****************************************************************************** ** ** ** SHADOW HEARTS COVENANT (PS2) ** ** ** ****************************************************************************** Created by sophialeigh, last updated Tue Aug 19 03:21:27 +0000 2008 You can download this walkthrough in different formats as well as rate it on: http://www.mywalkthroughs.com/walkthroughs/11-shadow_hearts_covenant_ps2 Created with and hosted by http://www.mywalkthroughs.com A complete walkthrough for the second game in the popular Shadow Hearts series. O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processor to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1 Introduction.........................................................[INTR1] 2 Controls.............................................................[CONT2] 3 Walkthrough..........................................................[WALK3] 3.1 Disk 1............................................................[DISK31] 4 Sidequests...........................................................[SIDE4] 5 Battle Basics........................................................[BATT5] O============================================================================O |1 - Introduction [INTR1]| O============================================================================O After the end of the first Shadow Hearts, Yuri Hyuga and Alice Elliot were on a train bound for Zurich. Unfortunately, due to Malice poisoning after saving Yuri's soul, Alice would never leave the train alive. With tears in his eyes, Yuri pledges not to squander the life for which she died. Months later, World War I breaks out. A troop of German soldiers looking to take the city of Domremy in France are decimated by a demon residing in the local church, a demon that seems to be able to take human form, a demon that seems to emanate sadness... ---- For those of you who've played the original Shadow Hearts, get ready for a wonderful surprise. For those of you who haven't, you're still in for a treat. Shadow Hearts: Covenant is a monster of an RPG and one of my absolute favorites, so I decided to try my hand at writing a guide for it. Playing the first game is partly recommended since Covenant references it, but you shouldn't be left out plot-wise and you definitely don't need to play the first one to appreciate this game's humor and awesome battle system. O============================================================================O |2 - Controls [CONT2]| O============================================================================O left analog stick/directional buttons: move character/navigate menus triangle: open Command Menu, display specific information on items, skip cutscenes (when paused) circle: run (when using directional buttons to move), cancel X: confirm, talk, examine square: sort items in menus, change camera angle in battle L1/R1: cycle through different menus/pages L2/R2: scroll through pages in menus R3: close current menu start: pause, list all entries in library select: toggle subtitles during cutscenes/navigation map out of battle O============================================================================O |3 - Walkthrough [WALK3]| O============================================================================O O----------------------------------------------------------------------------O |3.1 - Disk 1 [DISK31]| O----------------------------------------------------------------------------O Ah, Europe. Where the last game left us and where our new adventure begins. The entire first disk will take us all over the European continent. We've got a lot to look forward to after the amazing opening cutscene! ------------------------------------------------------------------------------- Apoina Tower [ea1] ------------------------------------------------------------------------------- Items: ___ Thera Leaf Enemies: Revenant ___ Talisman of Luck Statue ___ Mana Leaf Gargoyle ___ Hit Area Expand ___ Attack Boost ___ Pure Leaf ___ Evasion Down 1 ___ Tent After the lovely history lesson, head forward to get into your first fight. There's a tutorial available on battle basics; I'd recommend watching it if this is your first time playing. After the scene, note the blue glowing spot on the floor; it's your save point. From there, head left up the nearby staircase to find a chest with a THERA LEAF. Then head right and go up the little spiral staircase here to grab a TALISMAN OF LUCK. Now go up the large stairs to the southeast. Whenever you get into your second fight, you'll get the option to see a tutorial on combos. This is important stuff; view it if you need it. Follow the path until you get a scene. Head left to find a chest with a MANA LEAF. Go to the right to find a chest with a HIT AREA EXPAND. Continue to the right to run into the Ring Soul. He'll give you an ATTACK BOOST. You can now customize your Judgment Ring and have the option to see yet another tutorial. You get an EVASION DOWN 1 whether you view the tutorial or not. (Don't listen to Nicolai; using that Attack Boost on him is not wise since he won't be with us for very long.) Continue up the stairs. Before you activate the portal on the floor in this area, look to the right of it to find a PURE LEAF. Now step on the portal and hit X to get transported. You might want to use the save point to your right to heal up and save. You'll find a conveniently-placed TENT in the right-hand corner here. Head north. ----------------------------------------------------------------- Gargoyle Class: Dark HP: 140 MP: 90 EXP: 50 Cash: 200 Souls: 0 Drop: Pure Seed Nicolai could do this fight all by himself without any problems. Since it's Dark class, his Blessed Light attack will be more than enough to bring it down. Karin can attack and support with items in case he runs out of MP or needs some curing. If you're not quick, Karin will go Berserk since she has little SP. Watch the turn priority meter and use a Pure Leaf on her before she goes nuts. (Her picture appears red on the turn it happens.) ----------------------------------------------------------------- Nicolai will get the item he needs, so now we can set out for Domremy. We won't be able to go back to Apoina Tower for quite some time. ------------------------------------------------------------------------------- Domremy [edo] ------------------------------------------------------------------------------- Items: ___ Mana Leaf Enemies: Ducky Toy ___ Thera Lead Wooden Lion ___ Hit Area Expand ___ Strike Expand ___ Tent ___ Thera Seed ___ Pure Leaf Take the northwest fork up to a chest with a MANA LEAF. Go northeast/north to the next screen. To the northeast is a THERA LEAF on the ground. Take the northwest branch all the way past the soldier to find a HIT AREA EXPAND. Go back and head northeast to the little town of Domremy. The soldier here will fully heal you if you speak to him. There are trip wires scattered throughout the area but going through them is no big deal. One is above and to the right of the soldier. A STRIKE EXPAND lies in the chest in that little yard. Head north in the main area and you'll see another trip wire guarding an area to the right (it's much easier to see on your navi-map). There's a TENT back there. Going north, there's another trip wire to your immediate left on the next screen. The chest beside the soldier here contains a THERA SEED. When the main path goes northeast, look for a faint area on your map to the southeast. Back here, there's a PURE LEAF in a chest. Continue on, past the save point, to the church. What follows is a lengthy scene. Seems Nicolai is pissed about what happened during the first Shadow Hearts, and he aims to finish what he never started. After the flashback and crazy dream sequence, you'll be ready to set out with a new party. ------------------------------------------------------------------------------- Ardennes Forest [eaf] ------------------------------------------------------------------------------- Items: ___ Focalor ___ Tent Enemies: Death Snail ___ Andras ___ Barbatos Skeeter ___ Furfur ___ Thera Leaf Zoism ___ Mana Leaf ___ Hit Area Expand Arachne ___ Battery ___ Soul Benediction ___ Pure Leaf ___ Hit Area Expand ___ Soul Benediction ___ Poison 1 ___ Leather Cap ___ Vassago Talk to Gepetto to get three crests: FOCALOR, ANDRAS, and FURFUR. Yuri can't use crests, but Gepetto and Blanca can so equip them ASAP. Talk to Karin to get going. You'll get into a fight soon afterwards. Now, there are two ways to get to your final destination in this forest. For the sake of item hunting, we'll go through both. If you'd rather forge your own path with a map of this area, here's a link: http://img.photobucket.com/albums/v460/sophialee/SHC/ardennesforest.jpg Head left to the next screen. Take the northwest branch here for a MANA LEAF. Now go northeast and head left. Follow the path along the cliff. Grab the BATTERY in the chest on the way. There's a PURE LEAF in the chest on the next screen. Keep going, going, going until you see a wooden fixture. Examine the poster here for a SOUL BENEDICTION. Use your battery on the lift. It'll take you down, but that's your final destination and we're not done yet. (If you'd rather just go, head out into the open area for a scene and skip to the fight.) On the lift again, hit the "Power Operation" button and take it to the top level. There's a LEATHER CAP in the alcove and a TENT by the wooden fence. Go down one level. Backtrack about three or four screens until you're in the woods again. There is a hidden path leading to the right just barely visible on your map. Angle Yuri to your right as you run to find it. Go right over the bridge to find the BARBATOS crest in a chest. From here, keep going south until you're over the log bridge and back where you started. Go north and north again. At the next fork, go northwest, then left for a THERA LEAF. Head right and then right at the next fork to find yourself near a lake. When the path curves to the north, you can find a hidden path leading to the right. A HIT AREA EXPAND is hidden back here. Continue north. At the next fork, head left for a SOUL BENEDICTION in a chest. On the next screen, you'll see a drawbridge. Examine the panel and pull the right, middle, then left levers. Halfway across the bridge, you'll find a HIT AREA EXPAND. Heal up and save before continuing on. Yuri will collapse and find himself in the Graveyard of his soul. After a scene, you'll get to pick a fusion, any fusion. You'll find the Fire, Wind, and Light classes to the left and the Water, Earth, and Dark classes to the right. There's nothing to do to the north. Pick whichever one suits your fancy by having Yuri hold his hand up to its altar. Attempt to leave and the cinematics will take over. ----------------------------------------------------------------- Arachne Class: Earth HP: 300 MP: 77 EXP: 70 Cash: 1000 Souls: 40 Drop: Poison 1 Vassago There are plenty of different ways to go about this fight depending on which fusion you chose for Yuri. (Be sure to fuse now that you have that option!) If you chose one with higher magic stats, then pile on the magic. If not, have Gepetto or Blanca cast Air Edge on Yuri since all his fusions have higher physical strength compared to his normal P-Atk. If you're not sure either way, experiment. Combo if you like and break out all your Wind magic. You shouldn't have any problems since you've got three characters to watch out for each other. This monster can and will try to poison you; if it succeeds, use a Soul Benediction to cure it. The only other threat is its Crag attack. Nothing a Thera Leaf can't cure. ----------------------------------------------------------------- Karin freaks out afterwards, then gets Harmonixer 101 from Gepetto. All that Soul Energy that you've been collecting is the key to unlocking the rest of Yuri's fusions. When you have enough, go to the Graveyard from a save point or the world map and power up a fusion by charging its altar with your Soul Energy. You can continue to increase a fusion monster's power by feeding it Soul Energy through Yuri's personal info in the Command Menu. If you keep powering up the altar in the Graveyard, you'll eventually upgrade your fusions to level 2, making them stronger and giving them new spells. There are plenty of souls to go around so use them however you want. You'll want to unlock all the classes first and then focus on powering up the fusions of your choice. When ready, head to Paris. ------------------------------------------------------------------------------- Paris [epa] ------------------------------------------------------------------------------- Items: ___ Nibelung Prelude ___ Shell Bracelet Enemies: Clawed Soldier ___ Mr. Sommelier ___ Phoenix Tail Tetsu ___ Mr. Matador ___ Talisman of Luck Sting ___ Crocell ___ Pocket Watch Ekimmu ___ Thera Leaf ___ Attack Boost Castor ___ Hit Area Expand ___ Sp-Defend Down 1 Pollux ___ Stamp Card ___ Pure Leaf ___ Point Card ___ Amy ___ P-Defend Down 1 ___ Soul Benediction ___ Thera Leaf ___ Fuse ___ Haures ___ Sitri ___ Tent ___ Zepar ___ Strike Expand You'll get a couple of scenes when you enter Paris. (Gepetto sure is a wily old man.) Clawed Soldiers will burst through the skylight after a bit; send 'em packing. After seeing how good Karin is with a sword, Gepetto will give her the NIBELUNG PRELUDE, and she'll learn a sword technique. This is her special ability, and it's powered up and added onto by finding all of Wagner's scores. Afterwards, Yuri will automatically pick up MR. SOMMELIER and MR. MATADOR, two Stud Cards. (Note: You will only get two cards if you have a save file from the first Shadow Hearts on your memory card. Otherwise, you will only get Mr. Sommelier right now.) The CROCELL crest is by the save point. Enter the nearby door and open the chest for a THERA LEAF. Go outside and head south, admiring the view. If you go too far south, you'll get attacked. Instead, go down the stairs to the right and down the hatch. Follow the linear path up and out of the subway. You're now in Montmartre. Go all the way up the stairs north of you, as far as you can. There's a HIT AREA EXPAND up by the lamppost. Go back down the stairs a ways and enter the bar for a scene. Go back the way you came, and you'll be stopped by a man named Ernest. ----------------------------------------------------------------- Tetsu Class: Wind HP: c. 90 MP: --- EXP: 20 Cash: 100 Souls: 0 Drop: Coral Lariat This is just meant to get Blanca's paws wet. Physical attacks will get you through just fine. Try and finish him off before Blanca goes Berserk, but it's no matter if you sacrifice a turn to heal. He'll try to lower your P-Def, but he's no threat. ----------------------------------------------------------------- Ernest will give you the STAMP CARD. This marks the start of Blanca's major sidequest, the Wolf Bout, and gives him his special skill. See the sidequest section for more info. Go back to the subway station and take the train to the Champs-Élysées. Oh goody! Walk forward and Pierre and Gerard Magimel will catch you. Gerard gives you the POINT CARD. He's your item shop. That card allows you to try for discounts and mark-ups; the more times you shop, the more points you get, and the higher the discount/mark-up you can go for. Discounts and mark-ups are governed by a Spin Ring, a ring game. Choose which one you want, nail all the wedges, and you get it. Miss, and you must pay the original price. Upgrade everyone's weapons while you're here. Pierre is a tailor and makes dresses for Cornelia, Gepetto's puppet. Each dress has a class and powers Gepetto's special ability: magic spells he and Cornelia can do, one for each class. When you have more than one dress, you can change it in Gepetto's personal info in the Command Menu. Pierre will only make dresses for you if you have Stud Cards; you have at least one so go ahead and pick out some nice clothes. After all is said and done, go behind the stairs you came in on and look for a P-DEFEND DOWN 1. Go right down the street. Examine the light post by the kid with his mum by the car to find a THERA LEAF. Continue right. North of the little girl by the light post is a hotel. Inside, the HAURES crest can be found in a chest behind the check-in desk. Upstairs, enter the last door on the right to find Dr. Gautier and a TENT. Now backtrack to the station and talk to the foreman guarding the stairs leading down. If you'd like a map for the up-coming journey through the tunnels, here's a link: http://img.photobucket.com/albums/v460/sophialee/SHC/subway.jpg. It's drawn in relation to how the area looks while walking on the screen, not the navi-map. Follow the linear path to see that we're being followed once again. Our escape route is blocked ahead so follow the open path to see a three-way split. On the far right side of this area is a STRIKE EXPAND in a chest, and a SHELL BRACELET is to the far left, next to the hay in the wood corral. Take the middle path first. Head north, and you'll meet the Ring Soul for an ATTACK BOOST by the car that says Amu-328. Head left. South is a partially hidden chest with a SP-DEFEND DOWN 1 inside. Go north to the save point. Flip the switch you find here. Backtrack to where you found the Ring Soul and head all the way south until you're at a two-way junction. There's a PURE LEAF in the upper left-hand corner here. Head left (south on your map), and you're back at the three-way junction. Now head up the rightmost path. You'll come to a two-way split; take the upper path and snag the POCKET WATCH. Go back and take the other one now. There are two paths leading left farther down, take the first one you see. Go north, then left, then north to a chest with a PHOENIX TAIL. Head back and left yet again. Go north for a TALISMAN OF LUCK. From here, go south, right, south, right to the engine. Remember that switch we pulled? It moved this engine so we can continue north, but we have to go around. Go right, north, left, and then as far north as you can to find the AMY crest. Head down and go right. North is a ladder. Climb it and you'll be in the cathedral district. Among the boxes around the shop is a SOUL BENEDICTION. Enter the shop and talk to the junk dealer to get a FUSE. You can also stock up on items here. Go back down to the tunnels and backtrack all the way to the beginning of this tunnel madness, past the three-way junction and back to our blocked escape route. You'll be attacked on the way. Use the fuse on the engine to your right. Be sure to use your new save point and make sure you've equipped someone with your Pocket Watch. After giving Lenny the slip, Yuri and co. will run into Veronica. ----------------------------------------------------------------- Castor Class: Fire Pollux Class: Water HP: 275 MP: 100 HP: 275 MP: 100 EXP: 75 Cash: 550 EXP: 75 Cash: 550 Souls: 25 Drop: Tent Souls: 25 Drop: Lottery Ticket Sitri Zepar These guys are going to combo attack you, so it is vitally important to focus all your energy on killing one of them first. Hopefully you've unlocked more of Yuri's fusions, so you can pick one of the opposing classes and wail on your target. Your most recent crests should have given you the Heat Edge and Red Rave spells which will come in handy against Pollux. It is very possible to eliminate one of them with a single four-person combo if you've been building affinity and are good at the Judgment Ring. They can cause the Tight Ring ailment and have basic attacks and magic spells. The only real danger is the fact that they can combo. Once one of them is down, it's a pretty easy battle. ----------------------------------------------------------------- Veronica vanishes, and we can now go to Le Havre. ------------------------------------------------------------------------------- Le Havre [elh] ------------------------------------------------------------------------------- Items: ___ Seal of Force ___ Strike Expand Enemies: Grand Papillon ___ Pure Leaf ___ Star Brooch Thug ___ Thera Seed ___ Lottery Ticket Fat Thug ___ Attack Boost ___ Thera Leaf ___ Wool Coat ___ P-Attack Down 1 ___ Bathin ___ Mana Leaf ___ Hit Area Expand At the bottom of the stairs, you'll find a SEAL OF FORCE by the light post. Gerard is here; be sure to upgrade your armor and sell your excess stock and whatnot. Head south from here over the bridge. Up the stairs to Yuri's left is a PURE LEAF. Loop around the building here to find a chest with a THERA SEED. The Ring Soul is waiting by the tree south of this chest; he'll give you an ATTACK BOOST. Go back a screen and continue north. Talk to the men here to try to get a ride. Continue on past the save point to the next screen. At the end of this alley, you'll find a bum and a WOOL COAT. Now head over from the save point and a man will accost you. He's a Lottery Member and forces you to play his game for a ticket. The Lottery is just a ring game; a Judgment Ring will appear on the screen with different color wedges that correspond to different prizes, listed to the left. The needle will spin until you hit the X button. If it hits a color, you get that prize. Choose your wedge carefully; red wedges are generally considered the best prizes since you can only win one of each, so they're also the hardest to hit. If you fail to hit any color wedge, you get tissues which only have one use in the entire game during the Fort of Regrets sidequest much later on. Lottery Member #16 Ring: Normal Bathin *The special prize here is the BATHIN crest; try Hit Area Expand your best to win it now. If you miss, be sure to Daphne Fruit come back when you've got another ticket. Pure Leaf Tissues As you'll see, you can only play with Lottery Members when you have a ticket. There are plenty of them scattered around though. Be sure to get as many as you can and play all the lotteries you come across. Keep going down to the mayor's house. Pick up the HIT AREA EXPAND outside the storage room to the right of the entrance. Inside, you'll find a STRIKE EXPAND to the left and a STAR BROOCH in the back. Now talk to the mayor in the house. Examine the bear skin rug for a LOTTERY TICKET. Go upstairs and examine the mayor's portrait for a THERA LEAF. Talk to Cole on the right when ready. Leave and head out to the docks to get your assignment. Head south to the shop by the tree, look around, and leave. Head for the warehouses next. ----------------------------------------------------------------- Grand Papillon Class: Earth HP: 355 MP: 55 EXP: 50 Cash: 250 Souls: 0 Drop: P-Attack Down 1 Seal of Vitality This guy's got great physical strength, can drain your HP to heal his, and can lower your P-Atk. Other than that, there's not much to this fight. Wind magic and Air Edge are good, and combos will just leave him in pain. Make sure to watch your HP, but if you're so close to beating him that you can afford to let it drop, go for it. ----------------------------------------------------------------- Afterwards, he'll turn into a bat and fly away, leaving you with some snide remarks. He should seem extremely familiar to those who've played the first Shadow Hearts. After you meet with the mayor, go back to the shop. You'll get a scene. There's a MANA LEAF back behind Granny Lot's bar when it's over. Head back to the mayor's to do the right thing. No good deed goes unpunished; fight off the mayor's cronies and head back to the shop. Joachim will now join you to defend justice, and you get the option to view a tutorial on forming parties. Leave town and go to the Wine Cellar. ------------------------------------------------------------------------------- Wine Cellar [ewc] ------------------------------------------------------------------------------- Items: ___ Bhodi Bracelet ___ Sp-Attack Down 1 Enemies: Thug ___ Seal of Wisdom ___ Sallos Fat Thug ___ Mana Seed ___ Solomon's Key Centipede ___ Lottery Ticket ___ Mr. Chef Gregor (Samsa!) ___ Thera Seed Roach Queen ___ Silver Bracelet Veronica ___ Raum Mersault ___ Pure Seed Kelly Joachim must be in the party for this section. If you'd like a map for this area, feel free to go here: http://img.photobucket.com/albums/v460/sophialee/SHC/winecellar.jpg. You'll get attacked past the save point. Go all the way north, ignoring the paths to the right, until you can enter a room to the left. Climb the stairs up and over and enter the door. There's a BHODI BRACELET in a chest in this room. Back in the previous room, go up and over the stairs south of you to nab a SEAL OF WISDOM. Leave the room and go back a screen. Take either of the two paths going right; go north to the next screen when you get a chance. Head up and go through the door on the right. There's a chest with a MANA SEED over the stairs and under the metal platform on the other side of the room. Flip the switch by the door. Go up those stairs and hit the switch. Go through the newly-opened door for a LOTTERY TICKET in a chest. Backtrack to the main path. Go south, left, and enter the room on the left side of this area. Go to the left and down to find a switch under the metal grating; flip it. Go back to the entrance, nab the THERA SEED in the chest, go up the stairs and through the door for a SILVER BRACELET. Backtrack once again to the main path. Exit to the north. There's a save point in the next storeroom. Go up the stairs and flip the switch. Go back down and up the stairs on the other side of the room. Flip the switch underneath them. Go back to the other set of stairs and flip the switch on the other side of the room. Go up the stairs directly behind you and through the newly-accessible door. Flip the switch under the stairs to the south, go up, and flip the switch there. Climb the stairs on the north side of the room and flip that switch. Go up and over the stairs to the south and flip the switch under them. Go through the door to the east for the RAUM crest in a chest. Go back to the stairs on the north side of the previous room to find a chest with a PURE SEED in it. Backtrack to the room with the save point and head through the door to the north. Make sure you've got as many Bhodi Bracelets equipped as you have. Approach Veronica. ----------------------------------------------------------------- Veronica Class: Water HP: 220 MP: 90 EXP: 100 Cash: 250 Souls: 0 Drop: Sp-Attack Down 1 Joachim will be in his Grand Papillon form, meaning he's stronger than usual. Physical attacks are the way to go here since she'll try to lower your S-Atk. You can use Drain Touch to heal yourself and do damage at the same time, but don't be shy about using a Thera item if you really need it since Drain Touch doesn't seem to drain much. ----------------------------------------------------------------- Afterwards, Veronica stops playing around and summons a familiar. ----------------------------------------------------------------- Mersault Class: Wind HP: 666 MP: 170 EXP: 200 Cash: 1500 Souls: 55 Drop: Sallos If Joachim was hurt badly in the last fight, be sure to heal him. Also make sure you take out the two smaller enemies before tackling the big guy. He can paralyze you so make sure you've got Soul Benediction items handy and Bhodi Bracelets equipped. Other than that, do the usual: combo, use all the Earth magic you've got, and start using your support spells. If you've got the Fire fusion, you'll have access to Rage, which is great for Yuri and Joachim. You've got room to experiment as long as someone has the Cure magic handy. Watch the SP, especially if Karin's fighting. ----------------------------------------------------------------- You'll be back at the mayor's house. Go back to Granny Lot's and speak with her to get SOLOMON'S KEY. See the sidequest section for more detail on what it's for. Yuri and co. can now board the ship to England, but there's more to do in the Wine Cellar, so head back. Go north two screens and west to find that a man has set up shop here. His game, Lucky Chests, is a memory game. The first level isn't hard. Pay the 100 cash and try to win the prize, the MR. CHEF Stud Card. Now go back to where you fought Veronica to find a wolf. Give Blanca a Pocket Watch and speak to it. ----------------------------------------------------------------- Kelly Class: Fire HP: c. 200 MP: --- EXP: 66 Cash: 300 Souls: 0 Drop: Strike Expand Seal of Luck His special attack inflicts Fast Ring, but the Pocket Watch you [hopefully] equipped will save you. If not, use a Phoenix Tail or just put up with it. That's all that he's got up his furry sleeves, really. Water magic will deal good damage. The length of this fight depends on what spells you've got and your level. Make sure to heal Blanca's SP if you can't finish him quickly. ----------------------------------------------------------------- Blanca's Soul Comet is powered up if you win. Now go to Le Havre and catch your ship to Southampton by speaking to the guys near the save point. ------------------------------------------------------------------------------- Port of Southampton [eps] ------------------------------------------------------------------------------- Items: ___ Hit Area Expand Enemies: Great Gama ___ Mr. Detective ___ Strike Expand ___ Nibelung Scene 4 ___ Dried Straw ___ Leonardo's Bear ___ Lottery Ticket ___ Slow 1 ___ Seal of Aura ___ Locker Boy, we really are in England; check out that weather! Go straight to the inn, Hope & Anchor, across from the entrance to town. Inside, we'll meet a familiar face: Kato from the first Shadow Hearts. Afterwards, nab the chest by the stairs for a HIT AREA EXPAND. Go upstairs. In the first room on the right is a chest with MR. DETECTIVE. Kato's in the second room. Talk with him to recap his and Yuri's hardships and see how wasted Gepetto and Karin are. Yuri will talk with Jeanne next. Head outside and check the left statue next to the town entrance to find a STRIKE EXPAND. Head up to the other side of this area. Talk with the man at the bottom of the steps to receive the NIBELUNG SCENE 4. Go up those steps for a scene and a piece of DRIED STRAW. Yuri is not kidding when he says this will be a pain in the butt; this marks the beginning of a new sidequest, and there's more info on it in the sidequest section (Item Trading). There's a hidden chest with a LEONARDO'S BEAR to the right of the stairs before going down. Downstairs, keep going to the back of this area to find the Magimel brothers, an old woman, and a lamppost. Check the posters on the wall next to the post for a LOTTERY TICKET. The old woman is a Lottery Member. Lottery Member #15 Ring: Normal Slow 1 *Try to nab the SLOW 1 if you're one who likes Hit Area Expand customizing your Judgment Ring. Talismn. of Mercy Thera Seed Tissues Do some shopping, equip your new Leonardo's Bear on Joachim, then head left to find a wrestling arena. You'll meet Joachim's teacher, the Great Gama. ----------------------------------------------------------------- Great Gama Class: Light HP: 250 MP: 0 EXP: 100 Cash: 10 Souls: 0 Drop: Tissues If you did not equip a Leonardo's Bear, there is no way you will win this fight. His Grand Slam technique will knock you clear out of the ring, which is Instant Death. If you have Rage magic, now would be an excellent time to use it. You can use Dark magic if you like to rack up damage as well, but Rage works much better. Use Thera items or Cure to heal rather than Drain Touch since Gama packs a punch. ----------------------------------------------------------------- Joachim will learn a new wrestling technique, powering up his special skill. If you want to see the nuttier side of Shadow Hearts: Covenant, you will definitely want to keep in touch with the Great Gama. There's a SEAL OF AURA in a chest on the left side of the arena. Examine the LOCKER in the lower left-hand corner and Joachim will take it with him as his new weapon after admiring its beauty. This is the cool thing about Joachim: you never have to buy weapons for him. Just look for weird objects lying around, and he'll take care of it himself while Yuri makes fun of him. Just remember to equip it. (Note that one of the kids on the north side of the ring is named Tyson, the Dreamer!) Leave town and enter Rhondda Mine. ------------------------------------------------------------------------------- Rhondda Mine [erm] ------------------------------------------------------------------------------- Items: ___ Lottery Ticket ___ Pure Seed Enemies: Barghest ___ Mana Seed ___ Studded Belt Propolis ___ Thera Seed ___ Pure Seed Tammuz ___ Thera Seed ___ Murmur Lambton Worm ___ Whetstone ___ Seal of Strength Grimlock ___ Lottery Ticket ___ Attack Boost ___ Lantern ___ Seal of Speed ___ Fine Rapier If you want a map of the mines, here you go: http://img.photobucket.com/albums/v460/sophialee/SHC/rhonddamines.jpg. It might be a little cramped due to all the lifts. Go forward and left all the way to a LOTTERY TICKET in the corner. Go north, then southwest to a chest with a MANA SEED. Backtrack to where you came in and go up to the save point. Go north on the next screen to loop around and find a THERA SEED. Now go back and go west. Follow the path around to the next screen. Hidden in the corner ahead is a chest with a THERA SEED. Go east at the next junction and east again for a WHETSTONE. Go north and continue to go left to come to a lift. Examine the poster for a LOTTERY TICKET and go down. Straight south, the Ring Soul waits in the corner with an ATTACK BOOST. Ignore the north fork; it's too dark to continue. It's the same if you go too far left on the next screen. Instead, go south to a lift. There's a LANTERN in the little shack here. Go back up and go to the north junction that was too dark before. Yuri will light the lantern and you can see a shack ahead. Inside is a SEAL OF SPEED. Go back and go all the way to the left now that we can see. Go north, then south to a chest with a FINE RAPIER. Go back to where you originally turned north and head south. Keep going south to loop around to a dead end with a PURE SEED on the ground. Go back and head west. Go northeast when you get a chance, then east. At the end of this path is a lone man, a Lottery Member. Lottery Member #14 Ring: Invisible Third Key *Don't sweat that his Ring is invisible. You'll Hit Area Expand get a glimpse of the wedges and they're pretty Daphne Fruit large. Mana Seed Tissues Go back and go north and then west at the next junction. At this four-way intersection, left is a STUDDED BELT, north is Gerard, and south is a lift. Take it, go south, and check the alcove on your left for a PURE SEED. Get ready for a fight in the next area. ----------------------------------------------------------------- Grimlock Class: Dark HP: 780 MP: 215 EXP: 425 Cash: 1600 Souls: 65 Drop: Murmur This monster will cast Gale on itself, giving it more turns in battle, and its special attack causes Slow, giving you less. You should have Gale in your arsenal; use it to counter Slow. Being Dark class, of course, use all the Light magic you have or go the physical route using Rage, Holy Edge, and combos. Oddly enough, it knows Heaven (a Light-based attack) so watch out if it casts it on Yuri a lot unless you've fused him to a class other than Dark or he's not in your party. ----------------------------------------------------------------- Directly behind you is a chest with a SEAL OF STRENGTH. Exit the mines and head to Wales. ------------------------------------------------------------------------------- Wales [ewa] ------------------------------------------------------------------------------- Items: ___ Seal of Life Enemies: Clawed Commander ___ Hit Area Expand Lenny ___ Attack Boost ___ Bearclaw ___ Lottery Ticket ___ Forneus ___ Paralysis 1 Yuri will give you some backstory (with his own illustrations!) in the shadow of Nemeton Monastery. The chest to your right has a SEAL OF LIFE inside. Head down and to the right to find a chest with a HIT AREA EXPAND. Approach Roger's house, as strange as it ever was. On the right side, the Ring Soul awaits with another ATTACK BOOST. To the far left of the entrance is a chest with the BEARCLAW. Go inside. The table south of the entrance has a LOTTERY TICKET on it, and there's a chest to the northeast with the FORNEUS crest. Roger's nowhere to be found, and the vending machine in the back is busted so you can't go shopping. Equip all the Bhodi Bracelets you have and head outside. ----------------------------------------------------------------- Lenny Class: Earth HP: 570 MP: 0 EXP: 666 Cash: 300 Souls: 70 Drop: Paralysis 1 Get rid of the Clawed Commanders before tackling Lenny or else they'll try to pull off some combo attacks. Lenny's vulnerable to S-Def Down so if someone has that on their ring, have them physically attack, hope it takes effect, and then go in with your Wind magic. It's a good idea to have someone casting support magic and using healing items in the background since Lenny is no novice when it comes to fighting, and you don't want your party paralyzed in the middle of a crisis. ----------------------------------------------------------------- You'll meet a new face after the fight, Thomas. He's got some gruesome info on Sapientes Gladio for everyone. He also urges you to go to Florence to meet someone named Carla. ------------------------------------------------------------------------------- Florence [efl] ------------------------------------------------------------------------------- Items: ___ Strike Expand Enemies: Jerome ___ Thera Seed ___ Vepar ___ Lottery Ticket ___ Underground Film ___ Seal 1 ___ Bat's Gold ___ Nibelung Scene 7 ___ Pedometer You get a scene upon arriving wherein Yuri lusts after the newest pretty face to cross his path. Afterwards, search the statue on the left on the north side of the room to get a STRIKE EXPAND. Go south to enter town. To your left is a THERA SEED in a chest. To the right, examine the fountain to get the VEPAR crest. (Christoph has pointed out in an e-mail that if you did not get Mr. Matador in Paris, you will be able to get this Stud Card from a woman south of the fountain.) Farther to the right, along the north wall, is a LOTTERY TICKET by a lamppost. South of there is a man involved in the trading sidequest; he'll give you an UNDERGROUND FILM for your straw. There's also a Wolf Bout opponent nearby. ----------------------------------------------------------------- Jerome Class: Water HP: c. 250 MP: --- EXP: 110 Cash: 350 Souls: 0 Drop: Seal 1 If you're leveled high enough, this guy is an absolute pushover. He'll try to inflict Seal, but physical attacks are more than enough to bring him down. (What does that say about schooling, eh?) If you'd like to use magic before he Seals you, stick with Fire attacks. ----------------------------------------------------------------- Soul Comet will be powered up afterwards. South of here is a chest with BAT'S GOLD. Go across to the fountain again and talk to the man (the one who was none too happy about Lucia's reading) on the south side to get the NIBELUNG SCENE 7. Try to exit town to the southeast to be interrupted by Rooney, the head of the World Fitness Walking Society. Yuri experiences déjà vu as he's handed a PEDOMETER. Equip this on someone; it'll count your steps in monster- infested areas, and you'll get prizes depending on how far you've gone. Leave town for a scene. ------------------------------------------------------------------------------- Manmariana Island [emi] ------------------------------------------------------------------------------- Items: ___ Hit Area Expand ___ Gemini Tile Enemies: Fortune Stick ___ Virgo Tile ___ Cancer Tile Domovoi ___ Aquarius Tile ___ Sagittarius Tile Katherine ___ Taurus Tile ___ Pisces Tile Andre ___ Pure Seed ___ Scorpio Tile ___ Seal of the Soul ___ Fifth Key ___ Libra Tile ___ Thera Seed ___ Aries Tile ___ Feather Bracelet ___ Capricorn Tile ___ Beleth ___ Attack Boost ___ Purson ___ Lottery Ticket ___ Ocean Oil ___ Star Key ___ Misty Oil ___ Petrify 1 ___ Mana Seed ___ Leo Tile Head into the mansion for a scene and a fight. To your left is a HIT AREA EXPAND. Ignore the stairs for now and head north to the next room. Open the chest for three tiles: VIRGO, AQUARIUS, TAURUS. Head back and go up the stairs to your right. To the right of the door to the north is a PURE SEED. Check the third lamp on the left for a SEAL OF THE SOUL. Go right when you get the chance to grab the LIBRA, ARIES, and CAPRICORN tiles. The Ring Soul is hiding behind the table with an ATTACK BOOST. Before you leave, look south of the exit for a LOTTERY TICKET. Go north in the corridor to the next room to get the STAR KEY. Backtrack to the entrance hall and go up the stairs to the left now. On the table in this room are some fortune cookies. Eat some if you want, but beware that not all fortunes are good. They'll either drain or replenish your HP or MP. Exit north and go as for north as you can to the next room. The puzzle here could be complicated but is explained really well by Karin. All you have to do test everyone's blood type with Karin and Lucia. If the same person lights the lamp above the door with both of them, his blood type is AB. You can try it out or *SPOILER* take my word for it that Gepetto's blood is AB. Inside is PETRIFY 1 (the treasure that would have disappeared had you failed the puzzle) and the LEO, GEMINI, and CANCER tiles. Go back and head west when you get a chance. In this room are the SAGITTARIUS, PISCES, and SCORPIO tiles. Go back to the room where we first learned of the zodiac puzzle. Try another cookie on your way back; maybe your luck's changed! The door on the far left deals with an archer, children, and a wild beast so look for the Leo tile and place it in the far right slot since the lion is the only man eater in your lot, and where else would a beast hide but in the bushes? The middle tile is Sagittarius because he's an archer, and the children, Gemini, are behind him since the archer is supposed to protect them. Go through this door to get a FIFTH KEY. The left-hand side of the middle door deals with livestock. Wool is the least valuable, so put Aries the sheep on the bottom of the pyramid. Cheese is better. What makes cheese? Goats (even fish-tailed ones) so Capricorn is above Aries. Meat is best, so Taurus the bull is up top. For the right-hand side, follow the arrow. First is fish, so put Pisces in the bottom slot. Next it grew legs, which is a perfect fit for a crab, Cancer. Next it developed poison which sounds like a scorpion, so Scorpio is last. Enter and pick up the THERA SEED. You can proceed if you like. The rightmost door is probably the toughest. It's not hard to figure what tiles to use, just where to put them. Virgo should go on the upper of the two scales since it's her weight you're trying to match. Aquarius looks like he's pouring water into something so put him on the lower scale. The Libra tile simply goes in the leftover bottom slot. This door and the middle one both lead to the same area. There's a FEATHER BRACELET in the lower left corner. Heal, equip Pocket Watches, save, and go down the stairs. Lucia tries to pull a fast one and fails. Silly Lucia, cats never follow orders. ----------------------------------------------------------------- Andre Class: Fire HP: 830 MP: 260 EXP: 1200 Cash: 1900 Souls: 75 Drop: Beleth By far, the most obnoxious thing about this boss besides its look is its Cash Steal attack. Instead of inflicting damage, it just steals your hard-earned money. Andre will also try to inflict Fake Ring, which is the most annoying Judgment Ring ailment ever. Get those Phoenix Tails ready. He's susceptible to P-Def Down so inflict it if you can, then pile on the combos. Water magic is effective as well. He's only really tough if you let Fake Ring get the best of you. His Blaze attack is easily countered with a healing item/spell. ----------------------------------------------------------------- You'll automatically be taken back to Florence, and Carla gives you the PURSON crest. She'll then give you her story, and Lucia the ditz will join your party. You'll get a primer on her special skill using Tarot cards, and Carla will give her OCEAN OIL and MISTY OIL to mix for her other skill, Aromatherapy, which is actually quite useful. You won't know what the oils do until you mix them, so experiment. Leave town and go back to Manmariana Island to where you fought Andre. There's a chest with a MANA SEED to the far left. Now head to the world map and select the SG Italian Branch HQ. ------------------------------------------------------------------------------- SG Italian Branch HQ [esg] ------------------------------------------------------------------------------- Items: ___ Delay 1 ___ Seal of the Urn Enemies: Gremlin ___ Uvall ___ Strongoids Langsuir ___ Thera Root ___ Talsmn. of Mercy Clawed Commander ___ Lottery Ticket ___ Justice Janus ___ Hit Area Expand ___ Sp-Attack Down 2 Henri ___ Toggle Switch In the northeast corner of the first room inside is a chest with DELAY 1 behind a pillar. In the next room, there are books scattered all around. Up by the piano, you'll find the very useful UVALL crest in a chest and a black book for you to read. There's a red book on the table to the south. A blue book sits in the southeast corner. North of there is a yellow book on a shelf. Examine the clock in the northeast corner. The books scattered around all mention specific times that can be put into the clock in the corner. The only book you needed to read to proceed was the blue one, so if you want to go ahead, set the time to nine. You might get a kick out of checking out the others times too. In this corridor, go all the way to the right and examine the painting to gain access to a secret room. Flip the switch on the left control panel. The machine to the north is missing a part. Go back and head north through the new passage. Go south to grab a THERA ROOT. Go up past the ladder to find the password in the middle of the bookshelves. Go back to the entrance and go east to the other side of the room for a LOTTERY TICKET. Go back to the room with all the machinery and use the password on the console to the left. Now go south through the newly-opened passage. There's a switch in the northeast corner of this room and a HIT AREA EXPAND in a chest to the northwest. Open the chest downstairs for a TOGGLE SWITCH. To the left is a SEAL OF THE URN in a barrel. South, you'll find STRONGOIDS in a chest. Go back to the machinery room and use the switch on the machine to the north. Go to the clock and ride it to the third floor. On the south side of this room, the second vase on the left hides a TALSMN. OF MERCY. Heal and save in the next room. ----------------------------------------------------------------- Janus Class: Light HP: 880 MP: 69 EXP: 2000 Cash: 2300 Souls: 85 Drop: Justice Sp-Attack Down 2 Janus can lower your S-Atk so it's probably best to go with a physical approach. Rage magic and Dark Edge are good spells to cast. Watch out if Yuri or Lucia are in the party since it will cast Light-based magic, and they are susceptible to extra damage. Its normal combo is also quite powerful, which is why a dedicated healer is always an asset. The Uvall crest you picked up has the Arc Cure spell, so if you equipped it on someone, they'll do fine healing your party. ----------------------------------------------------------------- Afterwards, head to Florence. Yuri gives us more backstory concerning the Vatican's forbidden books that caused such a ruckus in the first game. Talk to Carla to replenish your party's health. Go back to the SG Italian HQ to where you fought Janus to find a wolf waiting in the rubble. Equip a Pocket Watch before speaking to it. ----------------------------------------------------------------- Henri Class: Earth HP: c. 300 MP: --- EXP: 166 Cash: 450 Souls: 0 Drop: Mana Extract Poor old Henri can inflict Reverse Ring, which isn't too bad. He also knows Thorn. Blanca's Wind class so that could be bad, but your level should be high enough that it won't cause a problem. Use Thera items to cure your ills. Soul Comet, being Wind-type magic, is really good for damage. ----------------------------------------------------------------- Soul Comet is powered up yet again. Now head to Wales. ------------------------------------------------------------------------------- Neam Ruins [enr] ------------------------------------------------------------------------------- Items: ___ Red Mailbox ___ Leonardo's Bear Enemies: Calamity Orb ___ Rope Ladder ___ Phenex Ofnir ___ Face Guard ___ Getitup! Otheon ___ Mana Seed ___ Berith Star Gazer ___ Talisman of Luck ___ Attack Boost Grail Gazer ___ Hit Area Expand ___ Mana Extract ___ Thera Seed ___ Instant Death 1 ___ Seal of Vitality ___ Ose ___ Lottery Ticket You should see a RED MAILBOX, an English classic, next to Roger's house. Examine it and Joachim will claim it. Inside, you'll find a chest with a ROPE LADDER up by the save point. The vending machine is now working; do some shopping while you can. Now go out and head north to the fissure. Use your ladder to climb down. Grab the FACE GUARD near the save point. Get ready for a puzzle on every level of these Godforsaken ruins. Step forward and ride the block. Follow the path and ride the next one. Ride the one to the north (according to your map) and get the MANA SEED. Ride that block back, step on it again, and go left this time to ride the block there. Ride the nearest block to go south. Ride the northern block here to a chest with a TALISMAN OF LUCK. Step on the red block to go to the next level. Push the triangle button to your right to manipulate the color of the blocks. You can only ride blocks here if their color corresponds to that of the "receiving" block, a dock if you will. Ride the gold one over. Ride the other gold one on this platform to a chest with a HIT AREA EXPAND. Push the button and ride your new blue block over. Ride the gold block across from you to nab a THERA SEED. Ride the other gold block back to the central platform. Ride the blue block across from you to a platform with two gold blocks. Ride the left one, push the button, ride it back, and ride the right blue block to the red panel. Cross the blue light bridge and push the button you see above you. Get the SEAL OF VITALITY in the chest as you go north. Cross the pink light bridge, push the button three times, and follow the path to a LOTTERY TICKET. Now go back to that pink button and press it two more times to get to the red panel. There's a save point here if you need it. Ride the block. Then ride the one next to it down, hit the yellow button, then ride it back up. Cross the yellow block and ride the blue one down. Go to the northwest corner of this area to find a yellow button. Press it and go south and east through the new opening. Ignore the blue block here for now. Go north to a chest with a LEONARDO'S BEAR. Now go back and ride that block up. Take the one directly north of you up to a chest with the PHENEX crest. Back down, go as far north as you can and press the yellow button. Go back south and look for a little path to the left hidden by the rock formation. Take this block down and flip the yellow switch (you've been down here before so it should look familiar). Take that block back up and hit the yellow button to the north again. Now go all the way south and cross the yellow block to get a chest with a GETITUP!. Push the yellow button to the north again and ride the leftmost block up to another blue block that will take you to the exit. You'll get a scene here. Continue on to yet another fun puzzle. Step on the green, then the blue twice to make the stairs climbable. There are two of these puzzles in the next room. (Ugh.) Ignore the first one you come to by stepping on it and hitting "None". Go the left and tackle this puzzle first. Step on the colors in the following order: blue, yellow, yellow, blue, blue, red, red. Up these steps is the BERITH crest. Now go solve the other puzzle by selecting these colors: green, green, yellow. As soon as you enter this area, head straight to the right to meet the Ring Soul in the corner for an ATTACK BOOST. The brothers have set up shop in the opposite corner next to a save point. (Why did they have to reset all the puzzles they'd already solved? What a big help they are.) If you like to play it safe, buy enough Leonardo's Bears for your entire party or make sure you have at least one and some Talisman items. Head north to a red panel. Yuri will automatically demonstrate what you need to do to progress in the next area. Step on the yellow blocks to get a glimpse of the path, then follow that path to make it appear permanently. Once you step on the path, you can't fall off the edge. However, I recommend deviating from the path and falling over at least once since it's pretty amusing. On the third path, head to Yuri's right to fill out a walkway that leads to a chest with a MANA EXTRACT and a shortcut if you fall. Head back and fill out the rest of that last path to a red panel. Heal and save and make sure you've got Leonardo's Bears equipped. ----------------------------------------------------------------- Grail Gazer Class: Water Star Gazer Class: Water HP: 1240 MP: 409 HP: 320 MP: 0 EXP: 2900 Cash: 2500 EXP: 200 Cash: 200 Souls: 90 Drop: Instant Death 1 Souls: 2 Drop: --- Ose The two Star Gazers' special attack inflicts Instant Death, and they will combo with the Grail Gazer so you want to take them out as soon as possible. Hit hard and fast; combos with Heat Edge or Fire Magic work well if you've been building that affinity. The Grail Gazer has circular magic so watch out when performing combos around it. Again, anything Fire based is good for offense. It is susceptible to both P-Atk and S-Atk Down, the latter of which might come in handy since it likes to use Hail Breeze a lot and can rack up nice damage against Fire class fighters. Your dedicated healer should have Arc Cure available; that spell is nice to have here since Hail Breeze can and will hit multiple party members. ----------------------------------------------------------------- Yuri will black out afterwards and find himself in the Graveyard. Looks like his soul is trying to give him ideas. Now it's off to Cannes to deliver the book and save Roger. ------------------------------------------------------------------------------- Cannes [eca] ------------------------------------------------------------------------------- Items: ___ Seal of Force ___ Lottery Ticket ___ Grass Oil ___ Treasure: Dawn ___ Waterway Key ___ Mr. Samurai ___ Marchosias ___ Limestone Block ___ Western Belt Head down the stairs. Check the second flower box above you for a SEAL OF FORCE. Go east. Before going down the next set of stairs, check the lamppost above Yuri for a LOTTERY TICKET. You'll find GRASS OIL in the fountain at the base of the stairs. To the left is Loud Croft, who'll challenge Yuri to find some treasure he's hidden. Your first clue is TREASURE: DAWN. Be sure to read it in your inventory and keep it in the back of your mind. Enter the bar next to him. At the back is Nelson, the man who'll get you to St. Marguerite. He lets you use his boat and gives you the WATERWAY KEY in exchange for keeping him out of it. The other man in the bar will give you the MR. SAMURAI Stud Card for buying him a drink for 500 cash. Talk to him again to learn that he's had enough. Back outside and farther to the left is a Lottery Member. Lottery Member #13 Ring: Small Marchosias *You'll definitely want the MARCHOSIAS crest; the Face Guard red wedge is at about 7:00 and isn't too hard to Hit Area Expand hit. Pure Seed Tissues There's also a kid walking along this stretch of walkway that will take your underground film and give you a LIMESTONE BLOCK. Pierre and Gerard are on the next screen. South of here is the dock. There's nothing interesting on the beach so head all the way down to a chest with a WESTERN BELT by Nelson's boat. Set sail to St. Marguerite. ------------------------------------------------------------------------------- St. Marguerite Island [esm] ------------------------------------------------------------------------------- Items: ___ Camio ___ Fountain Pen Enemies: Stray Wolf ___ Lottery Ticket ___ Adhesive Paladin ___ Face Guard ___ Bifrons Clawed Admiral ___ Slow 2 ___ Bent Wire Philippe ___ Ring of Keys ___ Handmade Key Oscar ___ Temperance ___ Nibelung Scene 2 Kheperer ___ Poison 2 ___ Daphne Fruit Gatorback ___ Wheel of Fortune ___ Seal of Strength Godhand ___ Strike Expand ___ Earthen Pipe ___ Sp-Defend Down 2 ___ Pure Root ___ Attack Boost ___ Lottery Ticket ___ Tent ___ Treasure: Love ___ Pure Extract I have a map for this area; I don't know how easy it is to read, but if you would like it, it's here: http://img.photobucket.com/albums/v460/sophialee/SHC/stmisland.jpg. Right off the bat, Yuri will get the key stolen by a wolf. You'll now be in control of Blanca. Through the hole, there's a save point and a saleswolf to the north if you need anything. Past him, you'll find the CAMIO crest on the ground. To the northeast is the thief. Beat him down! You'll automatically be taken back, so you can head inside. In the room with the card table, check the corner for a LOTTERY TICKET. Past here, the north gate is locked and the warehouse is useless now, so head right. Your exit is locked in the next room, and you need to talk to the cellmates to learn the code. At the end of the southernmost row of cells, you'll find a FACE GUARD in a chest. Talk to the guy closest to you to learn there's an 8 in the code. The next guy hints that the numbers are in descending order and are all 4 or higher. The cells in the next row up house a Lottery Member. Lottery Member #12 Ring: Fickle Slow 2 *The needle is fickle but it starts so slow that if Western Belt you hit the wedge on the first rotation, you won't Talsmn. of Mercy notice and can easily get the SLOW 2 if you want. Thera Seed Tissues The guy next door says all the numbers are even. Putting all your clues together, you will get the code 864. Input it and move on. You'll get a couple scenes down the stairs. What follows is a staple of the Shadow Hearts series. First off, Veronica is going to choose someone to play with. It's hard to tell who she's looking at when cycling through the options, but you can make an educated guess as to who it is, and guessing is half the fun. Pick someone and she'll take them away. Now, there's a prize for getting through her torture. If you get through without getting shocked, you'll get the best prize: a new weapon for the victim. Choose the first option every time to ensure you don't get shocked and survive Veronica's game. There are lesser prizes to win based on the second and third options as well. Really, getting a prize isn't that big of a deal. I say just play through this for the entertainment value since some of the things your party members can say to Veronica are downright hilarious. We're switched over to Blanca again to save the day. Head through the hole, equip a Silver Bracelet, and go to the northeast to encounter a Wolf Bout opponent. ----------------------------------------------------------------- Philippe Class: Dark HP: c. 360 MP: --- EXP: 240 Cash: 600 Souls: 0 Drop: Pure Extract Shell Bracelet Philippe's special attack causes Mental Break, so use your magic while you can before your MP is totally depleted (unless you equipped a Silver Bracelet). Attack however you want as long as you make sure to take a turn or two to heal your HP. Don't worry about replenishing MP since this fight shouldn't last long and physical attacks and Thera items will pull you through. ----------------------------------------------------------------- Blanca will learn Full Moon for winning. Back inside, you'll run into guards (red triangles on your map) that will attack if they see you. Honestly, it's not a big deal if they do. You get EXP if you fight, and it gets harder to avoid them later on; it's just so much easier to fight than flee. Run past the first one, *walk* over the branches to the north, and go south. Enter the door to the right while the two guards here are looking away (don't worry about that chest, we can get it later). Use the pillars to hide from the guard in this hall. In the office room, search around until you get the RING OF KEYS. Head back out and exit to the right. The guard here is extra alert so be careful when making your way north. More guards await down the stairs. Your destination is the northern door. To draw the guards out in the next room, walk right up behind the gate to get their attention. This will make them patrol around this little room so you can play hide-and-go-seek with them via the pillars. Go through the north door. Make sure you have a Shell Bracelet equipped before you step forward! ----------------------------------------------------------------- Oscar Class: Wind HP: 400 MP: 0 EXP: 600 Cash: 2000 Souls: 0 Drop: Temperance Poison 2 Oscar's deadliest attack is his ability to poison you. If he poisons you once and gets you again, he'll give you Deadly Poison. He also knows a spell called Remove, which will cancel out all support magic you cast, so don't bother. Since you're fighting alone, always heal first and attack second. His magic attacks are Wind class so Blanca can weather them. If you have either P-Atk or S-Atk Down on Blanca's ring, you can lower the amount of damage Oscar inflicts and start piling on your own. P-Atk Down is definitely the preferred of the two. --------------------- O============================================================================O |4 - Sidequests [SIDE4]| O============================================================================O Every character in your party has a sidequest devoted to them, so it's easy to pick and choose which ones you want to do and which characters you want to power up. If you want the full meal deal, it's worth it to do all of them. The sidequests here are grouped by character but some are dependant on others to complete so you'll have to jump around a bit. ------------------------------------------------------------------------------- Deeper into the Neam Ruins [snr] ------------------------------------------------------------------------------- Items: ___ Seal of Wisdom ___ Seventh Key Enemies: Aerolite ___ Thera Extract ___ Hieroglyphics Onlooker ___ Delay 4 ___ Daphne Fruit Talos ___ Strike Expand ___ Bat's Gold Orobas ___ Shanghai Heaven ___ Zodiac Bracelet ___ Pure Extract ___ Orobas ___ Seal of Speed ___ White Underpants ___ Eternal Key ___ Chimera Claw Go back to Roger's house and talk with him. He'll tell you about the weird goings-on he's seen in the Neam Ruins, and Anastasia will take the reigns. For your trip, she and Kurando must be in the party. The first four levels haven't changed, and items haven't regenerated. However, on the fourth (the level with the blue and yellow blocks), you'll find a red block that wasn't there before: after flipping the first switch to lower the yellow block, ride the blue block down and the camera will show it to you. This is the new area. What a mess. Ride the purple block, then the gold. Hit the switch, go back, and ride the new gold block. Ride the purple down. Go up past the other blocks here to the northwest corner according to your navi-map. The chest here has a SEAL OF WISDOM. Go east and ride the purple up to a chest with a THERA EXTRACT and another with DELAY 4. Back down, go to the southeast corner of this area, ride the purple up, and flip the switch. Go back north but turn right the first chance you get. Ride the purple up, the gold over, the purple over, the next purple down, and then the next. If you need a shortcut out for any reason, step on the purple block south of the chest with the Seal of Wisdom and use the red to go up. The chest here holds a STRIKE EXPAND. Go left and north into the corner to pick up the SHANGHAI HEAVEN. Feel free to peek at it in your inventory. Go east and south to flip a purple switch. Go back near the purple block to pass under it. You'll find two purple blocks here. Ride the lower one, flip the purple switch up here, flip the new green one, go back down, ride the upper block, hit the yellow switch, and go back to the two purple blocks. Ride the lower one, hit the green and purple switches, go back down, and head for the northeastern side of this level. The chest here has a PURE EXTRACT in and the one to the west has a SEAL OF SPEED. Ride the nearby purple block up and flip the green switch. Go back down and return to the two purple blocks near each other. Take the lower one, flip the purple and green switches, go back down, and then ride the upper block and follow the path to an ETERNAL KEY. (Note: this allows unlimited sweeps of the needle on a successful attack Judgment Ring and is your only one. To get the most out of it, turn on the Gamble Ring for the person using it, hit the wedge, sit back, and enjoy.) Take the lower block up again and flip the green and purple switches. Then return to the northeast corner on the lower level and ride the purple blocks up here to a SEVENTH KEY. Ride the northern purple block down and get the HIEROGLYPHICS in the chest. Hit the white switch, go back up, ride the right purple block over, the blue one over, and the purple ones over and down. Cross the green block and grab the DAPHNE FRUIT. Ride the purple south and get the BAT'S GOLD. Now get on the red panel to the home stretch! The chest behind you has a ZODIAC BRACELET. Save and equip your party members accordingly: if you have any Crucifixes, put them on! If not, put Lucia in the party and give her a Cosmic and Zodiac Bracelet. Approach the altar when ready. ----------------------------------------------------------------- Orobas Class: --- HP: 7500 MP: 860 EXP: 75,000 Cash: 30,000 Souls: 300 Drop: Crucifix The first thing he's going to do is cast Euthanasia, a Water class attack that inflicts just about every status abnormality there is. Hope someone survived it and use them to heal/revive the others. If you didn't have the means to protect against numerous ailments but Lucia is in the party, use her Aromatherapy skills with Misty and Night Oils. This will protect everyone against everything for three turns. You might also consider casting Aqua Resist to lessen Euthanasia's damage. This monster is susceptible to P-Def Down; however, he'll use Mirage to dodge most physical attacks so magic combos work well. He's going to use Hail Crest to lower your evasion rate. The last major attack of his is called Dying, which instantly brings one character down to 1 HP. Cast Arc Barrier and Arc Rage/Surge and chip away! For me, there were times during this fight when Kurando was the only one dealing damage (with everyone around level 50); you need to constantly watch your stats, so this might take a while. Have Anastasia take this monster's picture when you've got breathing room and she'll learn Euthanasia for herself. ----------------------------------------------------------------- He'll turn into the OROBAS crest after getting spared by sweet little Anastasia. You'll be back in Wales automatically. Go talk to Roger. In an absolutely heart-warming scene, Yuri will give the Shanghai Heaven back. Roger gives you the WHITE UNDERPANTS in return. Don't ask, don't tell. Leave and then come back from the world map. Roger will have started working on his teleporter again. Players of the first game know what this means: it's time to do a Spin Ring 10 to send Roger to the moon, nearly killing him! Roger is fixated with his teleporter; you won't get anything else out of him until you nail this damn ring. The plus side is that you get Yuri's best weapon, the CHIMERA CLAW, when you finally do. (Note: I can't really prove this, but I think the ring actually slows down for you if you miss it enough times. The strategy I use to nail it consists of counting the rotations. It always speeds up around rotations 6 and 8, but I noticed it going just a tad slower around that time after I'd missed it more times than I can count.) ------------------------------------------------------------------------------- Tiffauges Castle [stc] ------------------------------------------------------------------------------- Items: ___ Ronove Enemies: Duergar ___ Petrify 3 Peg O'Nell ___ The Devil Muscida ___ Daphne Fruit Henri ___ Crucifix Neo Amon ___ Seal of the Urn ___ Amon There's a man by the entrance to Carla's in Florence that has a hot tip he'll share with you. After this, Tiffauges Castle in France will appear on the map. Looks familiar. This place uses the same mirror set-up as the Mirror Castle in Yuri's soul, so you should know the basics of moving around. The chest in the second corridor holds the RONOVE crest. When you get to a four-way intersection, go north to the fireplace lounge. Get the PETRIFY 3 from the chest in the corner. Continue north and go through the mirror at the very end of this corridor. In the corner of the mirror hallway is THE DEVIL card. Go back and look in the mirror by the little girl. Go north and talk to the little girl (Alicia in Wonderland) at the end here. She's a Lottery Member. Lottery Member #4 Ring: Invisible Demon Ward *Like the last invisible ring you had, you'll get a Strongoids glimpse of the wedges. The red one is kinda small Pure Extract but it's not impossible to hit. It's at 8:00. Hit Area Expand Tissues Go to the opposite end of the hall and look in the mirror at the end. At the end of this path is a chest with DAPHNE FRUIT. The door here is locked so go back up and look in the first mirror you see to your left. Follow the corridor south until you get to a four-way intersection. In the lower left corner is a chest with a CRUCIFIX. Go south and nab the SEAL OF THE URN in the chest. At the split, go east and look in the first mirror you see. Follow it to a split and go south until you're in a room like where you first started. There's a wolf here. Equip a Pocket Watch and speak to it. ----------------------------------------------------------------- Henri Class: Earth HP: c. 1300 MP: --- EXP: 6500 Cash: 6000 Souls: 0 Drop: Valuable Gem Henri will still try to inflict Reverse Ring. He's stronger than last time though. Buff Blanca and use Surge combined with Soul Comet and other Wind spells to snap him out of it. ----------------------------------------------------------------- Soul Comet is powered up. Go back to the four-way split. Head ever northward, and (after leaving the fireplace lounge) go through the first mirror on the left. Go up to the save point and use it to heal. Keep going to a mirror. Fight your way through. Step on the familiar-looking symbol to meet Albert. ----------------------------------------------------------------- Neo Amon Class: --- HP: 6660 MP: 777 EXP: 54,000 Cash: 49,000 Souls: 290 Drop: Amon This is very similar to the fight with Amon. You need to rely on raw power boosted by Rage or Surge. However, you can try to inflict P-Def Down as well. He's got all of Amon's attacks along with some new ones like Red Crest, but it's nothing you can't handle. ----------------------------------------------------------------- You'll get Neo Amon's soul for winning and will, thankfully, be taken right back to the world map. ------------------------------------------------------------------------------- Chasing Lenny [scl] ------------------------------------------------------------------------------- Items: ___ Bike Jacket If you go to the beach at Cannes, you'll see children there. They'll start talking about a huge, bad-looking guy that washed up not too long ago. Remind you of anyone? Hey, it's Lenny! The kids say he went north. Wow, that's pretty vague. The northernmost place on your map is Petrograd. On the screen with the drunk and the entrance to the Gallery of the Dead, you'll find an old woman who wasn't there before. Talk to her to learn Lenny went to France. If you go to the Champs-Élysées, you'll see a guy with terrible posture in the middle of the sidewalk. Talk to him and he'll tell you Lenny's gone back to Cannes. On the landing of the steps of Cannes leading down to the walkway with the bar, you'll find a guy who knows Lenny but wants to test you on your arithmetic first. It doesn't matter if you pass his test or not because he'll give up on you after three tries (Yuri is my hero for what he says if that happens), but here's all the questions I've seen him ask for those who care: 3 x 4 x 3 = 36 1122 + 1122 = 2244 1002 - 40 = 962 33 + 44 = 77 26 - 4 + 8 = 30 17 + 8 = 25 2 + 9 + 2 + 3 = 16 6 x 6 + 6 = 42 33 / 11 = 3 23 x 3 = 69 84 / 4 = 21 12 + 33 = 45 29 + 29 = 58 12 x 4 = 48 12 + 5 + 8 = 25 89 + 16 = 105 3 x 13 = 39 91 - 86 = 5 4 + 4 + 4 + 5 = 17 24 - 8 + 8 = 24 He clues you in as to Lenny's whereabouts: St. Marguerite, where he got beaten. ("Where he got beat at"? Why couldn't they test these guys on grammar?!) Go to where you fought him in the prison, and he'll give Yuri a BIKE JACKET, his best armor. ------------------------------------------------------------------------------- The Dark Seraphim [sds] ------------------------------------------------------------------------------- Items: ___ Reborn Droplet Enemies: Dark Seraphim If you're going to do any one sidequest to boost your attack power, make it this one! Well, actually, you have to finish a couple other chores before attempting to unlock the strongest fusion monster. You must have gotten all of Yuri's grade 3 fusions and unlocked Kurando's final fusion as well. After that's taken care of, watch the Graveyard scene on the first level of the Asuka Stone Platform and go to the Graveyard. Check the Yuri Tree for a REBORN DROPLET. Before going any further, make sure you have plenty of Thera and Pure Extracts and that Yuri is wearing a Flare Brooch and anything to increase defense or attack power. (The extracts can be purchased at the Winter Palace.) Go through the northern door and then east twice. After a series of flashbacks, Yuri's father will show himself. Like in the last game, he wants to test his son's strength to see if he can handle his power. ----------------------------------------------------------------- Dark Seraphim Class: --- HP: c. 3000 MP: --- EXP: 99,999 Cash: 50,000 Souls: 350 Drop: Thor's Belt This monster only has two attacks: a normal combo and one called For Tomorrow, which damages you and heals it. Because Yuri is alone, buffing him is going to be difficult; you'll have to do some fusion-swapping to get it done if you want to go all-out. I'd stick with Shield and wouldn't bother with Rage or Surge since this monster's combo deals incredible damage, and you'll need to work to stay alive. You have to realize that you'll really only be able to attack every other turn, and you must use a Thera Extract after it damages you, no matter what. The plus side of this fight is that this monster is kind of slow. Yuri should get two turns in a row most of the time, meaning you can heal and then attack right afterwards. If you are fusion-swapping, use a Pure Extract as soon as you have a chance, though you should really only stick with a defensive demon since taking a turn to restore SP may not be a luxury you can afford. Do not be afraid to pull out a Third or Fifth Key. In fact, that may be the only way to win if you find yourself running low on supplies and HP. ----------------------------------------------------------------- For winning, you get the ultimate fusion monster: the Dark Seraphim, which is the old Seraphic Radiance with a new look. This monster will make mince meat out of anything in its way and can replace all of your Arc spells with his For Everyone... technique, and For Tomorrow... is Arc Cure with a vengeance! Its For the Child... move is an All spell that inflicts Bind and obliterates anything on the field. Thanks, Jinpachiro. ------------------------------------------------------------------------------- The Doll House [sdh] ------------------------------------------------------------------------------- Items: ___ Thera Extract Enemies: Torso ___ Petrify 4 Bailey ___ Silver Angel Baal ___ Crucifix ___ Lottery Ticket ___ Baal ___ Crimson Thread There's a new face along the Yokohama streets, a man in a purple suit, that will tell Gepetto about the mansion of a famous doll maker. On the world map, head to the Doll House and Gepetto will take over. Outside the house, check the right hand bushes for a THERA EXTRACT. Put Anastasia in your party if you are looking for Snap Shots; the Bailey enemies here give up the creepy Nightmare album. Head upstairs and open the chest here for a PETRIFY 4. Enter the northernmost room. Check behind the couch to the left for a SILVER ANGEL. Then read the diary on the desk. Pay attention to the dolls' names and their habits: Rebecca: always alone Illeana: tells nothing but lies Gina: loves to trick people Barbara: well-behaved Diane: quiet Tina: always with Emma Emma: always with Tina If you talk to the dolls sitting around, they'll want to hear their names. You'll get attacked if you guess incorrectly. The doll behind the chair is Rebecca since she's alone. She says the first letter of the code is "B". Exit and enter the other room up here. There's a chest south of the door with a CRUCIFIX. The doll directly east of here seems to care a lot about the other one in the room. She must be Barbara. She'll say the third letter is "I". Go north, the southernmost doll is Gina since she was trying to trick you into thinking she was Diane. The final letter is "T", she says. The other doll up here is Emma since she was separated from Tina. The fifth letter is "G". Go to the room downstairs. Go left to find a doll on a table. I don't trust her. She must be, and is, Illeana. The fourth letter is "D". Go north and check the fireplace for a LOTTERY TICKET. The doll to the right doesn't say much. She's Diane, and the second letter is "R". The last doll is at the center table and must be used to having someone to talk to. She's Tina and tells you the sixth letter is "E". Go to the west and input the code: BRIDGET. Equip Silver Bracelets/Crucifixes on your magic users and head down. ----------------------------------------------------------------- Baal Class: --- HP: 7200 MP: 860 EXP: 75,000 Cash: 50,000 Souls: 300 Drop: Flare Brooch This is a pretty routine fight for this stage of the game. It knows powerful magic like Meteor Storm and Gale Crest, so it is capable of inflicting Delay and Slow, and it will cast Gale on itself. Its combos hit for good damage, and your magic users will need to watch out for Mental Break. Buff your party and attack however you like since this monster has no class. ----------------------------------------------------------------- You'll get the BAAL crest and the CRIMSON THREAD, Gepetto's best weapon. If you haven't done so yet, make sure you've got all 9 Stud Cards. If you take your last one to Pierre, Yuri will step in and show off a design of his own, in crayon. Pierre will sew it for Gepetto, and he'll get his strongest Marionette attack: Advent, which is a straight reproduction (with some cutesy elements added) of Alice's strongest move from the last game. ------------------------------------------------------------------------------- The Wolf Bout [swb] ------------------------------------------------------------------------------- Items: ___ Thera Extract Enemies: Wolfman ___ Zagan ___ The Emperor ___ Seventh Key ___ Sp-Attack Down 4 ___ Beast Medal ___ Charm Pouch This sidequest will power up Blanca's special Manifestation skill and ultimately net you his strongest weapon. It is triggered automatically your first time through Paris. The idea is to fight every wolf you come across to get stamps. See Ernest in Montmartre every third stamp you get, and he'll give you prizes. There are 16 fights in all, and all of the strategies for each (except the final fight) are in the walkthrough. Below are their locations if you missed any. Tetsu: Montmartre, occurs automatically Kelly: Wine Cellar, shows up after you fight Veronica Jerome: Florence, on the north side of town Henri: SG Italian Branch HQ, shows up after you defeat Janus Philippe: St. Marguerite Island, occurs automatically R-3: Petrograd, in an alley Necros: Petrograd (Gallery of the Dead), see walkthrough Martega, Mash, Maya: Domremy, talk to Nagy and they'll be in the woods Carven: Battleship Mikasa, middle deck Eleanor: Nihonbashi, eastern park Matsunaga: Inugami Village, Fountain of Sukune Lobo: Immortal Mountain, see walkthrough Henri: Tiffauges Castle, see walkthrough Lobo: Forest of Wind, second screen When you've met and beaten all of these wolves, return to Montmartre and you'll see ... Ernest? ----------------------------------------------------------------- Wolfman Class: Wind HP: c. 1800 MP: --- EXP: 70,000 Cash: 10,000 Souls: 0 Drop: Sp-Attack Down 4 Lottery Ticket You need to buff Blanca ASAP because he packs a literal punch, but don't bother with Barrier. He'll use Energy Charge a lot. You must make sure you Block before his next turn when this happens. Rocket Fist is a goofy hard-hitting attack that does good damage even with Shield in place. Always remember to heal first, attack second. You will most likely need to heal Blanca's SP in this fight as well. Don't charge into the fray or the Wolfman will end up catching you with your Shield down. Take your time, and you'll whittle away his HP in no time. ----------------------------------------------------------------- Soul Comet will turn into Red Comet, Blanca gets his BEAST MEDAL (his best weapon), and the fighting finally ends. Next, go to Domremy. Everyone says they've seen Jeanne's ghost. Go to the church and Blanca will get a scene with Jeanne. She'll give him his best armor, the CHARM POUCH. For a surprise, after you've beaten Ernest, return to Tiffauges Castle to where you encountered Henri. After finally seeing him in his human form, take his advice and return to Montmartre. There's a kid there that wasn't there before. It's ... Tetsu? Listen to what he has to say. There's nothing else to do except expect to see the Insect Bout in future Shadow Hearts installments. Honestly, this little side trip is only here for those of you looking to get a full library and to see Ernest get his comeuppance. ------------------------------------------------------------------------------- The Fort of Regrets [sfr] ------------------------------------------------------------------------------- Items: ___ Engagement Ring ___ Ogress Mask ___ Broken Watch ___ Nautilus ___ Durandal ___ Microskirt If you return to St. Marguerite, you'll find the locksmith out and about. He'll tell you ghosts are haunting the storeroom, so go check it out. You'll uncover a secret passage and Karin will take over. The ghostly professor down here will explain how things work. The first guy is found up and to the right. It's Darcy! (Remember him, Shadow Hearts players?) Seems he's got the same problem he did last time: no paper when he needs it most. If you have tissues (and you should), hand them over. If not, go lose a Lottery Member's game and come back. The next guy is to the right. He'll give you an ENGAGEMENT RING to give to Irene in Le Havre. She's the cranky old bat outside the Sea Gull. On the next level, go left, up, and turn right the first chance you get to find a Lottery Member. You have to play this game three times to get the spirit to go. Lottery Member #3 Ring: Haste Mind's Eye *The infamous Mind's Eye doubles attack power in Bat's Gold return for a Blind Ring. If you can't win it in Strike Expand three tries, don't worry. There's more out there. Thera Extract Tissues Go left and up to find a little girl plagued by an OGRESS MASK. Karin needs to unload it on someone. The other poor soul is to the right by the guillotine. He can't remember his name and only had a BROKEN WATCH to help figure it out. For unloading the mask, this was kind of tricky. No one in Japan would probably want it since they're not so rare over there. If you'd been chatting it up in the Paris cathedral district, you would have seen a Japanophile hanging around outside the shop who'd taken special interest in Yuri since he's half Japanese. He'll gladly take the mask off your hands. The other guy was wearing a sailor's suit and said he was a soldier. You could try checking the cemetery around Domremy, but the Foreigner's Cemetery next to the ocean seems a more likely place. The man due west knows who you mean when you show him the watch. The professor is the only one left now, but he can't remember a thing. He said he was researching something earlier. Go back to land (i.e. - the beach at Cannes), and you can spy his partner: the old man by the docks. Talk to him and then go back to the prison. He still can't remember anything. Leave the place entirely and then come back. He'll remember! If you've already done the Neam Ruins quest, you'll have the Hieroglyphics to give to him. If not, go complete it and then come back. Go back to Cannes' beach and examine the weird-looking object lying there. It's the NAUTILUS, Joachim's best weapon. Professor Stein is up on the sidewalk. Speak to him and then head back to the prison. The professor will finally move on, and Karin can continue to meet her grandma, who gives her her best weapon, DURANDAL. While we're getting equipment for Karin, why not go to Florence and talk to Rooney? If you have 10,000 steps on your pedometer, she'll give you the MICROSKIRT, Karin's best armor. ------------------------------------------------------------------------------- The Man Festival [smf] ------------------------------------------------------------------------------- Enemies: Murgh Korma Chingri Korma Egg Curry Murgh Masala Chingri Masala Poor Man's Curry Murgh Madras Chingri Madras Curry Sage Murgh Vindaloo Chingri Vindaloo Cutlet Curry Gosht Korma Fish Curry Great Question Gosht Masala Hashed Beef Man Gosht Madras Dry Curry Man Gosht Vindaloo Curry Prince This is it. The goofiest sidequest Shadow Hearts: Covenant has to offer. The first cutscene with Gama is enough to tell you that. Go to Nihonbashi in the Imperial Capital and confront the Great Gama. He will explain the Man Festival after Joachim challenges him. You'll now have to fight your way up the tower. Truth be told, the battles are all really boring because they're easy and you have to plow through so many, but I guess they're more for you to laugh at than anything. Whenever two party members or more are allowed, bring Anastasia if you want to snap as many monsters as possible, though you won't get any albums here. After levels 10 and 20, you'll see a symbol on the floor that lets you go back to the park. Once you pass level 26, you'll automatically jump to level 89. After level 92, go back down to prepare for some one-on-one battles: - give Kurando a Pocket Watch - give Gepetto a Shell/Cosmic Bracelet - give Lucia a Pocket Watch - make sure Karin is wearing Anne's Cross or a Pocket Watch - give Blanca a Will Power - give Anastasia a Leonardo's Bear - make sure you fuse Yuri into something with high S-Def and that you have a way to restore lots of HP to counter Blood Loss - give Joachim a Leonardo's Bear As long as you follow that set-up, the one-on-one fights should be much easier! When you finally reach the top, Joachim puts his manhood on the line to fight the champion of the Man Festival! ----------------------------------------------------------------- Great Question Class: Light HP: c. 2400 MP: --- EXP: 70,000 Cash: 10 Souls: 0 Drop: Seventh Key Count his turns because he's going to use a Seventh Key on the seventh turn. Joachim will be in his Grand Papillon form, but you still need to use Rage and Shield to pile on sufficient damage and to sustain it. He's going to use all of the wrestling moves he taught Joachim, so if you didn't equip a Leonardo's Bear, you'll get knocked into the Milky Way. Heal and buff above all else and make sure to guard on the sixth turn. If you find the battle getting tough, use a Third or Fifth Key. ----------------------------------------------------------------- In a memorable scene, Joachim will take the title of the Great Question, replacing his Grand Papillon form. ------------------------------------------------------------------------------- Item Trading [sit] ------------------------------------------------------------------------------- Items: ___ Nemesis Fan ___ Dating Outfit First off, I have to say that this was the hardest part of this walkthrough to map out. I never want to see a piece of dried straw as long as I live. In Southampton, there's a man standing on the castle battlements that's dropped a piece of straw. Yuri will try to return it, only to get the pleasure of keeping it himself in the spirit of trading that the man believes in. So begins a tangled web of item trading that can end a myriad of different ways but should end with a reunion with an old friend and Lucia's ultimate weapon. Throughout your travels, if you talk to certain people, they'll notice the tradable item you're carrying and will ask to trade with you. It's hard to tell who will give you what; sometimes they'll give you a tradable item in return, sometimes they'll give you a normal item and you're done. Therefore, you can imagine how difficult this sidequest can be without it mapped out. You could be halfway through the game before you realize you made a bad trade. Below are all the items (that I've found) and what you'll get for each. - Dried Straw gets you: - Underground Film from man in Florence - Underground Film gets you: - Limestone Block from kid in Cannes - Daruma Doll from man in Cannes - Limestone Block gets you: - Super Piroshki from artist next to the merchants in Petrograd - Daruma Doll gets you: - Holy Easter Egg from Edgar in Petrograd - Super Piroshki from man in Petrograd (east wing of Winter Palace) - Holy Easter Egg gets you: - Pure Root from man standing by Sarah in Goreme Valley - Super Piroshki gets you: - Burning Candle from hefty man in Goreme Valley - Talking Panda from man on the Champs-Élysées (Paris) - Fine Tea Set from man in Florence (by the guy with the straw) - Burning Candle gets you: - Getitup! from woman near wrestling ring in Nihonbashi (how appropriate) - Fine Tea Set gets you: - Strongoids from man in Brick Warehouse - Talking Panda from woman in Yokohama Streets - Talking Panda gets you: - Third Key from man in Nihonbashi (at the intersection) - Third Key from woman in Nihonbashi park - 10-day-old Rice from man in Inugami Village - 10-day-old Rice gets you: - Fifth Key from bum in Le Havre - Research Paper from man in upstairs room of hotel in Southampton - Research Paper gets you: - 100,000 cash from the man in Southampton who gave you your Dried Straw - NEMESIS FAN from Margarete in cathedral district of Paris Using this, you can choose your own way to finish this sidequest. However, if you want the easiest way to get the fan, follow the path outlined in the walkthrough since it'll tell you who to trade with and when. If you got the fan from Margarete (Moocher Yuri's babysitter from the first Shadow Hearts) and have finished the Fort of Regrets, you'll have given her reason to visit Roger. Go see the old man and he'll show Yuri something Margarete left behind, a skimpy DATING OUTFIT. They'll try to give it to Karin with no success. Or not... Equip it on her if you want to see how it looks. If you finished your item trading without the fan, it is not out of your reach. The item shop in the cathedral district will sell it to you for 500,000. (Thanks to Chris for pointing this out.) This will also trigger Margarete's visit to Roger (so you can get the Dating Outfit) even if you didn't see her. ------------------------------------------------------------------------------- The Black Forest [sbf] ------------------------------------------------------------------------------- Items: ___ Rose Bondage ___ Aurora Oil Enemies: Beatrice ___ Pure Extract ___ Bride's Dress Golden Beetle ___ The Chariot ___ Black underpants Penangglan ___ Slow 4 ___ Seventh Key Gaap ___ Paralysis 4 ___ The Seven Stars ___ Gaap Go back to Le Havre. If you've played the Lottery with members 2-16, Joachim's little brother Keith from the first Shadow Hearts will return to share the news that he's taken over presidency of the lottery society. Lottery Member #1 Ring: Fickle Rose Bondage *The ROSE BONDAGE is Joachim's best armor. Wait for Meteor Mask the fickle needle to slow down over the red wedge Strike Expand before you hit it. Pure Extract Tissues Head into the Sea Gull to see a drunk. He'll tell you about the Black Forest in Germany and will mark it on your map. Lucia won't stop begging until we go, so let's get to it. She'll take over once we get there. The white flower will tell you how things work: - talk to a red after a yellow, the red speaks the truth - talk to a blue after a red, the blue speaks the truth - talk to a yellow after a blue, the yellow speaks the truth - white flowers always speak the truth - black flowers will only try to get you to leave So they follow a pattern: Yellow -> Red -> Blue -> Yellow -> etc. If you follow the wrong advice, you'll get warped back to the save point and the first white flower. Open the nearby chest for a PURE EXTRACT. At the fork, talk to the red and then the blue. Go left, then up the middle path. Talk to the white flower and go right, open the chest for THE CHARIOT, go right, then left. Talk to the blue flower and then the yellow. Go left, middle, open the chest to the right for a SLOW 4, up the middle, and right. Talk to the white flower and go right, middle, right, left, left. Here, talk to the yellow, then the red. Go left until you see more flowers. Talk to the blue flower (not the black one!). Go right, left, and up the middle. Save here! If you want a surprise, follow the white flower's suggestion and go right. The correct path to take is actually the black flower's: to the left because we want to get out of the forest, yes? Equip Bhodi Bracelets/Crucifixes beforehand. ----------------------------------------------------------------- Gaap Class: --- HP: 7500 MP: 860 EXP: 75,000 Cash: 30,000 Souls: 300 Drop: Paralysis 4 It's susceptible to S-Def Down, can paralyze you, will cast Shield, and knows some powerful magic. Use Lucia's aroma oils to buff your party. If you're adventurous, you can use her Tarot Cards too. You'll definitely want Arc Gale since Gaap is fairly fast and will get lots of turns. Go for a Surge-powered approach, especially if you can inflict the parameter ailment. ----------------------------------------------------------------- You'll get the GAAP crest upon winning. We'll finally get that Adriatic Magnolia for Carla too. Lucia will get AURORA OIL back in Florence, which will lead to some amazing stat boosts in battle. Leave and return to Florence to speak to Carla. Go to Southampton to see the vain Mr. Lawrence on the castle battlements. If you still don't know who he is supposed to be after speaking with him, check your library or take a history course! He'll give Lucia a BRIDE'S DRESS. On a replay game, if you complete your monster library and talk to Lawrence at any time, he will, for some odd reason, give you the BLACK UNDERPANTS. Go back to the Black Forest. All the flowers will be gone, and all roads will point to the same place. Go to the third screen (the one with the three-way split) and check the far right for a SEVENTH KEY. Now go down the middle path to get the THE SEVEN STARS, Lucia's special accessory. (Thanks to Heretic for this info.) ------------------------------------------------------------------------------- The Dog Shrine [sdf] ------------------------------------------------------------------------------- Items: ___ Dog Shrine Map ___ Jin Stone Enemies: Lobo ___ Rin Stone ___ Zai Stone Otoroshi ___ Hei Stone ___ Seal of the Urn Waira ___ Tou Stone ___ Ultra Belt Dog Guardian ___ Sha Stone ___ Mana Extract Hotoke Garan ___ Kai Stone ___ Mumeiro Kouneki ___ Rei Stone ___ Seal 4 ___ Strongoids ___ Autumn Kimono ___ Talsmn. of Mercy ___ Gold Angel ___ Poison 4 ___ Prayer Robe First, enter the Forest of Wind outside Inugami Village. Before long, you'll spy a white wolf. Get out your Leonardo's Bear. ----------------------------------------------------------------- Lobo Class: Fire HP: c. 1300 MP: --- EXP: 7500 Cash: 7000 Souls: 0 Drop: Instant Death 4 Without a Leonardo's Bear, you cannot win. Cast Shield and Barrier and increase whichever attack stat you like. ----------------------------------------------------------------- Soul Comet gains more power. Now, return to Inugami village and speak to Saki. She'll have Kurando go on an errand to check the Dog Shrine. She'll give you the DOG SHRINE MAP and the RIN, HEI, TOU, SHA, and KAI STONES in order to get around. The Dog Shrine will now appear on the world map, and Kurando must be in the party for the duration of your stay. He'll explain how to get around at the first stone altar. It's a little confusing at first, but you get the hang of it after a while. Note the four gods of direction on the compass of the map. We're gonna go to the Red Phoenix room first. Put the "|" stone in the middle southern slot, the "+" in the middle, and the "-" in the middle left. Go north, north, west, west. Grab the REI STONE in the chest. At the altar, place the "-|" stone to the right and the "r" stone to the left. Go north, west, south. In here are STRONGOIDS, a TALSMN. OF MERCY, and POISON 4. Now return to the very first altar and take all your stones with you. Let's hit the Blue Dragon room next. Put "|" in the southern middle, "-|" in the middle, and "+" at the top. Now go north as far as you can until you see a chest with the JIN STONE. Here, put "T" in the southeastern slot, "L" in the southwestern, "r" in the northwestern, and "-" in the last slot. Go north, west, north, east, east. Nab the ZAI STONE and the SEAL OF THE URN. Backtrack to the save point and take all your stones with you. The White Tiger room is next. Put "|" in the southern middle, "-|" in the middle, "|-" in the northern middle, and "-" in the northeastern slot. Go north, north, north, east, east, and get the ULTRA BELT. Here, put "r" in the lower left and "T" in the lower right. Go north, east, east, and put the "+" stone in the altar here. South and west is the tiger room. Get the ZEN STONE and the MANA EXTRACT and backtrack, taking all your stones with you. Now we need to get to the Black Tortoise room. Put "|" in the southern middle slot and your new stone which looks like a shorter version of the one you just placed in the middle. Heal and save and go north twice. Kurando will get the MUMEIRO, his best weapon, and the psychic disturbance shows itself. ----------------------------------------------------------------- Hotoke Garan Class: Dark HP: 6980 MP: 888 EXP: 75,000 Cash: 50,000 Souls: 300 Drop: Oracle Earrings This guy is really nothing new. He's exactly the same the last time you fought him so don't bother with parameter ailments, watch out for Mind Assault, and don't waste MP casting offensive magic. Use Holy Edge, Arc Rage, and combos to finally put him down for good. ----------------------------------------------------------------- You'll automatically be on the world map afterwards. Go see Saki and then leave the village entirely and come back. Put a Bell Bracelet on Kurando before going to the Fountain of Sukune. ----------------------------------------------------------------- Kouneki Class: Fire HP: c. 2500 MP: --- EXP: 70,000 Cash: 10,000 Souls: 300 Drop: Seal 4 Nothing's really changed here either except Kurando has some new moves, and he's all by himself. This means that you should heal first above all else. Seal isn't really a big deal since Kurando's new fusion is raw physical power. If you put P-Atk Down on his ring, it'll take effect nearly every turn, meaning all you really have to watch out for is her magic. If she uses Energy Charge, it's probably best to guard even if you have inflicted P-Atk Down five times over. You know, just to be safe. ----------------------------------------------------------------- Kurando gets his last fusion for winning. After this, go see Saki in her house to get the best dialogue ever between her and Anastasia. She'll give her an AUTUMN KIMONO. Talk to her again after this to learn what kind of mother she really is. Ho ho! While we're in Japan, why not visit Kurando's master and Yoshiko? She'll have gotten a job recently, as a Lottery Girl. She'll only let you play if you've played with everyone up to this point. Lottery Member #2 Ring: Normal Thief Earrings *Oddly enough, her ring is nothing special. She's a Getitup! novice when it comes to the Lottery! Strike Expand Mana Extract Tissues While we're getting items for Anastasia, if you've found all five Silver Angels, take them to Edgar in Petrograd to get her best weapon, the GOLD ANGEL. If you go visit her family in the Winter Palace (her brother always cracks me up), her mother will present her best armor, the PRAYER ROBE. Gerard has also set up shop nearby and sells Third Keys and extract healing items. Stock up! ------------------------------------------------------------------------------- King Solomon's Key/Trials [sks] ------------------------------------------------------------------------------- Items: ___ Sabnock ___ Gold Band Enemies: Solomon ___ Blood Jewel ___ Seventh Key ___ Third Key ___ Silver Angel ___ Mr. Sax ___ Ultra Belt ___ Gold Necklace ___ Dragonfangs ___ Fifth Key ___ Dark Angel ___ Step Doubler ___ Electro Band ___ Mind's Eye ___ Puppeteer's Cape ___ Warlock Earrings ___ Solomon ___ Shax After you receive Solomon's Key from Granny Lot in Le Havre, you can start to fill it in with all your crests by selecting it from the Command Menu. Placing the crests is like solving a riddle based on the description of the monster living in the crest and the drawings in the Key. Correctly placing all the crests in an area will power them up and add new spells. Filling in all the areas is important for the next portion of this sidequest. I don't have a list of all the crests' locations, but all of them are in the item checklists in the walkthrough (except those that are already equipped on characters that join your party), so scan them to see which ones you're missing, if any. Below are the solutions to each area of the Key. Pal. of Trans. Enchanting Sea 0 0: Astaroth 0: Vepar | 1: Orobas 0 - 1 1: Crocell 1 2: Gaap | | 2: Forneus | 3: Baal 2 - 3 - 4 3: Focalor 2 - 3 - 4 4: Asmodeus 4: Uvall | 5: Amon 5 Frst. Passion Forsaken Hill 0: Furfur 0: Camio 0 1: Gremory 3 - 4 1: Phenex | 2: Andras | 2: Purson 1 - 2 - 3 3: Zepar 0 - 1 - 2 3: Paimon | | | 4: Sitri | | 4: Marchosias 4 - 5 - 6 5: Sallos 5 - 6 - 7 5: Raum 6: Vassago 6: Barbatos 7: Agares Flame Desert Etrn. Boneyard 0 0: Aim 0 - 1 0: Glasyalabolas | 1: Beleth | 1: Bune 1 - 2 2: Bathin 2 - 3 2: Bifrons | | 3: Haures | 3: Samigina 3 - 4 4: Aim 4 - 5 4: Murmur 5: Furcas Wilder. of War 0: Dantalion 5: Eligos 0 - 1 - 2 - 3 - 4 - 5 1: Leraje 6: Balam | | | | 2: Halphas 7: Ose 6 - 7 - 8 - 9 3: Berith 8: Alloces 4: Ipos 9: Sabnok Bastn. Riches 6 0: Zagan 7: Decarabia | 1: Shax 8: Seere 4 - 5 2: Malphas 9: Cimeies | | 3: Haagenti 0 - 1 - 2 - 3 4: Valefor | | | 5: Belial 7 - 8 - 9 6: Andromalius Sprng. Wisdom E 0: Foras 9: Marax | 1: Gusion A: Amdusias B - C - D 2: Buer B: Stolas | | | 3: Orias C: Botis 0 - 1 - 2 - 3 4: Marbas D: Naberius | | | | 5: Ronove E: Vapula 4 - 5 - 6 - 7 6: Valak | | | 7: Andrealphus 8 - 9 - A 8: Vine Later, when you first enter Goreme Valley, you'll meet Sarah, an attendant of King Solomon himself. She scares the bejeezus out of Yuri and gets him to undergo King Solomon's Trials, which are basically pit fights. Some are as simple as beating the living daylights out of all the monsters thrown at you; some must be beaten under certain conditions. You'll get prizes for completing them. Below are descriptions and strategies for the various levels of the trials. The pit fights are the best place to get Snap Shots and fill out Anastasia's Album, so bring her along for most of them. The following fights are available when you first talk to Sarah. Beginner, Level 1 ----------------- Conditions: choose any 1 person and win 5 battles in a row Enemies: Gatorback, Kheperer, Paladin, Gremlin, Langsuir, Clawed Commander, Ofnir, Otheon, Barghest, Propolis, Tammuz, Stray Wolf Prize: Sabnock crest Strategy: This is as easy as it gets. Chose anyone you like and clean house. Wearing a Pocket Watch or a Mirror Bracelet wouldn't be a bad idea. Beginner, Level 2 ----------------- Conditions: with a party of up to 4, win using a 28+ hit combo at least once Enemy: Godhand Prize: Blood Jewel Strategy: You'll want to use magic and skills that hit a good number of times, like Karin's Geuschbenst skill or Evil Ray. It's not hard to do as long as you watch out how your spells hit (don't use Evil Ray twice in a row, for instance). Here was my set up: Gepetto used Evil Ray for 7 hits Karin used Geuschbenst for 12 hits Blanca used Soul Comet for 5 hits Anastasia finished with Air Shot for 15 hits, totaling 39 If you mess up, Godhand has enough HP for you to try again. After you get it, just finish him off as usual. Watch for petrifaction! Beginner, Level 3 ----------------- Conditions: with a party of up to 2, win 4 battles in a row with Reverse Ring in effect without missing a ring or curing abnormalities Enemies: Ducky Toy, Wooden Lion, Ekimmu, Clawed Soldier, Sting, Thug, Fat Thug, Gregor, Centipede, Roach Queen Prize: Third Key Strategy: Before starting this trial, equip Coral Pendants on your two fighters. This way, you can take your time hitting your rings. Just remember that you cannot miss or cure any ailments or you automatically fail. Note that breaking a combo by failing the button pushing sequence also counts as "missing a ring". Beginner, Level 4 ----------------- Conditions: with a party of up to 3, win 6 battles in a row while poisoned without curing abnormalities or using items Enemies: Gatorback, Kheperer, Clawed Admiral, Skeeter, Death Snail, Zoism, Lambton Worm, Calamity Orb, Revenant, Statue, Domovoi, Fortune Stick, Katherine Prize: Mr. Sax Strategy: Definitely bring Arc Cure with you. Since you can't use items, you must use magic to heal, and since you've got to go six in a row with poison, you will need to heal. Make sure you've got enough MP to use it as well since you can't replenish it. The following fights are available after defeating the Night Queen. Monk, Level 1 ------------- Conditions: with a party of up to 4, win using an 18+ hit combo at least once but without using special skills Enemies: Pendulum, Victor Prize: Gold Necklace Strategy: Keep your cursor away from that second option in the Action Menu! If Yuri's in the party, don't fuse! Even if you fuse and just use normal attacks, you'll fail. Treat this fight like you did the first time you fought these guys. The Pendulum most likely won't survive an 18 hit combo at your level so get to work on Victor when it's dead. Here's how I pulled off the combo: Gepetto used Gale Spark for 10 hits Yuri knocked him down for 5 hits Blanca used Gale Spin for 2 hits Lucia finished with Air Shot for 15 hits, totaling 32 Monk, Level 2 ------------- Conditions: with a party of up to 2, win 3 battles in a row with Tight Ring in effect without missing a ring or curing abnormalities Enemies: Arachne, Castor, Pollux, Karin, Yuri Prize: Fifth Key Strategy: Wear those Coral Pendants again to slow the needle down so you make sure you don't miss a ring. You don't need to worry about status ailments as these guys are all pushovers. Monk, Level 3 ------------- Conditions: with a party of up to 3, win 5 battles in a row Enemies: Andre, Pendulum, Wormgaur, Quartzback, Jill, Jack, Agony, Peryton, Night Queen Prize: Step Doubler Strategy: Definitely bring Anastasia to this fight because she can snap Andre for the Cash Steal album, as well as the Pendulum if you keep missing it. The one bad thing about this trial is the Night Queen and her Instant Death attacks. Blanca's Comeback or Amon's Revival abilities help to get you back on your feet quickly unless you wore Leonardo's Bears. Monk, Level 4 ------------- Conditions: choose one person to fight 5 battles in a row with Blind Ring in effect and without curing abnormalities Enemies: Oscar, Gatorback, Kheperer, Paladin, Quartzback, Wormgaur, Ogoroja, Tweedledum, Tweedledee, Amon Prize: Mind's Eye Strategy: Pick your fighter and make their ring a Practice Ring! This will ensure you enough tries to get a hit in for the price of no strike areas. Or, if you prefer not to be cheap, make sure you fight with someone with whose ring you are familiar. If you're not comfortable using Anastasia, make sure you level her up and come back to this trial because she can snap Oscar for the Remove album. Plus, it's kind of amusing to see Amon get beaten by a little girl. The following fights are available after Roger revisits you in Japan. Believer, Level 1 ----------------- Conditions: with a party of up to 2, win 3 battles in a row with Reverse and Tight Ring in effect without missing a ring or curing abnormalities Enemies: Zamuza, Megafilaria, Echidna, Akagi Soldier, Gaki, Pera-pera, Noh Masks Prize: Warlock Earrings Strategy: Give your two fighters Coral Pendants and you should be fine. Believer, Level 2 ----------------- Conditions: with a party of up to 3, win 5 battles in a row while poisoned and with Fake Ring in effect without curing abnormalities Enemies: Megafilaria, Echidna, Hati, Gigafilaria, Spider Walker, Flying Drone, Akagi Soldier, Pera-pera, Noh Masks, Lt. Col. Terada Prize: Shax Strategy: This is the single most annoying trial ever. Practice Rings are a must because that fight with Terada is a pain. If you don't want to use that strategy, level up like crazy so your fighters can take more punishment. Bring along someone with Arc Cure to help with the poison and Anastasia if you missed the Hati photo. Believer, Level 3 ----------------- Conditions: choose any 1 person and win 4 battles in a row with Small Ring in effect and without curing abnormalities Enemies: Echidna, Hati, Zamuza, Mother Filaria, Noh Masks, Pera-pera, Gaki, Asmodeus Prize: Gold Band Strategy: Make sure you pick someone who can hold their own in a fight by themselves. Small Ring isn't so bad, especially since you can miss and still pass. If you have Delay on your ring, Asmodeus will probably never get a turn in. Just watch your SP. Believer, Level 4 ----------------- Conditions: with a party of up to 4, win 12 battles in a row Enemies: Gargoyle, Arachne, Castor, Pollux, Centipede, Gregor, Meursault, Grimlock, Andre, Janus, Star Gazer, Grail Gazer, Oscar, Mother Filaria, Armored Fighter, Mini Tanukis Prize: Seventh Key Strategy: Definitely bring Anastasia if you're looking for snaps. This trial was tailor-made for those looking to complete their library, and there are a number of albums to get, including Pillage Storm from the Mini Tanukis. The monsters are all pushovers at your level. The following fights are available before going to the Queen's Garden. Worshiper, Level 1 ------------------ Conditions: using Gepetto, Blanca, Lucia, and Anastasia, win 5 battles in a row without using Attack Enemies: Danters, Lemures, Emptiness, Koshoki, Steel Soldier, Flying Drone X, Mutant Snail, Armored Fighter Prize: Silver Angel Strategy: This is not meant to be hard. It's really more a test of your memory to see if you remember you're not supposed to physically attack. That Armored Fighter might make a worthy opponent to your P-Def-lacking mages, though as long as someone has Arc Cure, you're good. And keep those Mana items at the ready. Worshiper, Level 2 ------------------ Conditions: using Yuri, Karin, Joachim, and Kurando, win 5 battles in a row without using Crest or Combo Magic Enemies: Koshoki, Beetle Walker, Flying Drone X, Towd, Enku, Yomi Samurai, Mutant Snail, Yama Garan Prize: Ultra Belt Strategy: No problem. Everyone can use their special skills, and Yuri and Kurando can even use magic since it's not crest based, so if you need to buff up for Yama Garan, fusion-swap with Yuri. Worshiper, Level 3 ------------------ Conditions: with a party of up to 3, win 5 battles in a row with Fast Ring in effect without curing abnormalities or using items Enemies: Gaki, Noh Masks, Pera-pera, Beetle Walker, Flying Drone X, Steel Soldier, Enku, Yomi Samurai, Towd, Shoki Prize: Dragonfangs Strategy: Equip Coral Pendants on your fighters of choice and it will neutralize Fast Ring, bringing the needle to normal speed. Most of the enemies in this trial can inflict Judgment Ring abnormalities so if you don't want an Up Fast Ring, wear Pocket Watches. You might also want to wear Leonardo's Bears for Shoki. The following fights are available when the Asuka Stone Platform appears. Embodiment, Level 1 ------------------- Conditions: choose any 1 person and win six battles in a row Enemies: Titanium Soldier, Lava Lump, Samurai Ghoul, Raiden, Scorpilus, Hien, Great Gama Prize: Dark Angel Strategy: Make sure you pick someone who can hold their own in a fight