnel ==
Playable Characters: Stan and Shannon
The boards on the side of this area can be destroyed but they aren't hiding anything. Follow the tunnel ahead and two Lurkers will attack. Use the battery charger on the right wall after the battle then move on ahead and collect the ++DOOR WHEEL++ from the barrel on the right.
Keep following the tunnel then destroy the boards on the right wall near the end that cover an opening. Enter the right tunnel to exit this cave.
== Basement Corridor ==
Run down the long tunnel then prepare to battle the Super Lurker that will step out near the end. Use the stun gun and a melee weapon to quickly defeat him. Pick up the --SHOTGUN AMMUNITION-- from the rubble at the end. Turn left and break the boards. Use the Door Wheel item on the door at the end then open the door normally.
== Basement Corridor 2 ==
Turn to the characters' right and move down that side of the tunnel. Break the furthest small crate at the end then pick up the --AMMUNTION FOR FLASHBALL-- on the ground. Go back the other way and follow the other side of the hall.
Two Lurkers will jump out of the left tunnel so be prepared. Pull the two switches down the right tunnel to open a secret panel in the wall that contains a --FIRST AID KIT--. The door down that side is locked so run back out into the hall and break the boards further ahead.
Notice the single wooden beam that stands in the middle of the corridor. Hit the wooden beam with a melee weapon then get the hell out of that area as rubble falls from the ceiling. Move up the stones once they fall to reach the next area.
== Teacher's Lounge ==
Well, now Stan and Shannon have come full circle. They are now back at Leafmore High School!
Run further into the room then fight off the Flyers that attack up ahead. Enter the restroom to the side and walk over to the rubble that covers the urinals to get a "Go up" command. Move up to the first piece of debris then enter the ventilation duct on the wall.
===============================================================================
Chapter 19 - Toilets in Ruins [CH19]
===============================================================================
== Restroom ==
Touch the --SAVE FLOWER-- near the sink and save your game. Open the door to the side to exit the restroom.
== First Floor Hallway ==
Use a melee weapon to bash through the glass on the door across from the restroom door then enter that classroom.
== Classroom ==
Spiders and a Lurker will attack so equip a melee weapon to your main character and the stun gun to your secondary character. Run to the back of the room after the battle then use the battery charger on the wall if needed. Exit the room.
== First Floor Hallway ==
Three Lurkers will attack in the large open area at the end of the hall. Use the stun gun and melee combination on them or you might want to use the flashball to stun them.
Destroy the small crate near the locked front doors and take the --9MM PISTOL AMMO-- from the rubble and the --ENERGY DRINK-- beside it. Move over to the side of the rubble with the wooden piece for a "Go up" command. Climb upwards then move ahead and climb upwards again. Climb up to the second floor.
Run to the other end of the second floor corridor then destroy the boards that block the left side. Fall down and both characters will drop to the other side of the rubble. Open the double doors to the right for a cutscene.
===============================================================================
Chapter 20 - Leafmore, Central Yard [CH20]
===============================================================================
== Courtyard ==
Playable Characters: Stan, Corey, Shannon, Amy
Talk to Professor James and he will give over another battery upgrade. Follow the flower trail near the group and it will lead to a column with flowers. Look to the right of that column to find a --SAVE FLOWER-- on the nearby column. Make sure to have Corey in your party before you leave this area.
The metal gate door in the back of the columns is locked with a chain and padlock so you'll have to return to this area later. Run to the opposite side of the courtyard and destroy the wooden planks that block the opening in the right wall. Take --SMALL KEY 1-- from in front of the rubble inside. Charge the battery at the battery charger to the side of the opening if needed. Follow the path further ahead then open the metal gate door off to the right.
== Construction Area ==
Several Spiders and a Spider Licker will attack here. Throw a flash grenade or shoot at the Spider Licker with a Crossbow or Shotgun to quickly defeat it. Pick up the --ENERGY DRINK-- from near the steps by the gate door where you first entered this area. Move into the opening by the railing to the side of the steps and pick up --SMALL KEY 2-- on the ground underneath a small box behind the railing. Run over to the railing that is further ahead and find the small box on the ground. Walk up to it and collect the --9MM PISTOL AMMO-- from underneath it. Move to the other side of the railing and grab the --FLASHBANG GRENADE-- from the side of the window.
Walk over to the gate against the other side of the area and break the boards in the middle with a melee weapon. Run toward the crane off to the left and approach the left side of it for a "Use" command. Use the left analog to move the crane over the wrecking ball below it then use the right analog to extend the crane outward. Tap the X button when the "Hook" command appears. Now that the crane has the wrecking ball on it, move the crane to the right then swing it to the left in order to damage the wall on the left side. Keep hitting the left wall until it is destroyed. Step through the broken wall afterwards.
== Library ==
You'll hear some monsters in the back of the Library while stepping into the area. Run to the right and two Super Lurkers will step out from behind the bookcase in the back.
Switch to Corey then run up the stairs on the opposite side and line him up with the broken piece of wall above the boarded door to get a "Jump" command. Jump then choose to "Go up". Move to the far right of the boards up above then step down. Move to the side without railing then "Go Down". Shimmy to the right then jump sideways across the gap. Have Corey pull himself up then take the ++CUTTING PLIERS++ from the table on the far right. Choose to "Go down" again from where Corey pulled himself up then drop. Exit the Library then return to the courtyard where the rest of the group is.
== Courtyard ==
Run over to the chained gate on the far side of the courtyard then use the cutting pliers on it to remove the padlock with chain and then open the gate door. Switch to Shannon and Stan before leaving this area.
== Construction Area 2 ==
Collect the --AMMUNITION FOR FLARE GUN-- from the ground on the left then continue ahead. The crane to the side can be used but there is no wrecking ball, so we shall have to find one. Follow the flower trail to the back of the area then get inside the tub elevator to the left. Interact with the handle on the side then rotate it and your partner will rotate the other to move up to the second floor. Take --SMALL KEY 3-- from off to the left just before opening the door at the top.
===============================================================================
Chapter 21 - A Desk Perched High [CH21]
===============================================================================
== Faculty Room ==
Take the --LEAFMORE NEWSPAPER-- from the middle of the floor and the --9MM PISTOL AMMO-- from the right cabinet in the back. Go through the doorway and a Super Lurker will bust through the wall. Defeat him then save your game at the --SAVE FLOWER-- on the nearby wall. There is an --ENERGY DRINK-- on the floor next to the left side of the cabinets. Drop down the side of the wall that the Super Lurker broke down. Be sure to save before dropping down since you can't go back up!
== Lab ==
Three Flyers will attack so be sure to equip your secondary character with the stun gun. Take the --DYNAMITE-- from off the shelf opposite the side that the characters dropped from. Equip the Dynamite then face the damaged wall on the other side of the room and then toss the dynamite at the wall to the destroy it. Make sure to keep your secondary character behind your main character to keep that character from getting hit by the explosion.
== Hallway ==
Run out into the hall beyond the broken wall. Three Lurkers will move down the opposite end of the hall so shoot at them with the flare gun and the stun gun then switch to a melee weapon when only a few remain. Have Stan pick the lock on the row of lockers near the excavator to receive a --FLASHBANG GRENADE--. This is the most frustrating lock to pick in the game, so don't worry too much about it if you can't get it.
Run to the side of the excavator to find that it does not have any fuel. Switch to Shannon then use her breathe in command to remove the dark aura from the last door on the right at the end of the hall. Take the
--CROSSBOW ARROWS-- from off to the left near the door at the end of the hall. Break the glass then open the door that was blocked by black aura.
== Classroom ==
Take the --SHOTGUN AMMUNITION-- from one of the desks off to the left. The item box for this area is lying near the desks. Use the small keys to open the box and get the ++MINI SMG++. Use the cutting pliers to cut the lock on the cabinet in the back of the room then collect the ++JERRYCAN FULL OF GASOLINE++ from inside. Exit the room.
== Hallway ==
Walk back over to the excavator and use the can of gasoline on it while standing next to the side of it to activate it. Use the excavator and move the arm all the way up using the left and right analog then move the arm through the hole in the wall to get a "Let go" command. Drop the wrecking ball that is in the shovel portion of the excavator in order to drop it outside. This drops it next to the crane outside. Run to the other end of the hall then use a melee weapon to break the chairs in front of the exit doors at that end then step back out into the courtyard.
== Courtyard ==
Open the gate door that used to have a padlock on it once again - it's to the characters' left. Place Corey and Stan in your party for the portion coming up. Make sure that Shannon is at full health before leaving - this will help out greatly after while. Charge your battery all the way before leaving also. The battery charger is on the other side of the walkway across from the door that you need to go through.
== Construction Area 2 ==
Run over to the crane and pick up the wrecking ball with it then use the wrecking ball to destroy the weak wall to the right side of the crane. Enter the area beyond the weak wall.
===============================================================================
Chapter 22 - Depths of Leafmore [CH22]
===============================================================================
== Damaged Room ==
Drop down to the area below then collect --JEDIDIAH'S LETTER-- and the --FIRST AID KIT--. Walk toward the wall on the left at the end then face the right side and, with Cory, jump up to the area above. Lift your secondary character then grab the --SHOTGUN AMMUNITION--. Use the --SAVE FLOWER-- on the left wall. Before saving, equip your main character with the shotgun and chainsaw then equip your secondary character with the Mini SMG and whatever other powerful projectile weapons you have.
Switch to Stan and pick the lock on the door. Be sure to save before picking the lock. Begin picking the lock when you're ready in order to trigger a cutscene.
Boss - Jedidiah and Friedman
Chainsaw Slice: Jedidiah slices your character with his chainsaw.
Plant Arm Smash: Friedman smashes one of the sides of the area with his plant arm.
Plant Arm Slap: Friedman whips one of his plant arms across one of the sides of the area.
Plant Arm Grapple: While too close to Friedman, he will grapple your character with his smaller tentacles. Tap the X button to break free.
The battle will start with Jedidiah lurching toward your characters. Don't hold back anything, blast the hell out of him with your Shotgun and equip your secondary character with the Mini SMG. Flashbang Grenades work incredibly well also - nearly one hit! You'll need to heal often in this fight since Jedidiah will switch between characters when hitting them with his chainsaw. Don't stay on the side with your secondary character or Jedidiah will be able to hit both with one strike - split up!
Jedidiah will eventually run toward Friedman (the plant) once he has sustained enough damage and Friedman will wrap Jedidiah up in his bottom tentacles to protect him. Once Friedman wraps Jedidiah up run toward Friedman and begin to target the stalk of the plant (where Jedidiah is) and shoot at it with whatever powerful weapons you have.
Friedman will perform an overhead smash followed by an arm slap with his tentacles. These attacks are hard to avoid but you can sometimes step to one side of the room to avoid them. The best way to stop him is to pour on constant damage with your projectile weapons. Go all out on this battle and do not hold back anything, nothing at all.
Eventually one of Friedman's plant arms will hit the ground. Run over to the plant arm and equip the chainsaw then slice the plant arm off by holding L1 then holding R1 while standing near it. The battle will repeat in the same manner. Fight off Jedidiah then fight Friedman then saw off a plant arm. There is a battery charger near the door that the characters stepped through to enter this area if you need to recharge the battery to use the chainsaw. Once three arms have been sawed off then a button tap sequence will appear after the cutscene that plays afterward.
* Make sure that Stan is at full health before the third plant arm is sawed off. I don't care if you have to use a first aid kit to heal his quarter inch flashing piece on his life bar, heal him fully.
Be sure to tap the X button quickly as Corey struggles in a chainsaw battle with Jedidiah. Fail this portion and the whole battle must be repeated once again! I find it easier to tap the X button with my right index finger instead of my thumb.
Once Stan and Corey have finished the duo, a cutscene will play followed by the credits. There is still plenty more gameplay left though, so don't turn off the system. Watch the credits until the end.
===============================================================================
Chapter 23 - Return to the Brotherhood [CH23]
===============================================================================
== STREET ==
Playable Characters: Stan and Shannon
Stan and Shannon will automatically pick up the ++MEDALLION++ after the cutscene that plays following the credits. You will find that every piece of inventory that you had is now gone. If Stan or Shannon were damaged prior to this point then they will still carry that same amount of health - this is why I kept hinting that you heal them.
Move down the tunnel up ahead and find the --SAVE FLOWER-- on the nearby wall. I would encourage you to make an extra save for this game since you start from scratch and if your characters are damaged any, you may want to think about going through that last battle again.
Corey will contact the group by radio as they approach the end of the tunnel. Walk out of the tunnel after the cutscene then find the path off to the right (through the forest) as the two Super Lurkers begin to approach and run to the right then follow the path. There is no choice but running here. You might get hit a few times but if you move quick enough then you won't suffer too much damage. The Lurker down the forest path is likely to knock down your main character at least once. Reload your game if your characters are near death. Follow the path to the very end to enter the next area.
== In Front of the Brotherhood ==
Walk over to the ambulance across from the entrance doors to the building and collect the --ENERGY DRINK-- and the --FIRST AID KIT--. Enter the building to the side via the front doors.
== Front Lobby ==
Professor James can be heard over the radio at this point. He plans a meeting point at Fallcreek Stadium with another group.
The only door that is not locked is the door to the right, so enter that room.
== Party Room ==
This area can be very dangerous with the Berzerker in here. Try to make him attack then run away just a bit to avoid the attack then quickly run by him while he recovers. He's likely to hit your partner here. Open the door through the damaged wall on the other side.
== Kitchen ==
Pick the lock on the door off to the characters' right as you step into this room then open the door. This next room can get aggravating so you may want to heal if one of your characters is badly damaged.
== Auditorium ==
Several Spiders and a Spider Licker will attack in this area... and both of your characters are still weaponless... So quickly run to the left after entering and push up against the wall then move past the locked door with the light above and watch for a "Climb Up" command as your character runs past the corner and moves up against the debris to the left. This is the same portion that Kenny and Corey climbed down near the beginning of the game. If you go quick enough then your partner will join up with you soon, but just go ahead and open the door at the top to enter the next area in an effort to minimize damage as much as possible.
== Outside Entrance ==
Follow the walkway then run down the stairs and approach the other side of the room at the bottom. Walk up to the dead body and take the ++MEDALLION++, --BAT-- and --FLARE GUN--. Equip the Bat to your main character and the Flare Gun to your secondary character.
Big Door Puzzle
Approach the big set of double doors in the middle of the room. Place both medallions on the circular engravings on the side of the door.
Examine each engraving and you will find two medallions that can be turned (one inner, one outer). Basically, you have to position the symbols in the same pattern as the carving on the wall to the left of the door "/\ O L". (The L is upside down on the carving).
--> For the left medallion, take control of the outer medallion and position the symbols on the left as follows:
L O /\
(Note: In the actual game, the "L" is lying on its side, the "O" has an 'I' in the middle of it, and the "/\" is turned on its side. The "L" on the left is already in place so just rotate the medallion so that the O and /\ match up.)
Once the pattern of three symbols on the left match up like the above description, rotate the /\ and L in the inner medallion so that the "L" is completely upside down. If all of them match perfectly then an "OK" command will appear on the bottom of the screen. Press X to accept the positioning.
--> For the right medallion, position the outer medallion so that the symbols appear as follows on the left side of it:
/\ O L
(Note: In the actual game, the "/\" is on its side, the "O" has an 'I' in the middle of it and the "L" is lying on its side. The /\ is already placed on the left side so just line up the O and L by rotating the outer medallion)
Once the symbols above all match up, rotate the inner medallion so that the /\ is standing up properly.
Once both medallions are in their proper place the door will open and the characters will step through the door.
== Courtyard ==
Take control of Shannon then move up ahead and use her "Breathe in" command to remove the black aura from the path up ahead. Two Lurkers will attack further ahead, so attack them with the bat and the flare gun. Sadly, you can't make use of their hearts anymore. Take the ++DISK WITH A SYMBOL++ from the engraving on the other side of the area. Turn directly around after grabbing the disk to see a shiny object off to the left near the latticework. Walk over to the object and collect --SMALL KEY 1-- from the ground. Open the double doors up ahead.
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Chapter 24 - The Enthroning Room [CH24]
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== Enthroning Room ==
Save your game at the --SAVE FLOWER-- on the wall to the left. Run up the staircase off to the left and collect --SMALL KEY 2-- from near the window in the center of the staircase. Run back down the stairs since there is nothing that can be done on the second floor at the moment. Walk to the far right side of this big room and pick up --SMALL KEY 3-- from the pedestal against the wall. This room has several pillars with numbers on them and a panel to the left of the big door that requires a code to be entered but you first need the other disk.
Open the door across from the door that the characters used to enter this room.
== Display Room ==
Examine one of the stuffed creatures on the display and the characters will mention that these are the same type of monsters that they fought at Leafmore a few years back. Turn to the left after stepping into the room and collect the --OLD REPORTS FROM THE BROTHERHOOD-- and the other --OLD REPORTS FROM THE BROTHERHOOD-- from the paper display. You'll notice the item box for this area further ahead. Go ahead and place the small keys into the slots on it. If you have opened all the item boxes up to this point then you will get a cutscene that shows the fate of a fellow member of Leafmore from the first game (Ashley). If you haven't opened them all up to this point then you will receive some other item.
Note: If you walk around the LEFT side of the display, you can avoid triggering an enemy fight in this room. Just stay away from the side of the display across from the first aid kit.
Walk around the left of the main display then break the glass on the set of shelves with the shiny object then take the ++DISK WITH A SYMBOL++ off the shelf. There is a --FIRST AID KIT-- in the dark corner near the end of the room. If you don't walk around the right side of the display then you will avoid the fight with the two Lurkers and Spiders in this room. Exit the room.
== Enthroning Room ==
Run up either staircase to the side to find three stands for disks on the top floor. Walk over to the two stands without a disk and place the disks with a symbol on each of them - the disk with the /\ goes on the left stand and disk with the O goes on the middle stand. Move over to the left disk with the /\ on it and press the X button to rotate it.
If you rotate the disks really fast on each stand then the corresponding symbol will appear between the pillars below. Pay attention to the red stone on the back of each disk and the position that the red stone is in.
/\ O L
--------- --------- ---------
| X O X | | X X X | | O X X |
| | | | | |
| X X | | O X | | X X |
| | | | | |
| X X X | | X X X | | X X X |
--------- --------- ---------
Each disk will pinpoint a certain pillar on the floor below. Return to the first floor and run over to each pillar as shown above to get the correct number for each symbol.
/\ = _?_
O = _?_
L = _?_
The correct code will differ since the numbers that appear on the pillar will be random per playthrough.
Walk over to the panel to the left of the big double doors and turn each dial to match up with the following (substitute your numbers in for the ___):
/\ = ___
O = ___
L = ___
Open the double doors to continue.
== Library ==
Walk toward the desk off to the left up ahead and collect the --ENERGY DRINK-- from it. Move just a bit further then turn to the right and find the item up high on the bookcase to the right. Walk over to it and use the "Give a boost" command to collect the --FIRST AID KIT-- from the high shelf. Examine the book on the pedestal in the back of the room to trigger a few words from both characters. Destroy the chairs then open the nearby door to continue.
== Trail to Fallcreek Stadium ==
Follow the path then take the --DUFFEL BAG FULL OF ITEMS-- from the dead body along the path. The duffel bag contains:
First Aid Kit x 5
Golf Club x 1
Spiked Club x 1
Hockey Stick x 1
Handgun x 1 (50 ammo)
Flashball x 1 (10 ammo)
Crossbow x 1 (2 ammo)
Shotgun x 1 (30 ammo)
SMG x 1 (120 ammo)
Dynamite x 1 (2 ammo)
Wow, someone was really determined to kill something here, weren't they? Equip your secondary character with tons of firearms. I like to keep the shotgun on my main character. Also, you may want to equip your main character with the dynamite since it needs more precise aiming compared to the other weapons.
Follow the trail all the way to the end then open the double doors at the end of the path. Don't worry there are no monsters along the trail.
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Chapter 25 - The Stadium [CH25]
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== In Front of Fallcreek Stadium ==
There is a nearby battery charger in this area but you will only find use for it if you skipped an item box earlier and happened to have gotten the stun gun or uber flashlight from the last item box.
Use the --SAVE FLOWER-- on the right wall then enter the stadium by walking past the damaged gate. Make sure to save!
== Fallcreek Stadium ==
A cutscene will play as the characters enter this area.
Best. FMV. Ever.
Why not sooner, Corey!?
Boss - Kenny
Black Aura Rapid Spray - Kenny lifts his tail into the air and fires out several black aura projectiles in a row.
Black Aura Rapid Spray (Air) - Kenny jumps and clings onto some poles above the stadium floor then fires several black aura projectiles from his tail. Kenny will ALWAYS move to the other side of the stadium after this move, so don't stand in front of him or he will trample your characters.
Tail Ground Pound -Kenny lifts his tail above him then pounds the ground in front of him with it.
Tail Swipe - Kenny slaps the area in front of him with his tail.
Kenny hasn't changed much but his attacks are more devastating this time around. Dodge his rapid black aura spray as he shoots it by running to the side. He will release black projectiles several times in a row this time so make sure to wait until he is completely finished before firing. It is really best to let your secondary do most of the blasting this time since Kenny will be aiming for your main character but you can still add in a few shots every now and then or maybe throw some dynamite at him. Dynamite will stun him instantly - if he is stuck in an attack as the Dynamite hits him then he will fall after the attack is performed.
Once he is stunned, your characters will have to run over to one of four switches found around the area. One switch is fully open, one switch is covered (Kenny must knock the cover aside [I think he does this automatically when he moves the first time]), one switch has black aura surrounding it (which Shannon will have to use "Breathe in" on) and one switch has a lock on it (which Stan will have to lock pick - this one is fairly easy). All of the switch pulling AND unlocking is done in real time so be sure to hurry before Kenny recovers. The switches that require a black aura removal and a lock pick will most likely have to be done in two turns since it is hard to perform both the unlocking and switch pulling in one turn but if Kenny allows you to then go for it. He takes quite a while to recover at time and even when he stands he will sometimes not instantly attack. You can still pull the switch while he actively attacks also. Each switch will loosen the stadium lights a bit.
Stay away from the area directly in front of him when he lifts his tail to avoid the ground pound. Don't get close to him and he won't perform his tail slap as often - this will most likely hit your secondary character at times. Whenever he clings onto some high poles run from side to side to dodge his black aura projectiles just like the ground version and stay away from the middle since he will always rush to opposite side after performing that attack.
One of the most important techniques that you need to learn during this battle is to heal while your main character is running. Just hold the left analog one way, press and hold the L2 button to pull up the inventory, then quickly heal your main character or secondary character.
Once the stadium lights fall on Kenny then he will finally die as the ending cutscene activates. Yes, they finally killed Kenny! Those bastards.
Watch the ending credits once again with a new tune. The game is now over, no "new game+", no unlockable outfits, no unlockable mutated Kenny or super secret hidden character Akuma, nothing...
Item Boxes and Keys
SMALL KEY AND ITEM BOX LOCATIONS
This section lists all of the small keys and item boxes found throughout the
game.
All item boxes will give your characters a certain item based on how many of
the item boxes are opened throughout the game. Skip one item box and you will
receive the item that the skipped box would have contained for your next item.
Open all item boxes and the final item box will contain a special video that
showcases the fate of a character from the first Obscure (Ashley).
-------------------------------------------------------------------------------
-- Panic At the Brotherhood Keys
> Small Key 1
Location: Library
In the Library, stand between the two bookcases and use the "Give a boost"
command to collect this from the top of the right bookshelf.
> Small Key 2
Location: Hallway
In the hallway outside the library, break the glass display down the hall then
collect this from inside.
> Small Key 3
Location: Party Room
Break the glass on the shelf near the door after defeating both of the Lurkers
then take this from inside.
> Item Box
Location: Party Room
Item: Stun Gun
On the other side of the party room from the side that the two characters
enter.
-------------------------------------------------------------------------------
-- Mourning in the Hospital Keys
> Small Key 1
Location: X-ray Room
Once the Lurker breaks through the wall after opening the lab door, move past
the broken wall after defeating the enemies then collect this from the shelf
inside.
> Small Key 2
Location: Locker Room
After collecting the Generic Report from the lockers, use the "Give a Boost"
command then collect this key from the top of the lockers.
> Small Key 3
Location: Patient Room
Move ag