Shadow Hearts Covenant (PS2)

Created by sophialeigh, last updated Tue Aug 19 03:21:27 +0000 2008

A complete walkthrough for the second game in the popular Shadow Hearts series.

Introduction

After the end of the first Shadow Hearts, Yuri Hyuga and Alice Elliot were
on a train bound for Zurich. Unfortunately, due to Malice poisoning after
saving Yuri's soul, Alice would never leave the train alive. With tears in
his eyes, Yuri pledges not to squander the life for which she died. Months
later, World War I breaks out. A troop of German soldiers looking to take
the city of Domremy in France are decimated by a demon residing in the
local church, a demon that seems to be able to take human form, a demon
that seems to emanate sadness...

----

For those of you who've played the original Shadow Hearts, get ready for a
wonderful surprise. For those of you who haven't, you're still in for a
treat. Shadow Hearts: Covenant is a monster of an RPG and one of my
absolute favorites, so I decided to try my hand at writing a guide for it.
Playing the first game is partly recommended since Covenant references it,
but you shouldn't be left out plot-wise and you definitely don't need to
play the first one to appreciate this game's humor and awesome battle
system.

Controls

left analog stick/directional buttons: move character/navigate menus
triangle: open Command Menu, display specific information on items, skip
cutscenes (when paused)
circle: run (when using directional buttons to move), cancel
X: confirm, talk, examine
square: sort items in menus, change camera angle in battle
L1/R1: cycle through different menus/pages
L2/R2: scroll through pages in menus
R3: close current menu
start: pause, list all entries in library
select: toggle subtitles during cutscenes/navigation map out of battle

Walkthrough

Disk 1

Ah, Europe. Where the last game left us and where our new adventure begins.
The entire first disk will take us all over the European continent. We've
got a lot to look forward to after the amazing opening cutscene!

-------------------------------------------------------------------------------
Apoina Tower [ea1]
-------------------------------------------------------------------------------

Items: ___ Thera Leaf Enemies: Revenant
___ Talisman of Luck Statue
___ Mana Leaf Gargoyle
___ Hit Area Expand
___ Attack Boost
___ Pure Leaf
___ Evasion Down 1
___ Tent

After the lovely history lesson, head forward to get into your first fight.
There's a tutorial available on battle basics; I'd recommend watching it if
this is your first time playing. After the scene, note the blue glowing spot
on the floor; it's your save point. From there, head left up the nearby
staircase to find a chest with a THERA LEAF. Then head right and go up the
little spiral staircase here to grab a TALISMAN OF LUCK. Now go up the large
stairs to the southeast. Whenever you get into your second fight, you'll get
the option to see a tutorial on combos. This is important stuff; view it if
you need it.

Follow the path until you get a scene. Head left to find a chest with a MANA
LEAF. Go to the right to find a chest with a HIT AREA EXPAND. Continue to the
right to run into the Ring Soul. He'll give you an ATTACK BOOST. You can now
customize your Judgment Ring and have the option to see yet another tutorial.
You get an EVASION DOWN 1 whether you view the tutorial or not. (Don't listen
to Nicolai; using that Attack Boost on him is not wise since he won't be with
us for very long.) Continue up the stairs.

Before you activate the portal on the floor in this area, look to the right of
it to find a PURE LEAF. Now step on the portal and hit X to get transported.
You might want to use the save point to your right to heal up and save. You'll
find a conveniently-placed TENT in the right-hand corner here. Head north.

-----------------------------------------------------------------
Gargoyle Class: Dark
HP: 140 MP: 90
EXP: 50 Cash: 200
Souls: 0 Drop: Pure Seed

Nicolai could do this fight all by himself without any problems.
Since it's Dark class, his Blessed Light attack will be more than
enough to bring it down. Karin can attack and support with items
in case he runs out of MP or needs some curing. If you're not
quick, Karin will go Berserk since she has little SP. Watch
the turn priority meter and use a Pure Leaf on her before she goes
nuts. (Her picture appears red on the turn it happens.)
-----------------------------------------------------------------

Nicolai will get the item he needs, so now we can set out for Domremy. We
won't be able to go back to Apoina Tower for quite some time.


-------------------------------------------------------------------------------
Domremy [edo]
-------------------------------------------------------------------------------

Items: ___ Mana Leaf Enemies: Ducky Toy
___ Thera Lead Wooden Lion
___ Hit Area Expand
___ Strike Expand
___ Tent
___ Thera Seed
___ Pure Leaf

Take the northwest fork up to a chest with a MANA LEAF. Go northeast/north to
the next screen. To the northeast is a THERA LEAF on the ground. Take the
northwest branch all the way past the soldier to find a HIT AREA EXPAND. Go
back and head northeast to the little town of Domremy. The soldier here will
fully heal you if you speak to him. There are trip wires scattered throughout
the area but going through them is no big deal. One is above and to the right
of the soldier. A STRIKE EXPAND lies in the chest in that little yard. Head
north in the main area and you'll see another trip wire guarding an area to the
right (it's much easier to see on your navi-map). There's a TENT back there.

Going north, there's another trip wire to your immediate left on the next
screen. The chest beside the soldier here contains a THERA SEED. When the
main path goes northeast, look for a faint area on your map to the southeast.
Back here, there's a PURE LEAF in a chest. Continue on, past the save point,
to the church. What follows is a lengthy scene. Seems Nicolai is pissed about
what happened during the first Shadow Hearts, and he aims to finish what he
never started. After the flashback and crazy dream sequence, you'll be ready
to set out with a new party.


-------------------------------------------------------------------------------
Ardennes Forest [eaf]
-------------------------------------------------------------------------------

Items: ___ Focalor ___ Tent Enemies: Death Snail
___ Andras ___ Barbatos Skeeter
___ Furfur ___ Thera Leaf Zoism
___ Mana Leaf ___ Hit Area Expand Arachne
___ Battery ___ Soul Benediction
___ Pure Leaf ___ Hit Area Expand
___ Soul Benediction ___ Poison 1
___ Leather Cap ___ Vassago

Talk to Gepetto to get three crests: FOCALOR, ANDRAS, and FURFUR. Yuri can't
use crests, but Gepetto and Blanca can so equip them ASAP. Talk to Karin to
get going. You'll get into a fight soon afterwards. Now, there are two ways
to get to your final destination in this forest. For the sake of item hunting,
we'll go through both. If you'd rather forge your own path with a map of this
area, here's a link:
http://img.photobucket.com/albums/v460/sophialee/SHC/ardennesforest.jpg

Head left to the next screen. Take the northwest branch here for a MANA LEAF.
Now go northeast and head left. Follow the path along the cliff. Grab the
BATTERY in the chest on the way. There's a PURE LEAF in the chest on the next
screen. Keep going, going, going until you see a wooden fixture. Examine the
poster here for a SOUL BENEDICTION. Use your battery on the lift. It'll take
you down, but that's your final destination and we're not done yet. (If you'd
rather just go, head out into the open area for a scene and skip to the fight.)
On the lift again, hit the "Power Operation" button and take it to the top
level. There's a LEATHER CAP in the alcove and a TENT by the wooden fence. Go
down one level.

Backtrack about three or four screens until you're in the woods again. There
is a hidden path leading to the right just barely visible on your map. Angle
Yuri to your right as you run to find it. Go right over the bridge to find the
BARBATOS crest in a chest. From here, keep going south until you're over the
log bridge and back where you started. Go north and north again. At the next
fork, go northwest, then left for a THERA LEAF. Head right and then right at
the next fork to find yourself near a lake. When the path curves to the north,
you can find a hidden path leading to the right. A HIT AREA EXPAND is hidden
back here. Continue north. At the next fork, head left for a SOUL BENEDICTION
in a chest. On the next screen, you'll see a drawbridge. Examine the panel
and pull the right, middle, then left levers. Halfway across the bridge,
you'll find a HIT AREA EXPAND. Heal up and save before continuing on.

Yuri will collapse and find himself in the Graveyard of his soul. After a
scene, you'll get to pick a fusion, any fusion. You'll find the Fire, Wind,
and Light classes to the left and the Water, Earth, and Dark classes to the
right. There's nothing to do to the north. Pick whichever one suits your
fancy by having Yuri hold his hand up to its altar. Attempt to leave and the
cinematics will take over.

-----------------------------------------------------------------
Arachne Class: Earth
HP: 300 MP: 77
EXP: 70 Cash: 1000
Souls: 40 Drop: Poison 1
Vassago

There are plenty of different ways to go about this fight depending
on which fusion you chose for Yuri. (Be sure to fuse now that you
have that option!) If you chose one with higher magic stats, then
pile on the magic. If not, have Gepetto or Blanca cast Air Edge on
Yuri since all his fusions have higher physical strength compared to
his normal P-Atk. If you're not sure either way, experiment. Combo
if you like and break out all your Wind magic. You shouldn't have
any problems since you've got three characters to watch out for each
other. This monster can and will try to poison you; if it succeeds,
use a Soul Benediction to cure it. The only other threat is its
Crag attack. Nothing a Thera Leaf can't cure.
-----------------------------------------------------------------

Karin freaks out afterwards, then gets Harmonixer 101 from Gepetto. All that
Soul Energy that you've been collecting is the key to unlocking the rest of
Yuri's fusions. When you have enough, go to the Graveyard from a save point or
the world map and power up a fusion by charging its altar with your Soul
Energy. You can continue to increase a fusion monster's power by feeding it
Soul Energy through Yuri's personal info in the Command Menu. If you keep
powering up the altar in the Graveyard, you'll eventually upgrade your fusions
to level 2, making them stronger and giving them new spells. There are plenty
of souls to go around so use them however you want. You'll want to unlock all
the classes first and then focus on powering up the fusions of your choice.
When ready, head to Paris.


-------------------------------------------------------------------------------
Paris [epa]
-------------------------------------------------------------------------------

Items: ___ Nibelung Prelude ___ Shell Bracelet Enemies: Clawed Soldier
___ Mr. Sommelier ___ Phoenix Tail Tetsu
___ Mr. Matador ___ Talisman of Luck Sting
___ Crocell ___ Pocket Watch Ekimmu
___ Thera Leaf ___ Attack Boost Castor
___ Hit Area Expand ___ Sp-Defend Down 1 Pollux
___ Stamp Card ___ Pure Leaf
___ Point Card ___ Amy
___ P-Defend Down 1 ___ Soul Benediction
___ Thera Leaf ___ Fuse
___ Haures ___ Sitri
___ Tent ___ Zepar
___ Strike Expand

You'll get a couple of scenes when you enter Paris. (Gepetto sure is a wily
old man.) Clawed Soldiers will burst through the skylight after a bit; send
'em packing. After seeing how good Karin is with a sword, Gepetto will give
her the NIBELUNG PRELUDE, and she'll learn a sword technique. This is her
special ability, and it's powered up and added onto by finding all of Wagner's
scores. Afterwards, Yuri will automatically pick up MR. SOMMELIER and MR.
MATADOR, two Stud Cards. (Note: You will only get two cards if you have a save
file from the first Shadow Hearts on your memory card. Otherwise, you will
only get Mr. Sommelier right now.) The CROCELL crest is by the save point.
Enter the nearby door and open the chest for a THERA LEAF. Go outside and head
south, admiring the view. If you go too far south, you'll get attacked.
Instead, go down the stairs to the right and down the hatch. Follow the linear
path up and out of the subway.

You're now in Montmartre. Go all the way up the stairs north of you, as far as
you can. There's a HIT AREA EXPAND up by the lamppost. Go back down the
stairs a ways and enter the bar for a scene. Go back the way you came, and
you'll be stopped by a man named Ernest.

-----------------------------------------------------------------
Tetsu Class: Wind
HP: c. 90 MP: ---
EXP: 20 Cash: 100
Souls: 0 Drop: Coral Lariat

This is just meant to get Blanca's paws wet. Physical attacks will
get you through just fine. Try and finish him off before Blanca
goes Berserk, but it's no matter if you sacrifice a turn to heal.
He'll try to lower your P-Def, but he's no threat.
-----------------------------------------------------------------

Ernest will give you the STAMP CARD. This marks the start of Blanca's major
sidequest, the Wolf Bout, and gives him his special skill. See the sidequest
section for more info. Go back to the subway station and take the train to the
Champs-Élysées. Oh goody!

Walk forward and Pierre and Gerard Magimel will catch you. Gerard gives you
the POINT CARD. He's your item shop. That card allows you to try for
discounts and mark-ups; the more times you shop, the more points you get, and
the higher the discount/mark-up you can go for. Discounts and mark-ups are
governed by a Spin Ring, a ring game. Choose which one you want, nail all the
wedges, and you get it. Miss, and you must pay the original price. Upgrade
everyone's weapons while you're here. Pierre is a tailor and makes dresses for
Cornelia, Gepetto's puppet. Each dress has a class and powers Gepetto's
special ability: magic spells he and Cornelia can do, one for each class. When
you have more than one dress, you can change it in Gepetto's personal info in
the Command Menu. Pierre will only make dresses for you if you have Stud
Cards; you have at least one so go ahead and pick out some nice clothes.

After all is said and done, go behind the stairs you came in on and look for a
P-DEFEND DOWN 1. Go right down the street. Examine the light post by the kid
with his mum by the car to find a THERA LEAF. Continue right. North of the
little girl by the light post is a hotel. Inside, the HAURES crest can be
found in a chest behind the check-in desk. Upstairs, enter the last door on
the right to find Dr. Gautier and a TENT. Now backtrack to the station and
talk to the foreman guarding the stairs leading down. If you'd like a map for
the up-coming journey through the tunnels, here's a link:
http://img.photobucket.com/albums/v460/sophialee/SHC/subway.jpg. It's drawn in
relation to how the area looks while walking on the screen, not the navi-map.

Follow the linear path to see that we're being followed once again. Our escape
route is blocked ahead so follow the open path to see a three-way split. On
the far right side of this area is a STRIKE EXPAND in a chest, and a SHELL
BRACELET is to the far left, next to the hay in the wood corral. Take the
middle path first. Head north, and you'll meet the Ring Soul for an ATTACK
BOOST by the car that says Amu-328. Head left. South is a partially hidden
chest with a SP-DEFEND DOWN 1 inside. Go north to the save point. Flip the
switch you find here. Backtrack to where you found the Ring Soul and head all
the way south until you're at a two-way junction. There's a PURE LEAF in the
upper left-hand corner here. Head left (south on your map), and you're back at
the three-way junction.

Now head up the rightmost path. You'll come to a two-way split; take the upper
path and snag the POCKET WATCH. Go back and take the other one now. There are
two paths leading left farther down, take the first one you see. Go north,
then left, then north to a chest with a PHOENIX TAIL. Head back and left yet
again. Go north for a TALISMAN OF LUCK. From here, go south, right, south,
right to the engine. Remember that switch we pulled? It moved this engine so
we can continue north, but we have to go around. Go right, north, left, and
then as far north as you can to find the AMY crest. Head down and go right.
North is a ladder. Climb it and you'll be in the cathedral district.

Among the boxes around the shop is a SOUL BENEDICTION. Enter the shop and
talk to the junk dealer to get a FUSE. You can also stock up on items here.
Go back down to the tunnels and backtrack all the way to the beginning of this
tunnel madness, past the three-way junction and back to our blocked escape
route. You'll be attacked on the way. Use the fuse on the engine to your
right. Be sure to use your new save point and make sure you've equipped
someone with your Pocket Watch. After giving Lenny the slip, Yuri and co. will
run into Veronica.

-----------------------------------------------------------------
Castor Class: Fire Pollux Class: Water
HP: 275 MP: 100 HP: 275 MP: 100
EXP: 75 Cash: 550 EXP: 75 Cash: 550
Souls: 25 Drop: Tent Souls: 25 Drop: Lottery Ticket
Sitri Zepar

These guys are going to combo attack you, so it is vitally
important to focus all your energy on killing one of them first.
Hopefully you've unlocked more of Yuri's fusions, so you can pick
one of the opposing classes and wail on your target. Your most
recent crests should have given you the Heat Edge and Red Rave
spells which will come in handy against Pollux. It is very
possible to eliminate one of them with a single four-person combo
if you've been building affinity and are good at the Judgment
Ring. They can cause the Tight Ring ailment and have basic attacks
and magic spells. The only real danger is the fact that they
can combo. Once one of them is down, it's a pretty easy battle.
-----------------------------------------------------------------

Veronica vanishes, and we can now go to Le Havre.


-------------------------------------------------------------------------------
Le Havre [elh]
-------------------------------------------------------------------------------

Items: ___ Seal of Force ___ Strike Expand Enemies: Grand Papillon
___ Pure Leaf ___ Star Brooch Thug
___ Thera Seed ___ Lottery Ticket Fat Thug
___ Attack Boost ___ Thera Leaf
___ Wool Coat ___ P-Attack Down 1
___ Bathin ___ Mana Leaf
___ Hit Area Expand

At the bottom of the stairs, you'll find a SEAL OF FORCE by the light post.
Gerard is here; be sure to upgrade your armor and sell your excess stock and
whatnot. Head south from here over the bridge. Up the stairs to Yuri's left
is a PURE LEAF. Loop around the building here to find a chest with a THERA
SEED. The Ring Soul is waiting by the tree south of this chest; he'll give you
an ATTACK BOOST. Go back a screen and continue north. Talk to the men here to
try to get a ride. Continue on past the save point to the next screen. At the
end of this alley, you'll find a bum and a WOOL COAT. Now head over from the
save point and a man will accost you. He's a Lottery Member and forces you to
play his game for a ticket.

The Lottery is just a ring game; a Judgment Ring will appear on the screen with
different color wedges that correspond to different prizes, listed to the left.
The needle will spin until you hit the X button. If it hits a color, you get
that prize. Choose your wedge carefully; red wedges are generally considered
the best prizes since you can only win one of each, so they're also the hardest
to hit. If you fail to hit any color wedge, you get tissues which only have
one use in the entire game during the Fort of Regrets sidequest much later on.

Lottery Member #16
Ring: Normal
Bathin *The special prize here is the BATHIN crest; try
Hit Area Expand your best to win it now. If you miss, be sure to
Daphne Fruit come back when you've got another ticket.
Pure Leaf
Tissues

As you'll see, you can only play with Lottery Members when you have a ticket.
There are plenty of them scattered around though. Be sure to get as many as
you can and play all the lotteries you come across. Keep going down to the
mayor's house. Pick up the HIT AREA EXPAND outside the storage room to the
right of the entrance. Inside, you'll find a STRIKE EXPAND to the left and a
STAR BROOCH in the back. Now talk to the mayor in the house. Examine the bear
skin rug for a LOTTERY TICKET. Go upstairs and examine the mayor's portrait
for a THERA LEAF. Talk to Cole on the right when ready.

Leave and head out to the docks to get your assignment. Head south to the shop
by the tree, look around, and leave. Head for the warehouses next.

-----------------------------------------------------------------
Grand Papillon Class: Earth
HP: 355 MP: 55
EXP: 50 Cash: 250
Souls: 0 Drop: P-Attack Down 1
Seal of Vitality

This guy's got great physical strength, can drain your HP to heal
his, and can lower your P-Atk. Other than that, there's not much
to this fight. Wind magic and Air Edge are good, and combos will
just leave him in pain. Make sure to watch your HP, but if you're
so close to beating him that you can afford to let it drop, go for
it.
-----------------------------------------------------------------

Afterwards, he'll turn into a bat and fly away, leaving you with some snide
remarks. He should seem extremely familiar to those who've played the first
Shadow Hearts. After you meet with the mayor, go back to the shop. You'll get
a scene. There's a MANA LEAF back behind Granny Lot's bar when it's over.
Head back to the mayor's to do the right thing. No good deed goes unpunished;
fight off the mayor's cronies and head back to the shop. Joachim will now join
you to defend justice, and you get the option to view a tutorial on forming
parties. Leave town and go to the Wine Cellar.


-------------------------------------------------------------------------------
Wine Cellar [ewc]
-------------------------------------------------------------------------------

Items: ___ Bhodi Bracelet ___ Sp-Attack Down 1 Enemies: Thug
___ Seal of Wisdom ___ Sallos Fat Thug
___ Mana Seed ___ Solomon's Key Centipede
___ Lottery Ticket ___ Mr. Chef Gregor (Samsa!)
___ Thera Seed Roach Queen
___ Silver Bracelet Veronica
___ Raum Mersault
___ Pure Seed Kelly

Joachim must be in the party for this section. If you'd like a map for this
area, feel free to go here:
http://img.photobucket.com/albums/v460/sophialee/SHC/winecellar.jpg. You'll
get attacked past the save point. Go all the way north, ignoring the paths to
the right, until you can enter a room to the left. Climb the stairs up and
over and enter the door. There's a BHODI BRACELET in a chest in this room.
Back in the previous room, go up and over the stairs south of you to nab a SEAL
OF WISDOM. Leave the room and go back a screen. Take either of the two paths
going right; go north to the next screen when you get a chance.

Head up and go through the door on the right. There's a chest with a MANA SEED
over the stairs and under the metal platform on the other side of the room.
Flip the switch by the door. Go up those stairs and hit the switch. Go
through the newly-opened door for a LOTTERY TICKET in a chest. Backtrack to
the main path. Go south, left, and enter the room on the left side of this
area. Go to the left and down to find a switch under the metal grating; flip
it. Go back to the entrance, nab the THERA SEED in the chest, go up the stairs
and through the door for a SILVER BRACELET. Backtrack once again to the main
path. Exit to the north.

There's a save point in the next storeroom. Go up the stairs and flip the
switch. Go back down and up the stairs on the other side of the room. Flip
the switch underneath them. Go back to the other set of stairs and flip the
switch on the other side of the room. Go up the stairs directly behind you and
through the newly-accessible door. Flip the switch under the stairs to the
south, go up, and flip the switch there. Climb the stairs on the north side
of the room and flip that switch. Go up and over the stairs to the south and
flip the switch under them. Go through the door to the east for the RAUM crest
in a chest. Go back to the stairs on the north side of the previous room to
find a chest with a PURE SEED in it. Backtrack to the room with the save point
and head through the door to the north. Make sure you've got as many Bhodi
Bracelets equipped as you have. Approach Veronica.

-----------------------------------------------------------------
Veronica Class: Water
HP: 220 MP: 90
EXP: 100 Cash: 250
Souls: 0 Drop: Sp-Attack Down 1

Joachim will be in his Grand Papillon form, meaning he's stronger
than usual. Physical attacks are the way to go here since she'll
try to lower your S-Atk. You can use Drain Touch to heal yourself
and do damage at the same time, but don't be shy about using a
Thera item if you really need it since Drain Touch doesn't seem to
drain much.
-----------------------------------------------------------------

Afterwards, Veronica stops playing around and summons a familiar.

-----------------------------------------------------------------
Mersault Class: Wind
HP: 666 MP: 170
EXP: 200 Cash: 1500
Souls: 55 Drop: Sallos

If Joachim was hurt badly in the last fight, be sure to heal him.
Also make sure you take out the two smaller enemies before
tackling the big guy. He can paralyze you so make sure you've got
Soul Benediction items handy and Bhodi Bracelets equipped. Other
than that, do the usual: combo, use all the Earth magic you've
got, and start using your support spells. If you've got the Fire
fusion, you'll have access to Rage, which is great for Yuri and
Joachim. You've got room to experiment as long as someone has the
Cure magic handy. Watch the SP, especially if Karin's fighting.
-----------------------------------------------------------------

You'll be back at the mayor's house. Go back to Granny Lot's and speak with
her to get SOLOMON'S KEY. See the sidequest section for more detail on what
it's for. Yuri and co. can now board the ship to England, but there's more to
do in the Wine Cellar, so head back.

Go north two screens and west to find that a man has set up shop here. His
game, Lucky Chests, is a memory game. The first level isn't hard. Pay the 100
cash and try to win the prize, the MR. CHEF Stud Card. Now go back to where
you fought Veronica to find a wolf. Give Blanca a Pocket Watch and speak to
it.

-----------------------------------------------------------------
Kelly Class: Fire
HP: c. 200 MP: ---
EXP: 66 Cash: 300
Souls: 0 Drop: Strike Expand
Seal of Luck

His special attack inflicts Fast Ring, but the Pocket Watch you
[hopefully] equipped will save you. If not, use a Phoenix Tail
or just put up with it. That's all that he's got up his furry
sleeves, really. Water magic will deal good damage. The length
of this fight depends on what spells you've got and your level.
Make sure to heal Blanca's SP if you can't finish him quickly.
-----------------------------------------------------------------

Blanca's Soul Comet is powered up if you win. Now go to Le Havre and catch
your ship to Southampton by speaking to the guys near the save point.


-------------------------------------------------------------------------------
Port of Southampton [eps]
-------------------------------------------------------------------------------

Items: ___ Hit Area Expand Enemies: Great Gama
___ Mr. Detective
___ Strike Expand
___ Nibelung Scene 4
___ Dried Straw
___ Leonardo's Bear
___ Lottery Ticket
___ Slow 1
___ Seal of Aura
___ Locker

Boy, we really are in England; check out that weather! Go straight to the inn,
Hope & Anchor, across from the entrance to town. Inside, we'll meet a familiar
face: Kato from the first Shadow Hearts. Afterwards, nab the chest by the
stairs for a HIT AREA EXPAND. Go upstairs. In the first room on the right is
a chest with MR. DETECTIVE. Kato's in the second room. Talk with him to recap
his and Yuri's hardships and see how wasted Gepetto and Karin are. Yuri will
talk with Jeanne next.

Head outside and check the left statue next to the town entrance to find a
STRIKE EXPAND. Head up to the other side of this area. Talk with the man at
the bottom of the steps to receive the NIBELUNG SCENE 4. Go up those steps for
a scene and a piece of DRIED STRAW. Yuri is not kidding when he says this will
be a pain in the butt; this marks the beginning of a new sidequest, and there's
more info on it in the sidequest section (Item Trading). There's a hidden
chest with a LEONARDO'S BEAR to the right of the stairs before going down.
Downstairs, keep going to the back of this area to find the Magimel brothers,
an old woman, and a lamppost. Check the posters on the wall next to the post
for a LOTTERY TICKET. The old woman is a Lottery Member.

Lottery Member #15
Ring: Normal
Slow 1 *Try to nab the SLOW 1 if you're one who likes
Hit Area Expand customizing your Judgment Ring.
Talismn. of Mercy
Thera Seed
Tissues

Do some shopping, equip your new Leonardo's Bear on Joachim, then head left to
find a wrestling arena. You'll meet Joachim's teacher, the Great Gama.

-----------------------------------------------------------------
Great Gama Class: Light
HP: 250 MP: 0
EXP: 100 Cash: 10
Souls: 0 Drop: Tissues

If you did not equip a Leonardo's Bear, there is no way you will
win this fight. His Grand Slam technique will knock you clear
out of the ring, which is Instant Death. If you have Rage magic,
now would be an excellent time to use it. You can use Dark magic
if you like to rack up damage as well, but Rage works much better.
Use Thera items or Cure to heal rather than Drain Touch since
Gama packs a punch.
-----------------------------------------------------------------

Joachim will learn a new wrestling technique, powering up his special skill.
If you want to see the nuttier side of Shadow Hearts: Covenant, you will
definitely want to keep in touch with the Great Gama. There's a SEAL OF AURA
in a chest on the left side of the arena. Examine the LOCKER in the lower
left-hand corner and Joachim will take it with him as his new weapon after
admiring its beauty. This is the cool thing about Joachim: you never have to
buy weapons for him. Just look for weird objects lying around, and he'll take
care of it himself while Yuri makes fun of him. Just remember to equip it.
(Note that one of the kids on the north side of the ring is named Tyson, the
Dreamer!) Leave town and enter Rhondda Mine.


-------------------------------------------------------------------------------
Rhondda Mine [erm]
-------------------------------------------------------------------------------

Items: ___ Lottery Ticket ___ Pure Seed Enemies: Barghest
___ Mana Seed ___ Studded Belt Propolis
___ Thera Seed ___ Pure Seed Tammuz
___ Thera Seed ___ Murmur Lambton Worm
___ Whetstone ___ Seal of Strength Grimlock
___ Lottery Ticket
___ Attack Boost
___ Lantern
___ Seal of Speed
___ Fine Rapier

If you want a map of the mines, here you go:
http://img.photobucket.com/albums/v460/sophialee/SHC/rhonddamines.jpg. It
might be a little cramped due to all the lifts. Go forward and left all the
way to a LOTTERY TICKET in the corner. Go north, then southwest to a chest
with a MANA SEED. Backtrack to where you came in and go up to the save point.
Go north on the next screen to loop around and find a THERA SEED. Now go back
and go west. Follow the path around to the next screen. Hidden in the corner
ahead is a chest with a THERA SEED. Go east at the next junction and east
again for a WHETSTONE. Go north and continue to go left to come to a lift.
Examine the poster for a LOTTERY TICKET and go down.

Straight south, the Ring Soul waits in the corner with an ATTACK BOOST. Ignore
the north fork; it's too dark to continue. It's the same if you go too far
left on the next screen. Instead, go south to a lift. There's a LANTERN in
the little shack here. Go back up and go to the north junction that was too
dark before. Yuri will light the lantern and you can see a shack ahead.
Inside is a SEAL OF SPEED. Go back and go all the way to the left now that we
can see. Go north, then south to a chest with a FINE RAPIER. Go back to where
you originally turned north and head south. Keep going south to loop around to
a dead end with a PURE SEED on the ground. Go back and head west. Go
northeast when you get a chance, then east. At the end of this path is a lone
man, a Lottery Member.

Lottery Member #14
Ring: Invisible
Third Key *Don't sweat that his Ring is invisible. You'll
Hit Area Expand get a glimpse of the wedges and they're pretty
Daphne Fruit large.
Mana Seed
Tissues

Go back and go north and then west at the next junction. At this four-way
intersection, left is a STUDDED BELT, north is Gerard, and south is a lift.
Take it, go south, and check the alcove on your left for a PURE SEED. Get
ready for a fight in the next area.

-----------------------------------------------------------------
Grimlock Class: Dark
HP: 780 MP: 215
EXP: 425 Cash: 1600
Souls: 65 Drop: Murmur

This monster will cast Gale on itself, giving it more turns in
battle, and its special attack causes Slow, giving you less. You
should have Gale in your arsenal; use it to counter Slow. Being
Dark class, of course, use all the Light magic you have or go the
physical route using Rage, Holy Edge, and combos. Oddly enough,
it knows Heaven (a Light-based attack) so watch out if it casts
it on Yuri a lot unless you've fused him to a class other than
Dark or he's not in your party.
-----------------------------------------------------------------

Directly behind you is a chest with a SEAL OF STRENGTH. Exit the mines and
head to Wales.


-------------------------------------------------------------------------------
Wales [ewa]
-------------------------------------------------------------------------------

Items: ___ Seal of Life Enemies: Clawed Commander
___ Hit Area Expand Lenny
___ Attack Boost
___ Bearclaw
___ Lottery Ticket
___ Forneus
___ Paralysis 1

Yuri will give you some backstory (with his own illustrations!) in the shadow
of Nemeton Monastery. The chest to your right has a SEAL OF LIFE inside.
Head down and to the right to find a chest with a HIT AREA EXPAND. Approach
Roger's house, as strange as it ever was. On the right side, the Ring Soul
awaits with another ATTACK BOOST. To the far left of the entrance is a chest
with the BEARCLAW. Go inside. The table south of the entrance has a LOTTERY
TICKET on it, and there's a chest to the northeast with the FORNEUS crest.
Roger's nowhere to be found, and the vending machine in the back is busted so
you can't go shopping. Equip all the Bhodi Bracelets you have and head
outside.

-----------------------------------------------------------------
Lenny Class: Earth
HP: 570 MP: 0
EXP: 666 Cash: 300
Souls: 70 Drop: Paralysis 1

Get rid of the Clawed Commanders before tackling Lenny or else
they'll try to pull off some combo attacks. Lenny's vulnerable
to S-Def Down so if someone has that on their ring, have them
physically attack, hope it takes effect, and then go in with your
Wind magic. It's a good idea to have someone casting support
magic and using healing items in the background since Lenny is no
novice when it comes to fighting, and you don't want your party
paralyzed in the middle of a crisis.
-----------------------------------------------------------------

You'll meet a new face after the fight, Thomas. He's got some gruesome info
on Sapientes Gladio for everyone. He also urges you to go to Florence to meet
someone named Carla.


-------------------------------------------------------------------------------
Florence [efl]
-------------------------------------------------------------------------------

Items: ___ Strike Expand Enemies: Jerome
___ Thera Seed
___ Vepar
___ Lottery Ticket
___ Underground Film
___ Seal 1
___ Bat's Gold
___ Nibelung Scene 7
___ Pedometer

You get a scene upon arriving wherein Yuri lusts after the newest pretty face
to cross his path. Afterwards, search the statue on the left on the north side
of the room to get a STRIKE EXPAND. Go south to enter town. To your left is a
THERA SEED in a chest. To the right, examine the fountain to get the VEPAR
crest. (Christoph has pointed out in an e-mail that if you did not get Mr.
Matador in Paris, you will be able to get this Stud Card from a woman south of
the fountain.) Farther to the right, along the north wall, is a LOTTERY TICKET
by a lamppost. South of there is a man involved in the trading sidequest;
he'll give you an UNDERGROUND FILM for your straw. There's also a Wolf Bout
opponent nearby.

-----------------------------------------------------------------
Jerome Class: Water
HP: c. 250 MP: ---
EXP: 110 Cash: 350
Souls: 0 Drop: Seal 1

If you're leveled high enough, this guy is an absolute pushover.
He'll try to inflict Seal, but physical attacks are more than
enough to bring him down. (What does that say about schooling,
eh?) If you'd like to use magic before he Seals you, stick with
Fire attacks.
-----------------------------------------------------------------

Soul Comet will be powered up afterwards. South of here is a chest with BAT'S
GOLD. Go across to the fountain again and talk to the man (the one who was
none too happy about Lucia's reading) on the south side to get the NIBELUNG
SCENE 7. Try to exit town to the southeast to be interrupted by Rooney, the
head of the World Fitness Walking Society. Yuri experiences déjà vu as he's
handed a PEDOMETER. Equip this on someone; it'll count your steps in monster-
infested areas, and you'll get prizes depending on how far you've gone. Leave
town for a scene.


-------------------------------------------------------------------------------
Manmariana Island [emi]
-------------------------------------------------------------------------------

Items: ___ Hit Area Expand ___ Gemini Tile Enemies: Fortune Stick
___ Virgo Tile ___ Cancer Tile Domovoi
___ Aquarius Tile ___ Sagittarius Tile Katherine
___ Taurus Tile ___ Pisces Tile Andre
___ Pure Seed ___ Scorpio Tile
___ Seal of the Soul ___ Fifth Key
___ Libra Tile ___ Thera Seed
___ Aries Tile ___ Feather Bracelet
___ Capricorn Tile ___ Beleth
___ Attack Boost ___ Purson
___ Lottery Ticket ___ Ocean Oil
___ Star Key ___ Misty Oil
___ Petrify 1 ___ Mana Seed
___ Leo Tile

Head into the mansion for a scene and a fight. To your left is a HIT AREA
EXPAND. Ignore the stairs for now and head north to the next room. Open the
chest for three tiles: VIRGO, AQUARIUS, TAURUS. Head back and go up the stairs
to your right. To the right of the door to the north is a PURE SEED. Check
the third lamp on the left for a SEAL OF THE SOUL. Go right when you get the
chance to grab the LIBRA, ARIES, and CAPRICORN tiles. The Ring Soul is hiding
behind the table with an ATTACK BOOST. Before you leave, look south of the
exit for a LOTTERY TICKET. Go north in the corridor to the next room to get
the STAR KEY. Backtrack to the entrance hall and go up the stairs to the left
now.

On the table in this room are some fortune cookies. Eat some if you want, but
beware that not all fortunes are good. They'll either drain or replenish your
HP or MP. Exit north and go as for north as you can to the next room. The
puzzle here could be complicated but is explained really well by Karin. All
you have to do test everyone's blood type with Karin and Lucia. If the same
person lights the lamp above the door with both of them, his blood type is AB.
You can try it out or *SPOILER* take my word for it that Gepetto's blood is AB.
Inside is PETRIFY 1 (the treasure that would have disappeared had you failed
the puzzle) and the LEO, GEMINI, and CANCER tiles. Go back and head west when
you get a chance. In this room are the SAGITTARIUS, PISCES, and SCORPIO tiles.
Go back to the room where we first learned of the zodiac puzzle. Try another
cookie on your way back; maybe your luck's changed!

The door on the far left deals with an archer, children, and a wild beast so
look for the Leo tile and place it in the far right slot since the lion is the
only man eater in your lot, and where else would a beast hide but in the
bushes? The middle tile is Sagittarius because he's an archer, and the
children, Gemini, are behind him since the archer is supposed to protect them.
Go through this door to get a FIFTH KEY.

The left-hand side of the middle door deals with livestock. Wool is the least
valuable, so put Aries the sheep on the bottom of the pyramid. Cheese is
better. What makes cheese? Goats (even fish-tailed ones) so Capricorn is
above Aries. Meat is best, so Taurus the bull is up top. For the right-hand
side, follow the arrow. First is fish, so put Pisces in the bottom slot. Next
it grew legs, which is a perfect fit for a crab, Cancer. Next it developed
poison which sounds like a scorpion, so Scorpio is last. Enter and pick up the
THERA SEED. You can proceed if you like.

The rightmost door is probably the toughest. It's not hard to figure what
tiles to use, just where to put them. Virgo should go on the upper of the two
scales since it's her weight you're trying to match. Aquarius looks like he's
pouring water into something so put him on the lower scale. The Libra tile
simply goes in the leftover bottom slot. This door and the middle one both
lead to the same area.

There's a FEATHER BRACELET in the lower left corner. Heal, equip Pocket
Watches, save, and go down the stairs. Lucia tries to pull a fast one and
fails. Silly Lucia, cats never follow orders.

-----------------------------------------------------------------
Andre Class: Fire
HP: 830 MP: 260
EXP: 1200 Cash: 1900
Souls: 75 Drop: Beleth

By far, the most obnoxious thing about this boss besides its look
is its Cash Steal attack. Instead of inflicting damage, it just
steals your hard-earned money. Andre will also try to inflict
Fake Ring, which is the most annoying Judgment Ring ailment ever.
Get those Phoenix Tails ready. He's susceptible to P-Def Down
so inflict it if you can, then pile on the combos. Water magic
is effective as well. He's only really tough if you let Fake Ring
get the best of you. His Blaze attack is easily countered with
a healing item/spell.
-----------------------------------------------------------------

You'll automatically be taken back to Florence, and Carla gives you the PURSON
crest. She'll then give you her story, and Lucia the ditz will join your
party. You'll get a primer on her special skill using Tarot cards, and Carla
will give her OCEAN OIL and MISTY OIL to mix for her other skill, Aromatherapy,
which is actually quite useful. You won't know what the oils do until you mix
them, so experiment. Leave town and go back to Manmariana Island to where you
fought Andre. There's a chest with a MANA SEED to the far left. Now head to
the world map and select the SG Italian Branch HQ.


-------------------------------------------------------------------------------
SG Italian Branch HQ [esg]
-------------------------------------------------------------------------------

Items: ___ Delay 1 ___ Seal of the Urn Enemies: Gremlin
___ Uvall ___ Strongoids Langsuir
___ Thera Root ___ Talsmn. of Mercy Clawed Commander
___ Lottery Ticket ___ Justice Janus
___ Hit Area Expand ___ Sp-Attack Down 2 Henri
___ Toggle Switch

In the northeast corner of the first room inside is a chest with DELAY 1 behind
a pillar. In the next room, there are books scattered all around. Up by the
piano, you'll find the very useful UVALL crest in a chest and a black book for
you to read. There's a red book on the table to the south. A blue book sits
in the southeast corner. North of there is a yellow book on a shelf. Examine
the clock in the northeast corner. The books scattered around all mention
specific times that can be put into the clock in the corner. The only book you
needed to read to proceed was the blue one, so if you want to go ahead, set the
time to nine. You might get a kick out of checking out the others times too.

In this corridor, go all the way to the right and examine the painting to gain
access to a secret room. Flip the switch on the left control panel. The
machine to the north is missing a part. Go back and head north through the
new passage. Go south to grab a THERA ROOT. Go up past the ladder to find the
password in the middle of the bookshelves. Go back to the entrance and go east
to the other side of the room for a LOTTERY TICKET. Go back to the room with
all the machinery and use the password on the console to the left. Now go
south through the newly-opened passage.

There's a switch in the northeast corner of this room and a HIT AREA EXPAND in
a chest to the northwest. Open the chest downstairs for a TOGGLE SWITCH. To
the left is a SEAL OF THE URN in a barrel. South, you'll find STRONGOIDS in a
chest. Go back to the machinery room and use the switch on the machine to the
north. Go to the clock and ride it to the third floor. On the south side of
this room, the second vase on the left hides a TALSMN. OF MERCY. Heal and save
in the next room.

-----------------------------------------------------------------
Janus Class: Light
HP: 880 MP: 69
EXP: 2000 Cash: 2300
Souls: 85 Drop: Justice
Sp-Attack Down 2

Janus can lower your S-Atk so it's probably best to go with a
physical approach. Rage magic and Dark Edge are good spells to
cast. Watch out if Yuri or Lucia are in the party since it will
cast Light-based magic, and they are susceptible to extra damage.
Its normal combo is also quite powerful, which is why a dedicated
healer is always an asset. The Uvall crest you picked up has the
Arc Cure spell, so if you equipped it on someone, they'll do fine
healing your party.
-----------------------------------------------------------------

Afterwards, head to Florence. Yuri gives us more backstory concerning the
Vatican's forbidden books that caused such a ruckus in the first game. Talk to
Carla to replenish your party's health. Go back to the SG Italian HQ to where
you fought Janus to find a wolf waiting in the rubble. Equip a Pocket Watch
before speaking to it.

-----------------------------------------------------------------
Henri Class: Earth
HP: c. 300 MP: ---
EXP: 166 Cash: 450
Souls: 0 Drop: Mana Extract

Poor old Henri can inflict Reverse Ring, which isn't too bad.
He also knows Thorn. Blanca's Wind class so that could be bad,
but your level should be high enough that it won't cause a
problem. Use Thera items to cure your ills. Soul Comet, being
Wind-type magic, is really good for damage.
-----------------------------------------------------------------

Soul Comet is powered up yet again. Now head to Wales.


-------------------------------------------------------------------------------
Neam Ruins [enr]
-------------------------------------------------------------------------------

Items: ___ Red Mailbox ___ Leonardo's Bear Enemies: Calamity Orb
___ Rope Ladder ___ Phenex Ofnir
___ Face Guard ___ Getitup! Otheon
___ Mana Seed ___ Berith Star Gazer
___ Talisman of Luck ___ Attack Boost Grail Gazer
___ Hit Area Expand ___ Mana Extract
___ Thera Seed ___ Instant Death 1
___ Seal of Vitality ___ Ose
___ Lottery Ticket

You should see a RED MAILBOX, an English classic, next to Roger's house.
Examine it and Joachim will claim it. Inside, you'll find a chest with a ROPE
LADDER up by the save point. The vending machine is now working; do some
shopping while you can. Now go out and head north to the fissure. Use your
ladder to climb down.

Grab the FACE GUARD near the save point. Get ready for a puzzle on every level
of these Godforsaken ruins. Step forward and ride the block. Follow the path
and ride the next one. Ride the one to the north (according to your map) and
get the MANA SEED. Ride that block back, step on it again, and go left this
time to ride the block there. Ride the nearest block to go south. Ride the
northern block here to a chest with a TALISMAN OF LUCK. Step on the red block
to go to the next level.

Push the triangle button to your right to manipulate the color of the blocks.
You can only ride blocks here if their color corresponds to that of the
"receiving" block, a dock if you will. Ride the gold one over. Ride the other
gold one on this platform to a chest with a HIT AREA EXPAND. Push the button
and ride your new blue block over. Ride the gold block across from you to nab
a THERA SEED. Ride the other gold block back to the central platform. Ride
the blue block across from you to a platform with two gold blocks. Ride the
left one, push the button, ride it back, and ride the right blue block to the
red panel.

Cross the blue light bridge and push the button you see above you. Get the
SEAL OF VITALITY in the chest as you go north. Cross the pink light bridge,
push the button three times, and follow the path to a LOTTERY TICKET. Now
go back to that pink button and press it two more times to get to the red
panel.

There's a save point here if you need it. Ride the block. Then ride the one
next to it down, hit the yellow button, then ride it back up. Cross the yellow
block and ride the blue one down. Go to the northwest corner of this area to
find a yellow button. Press it and go south and east through the new opening.
Ignore the blue block here for now. Go north to a chest with a LEONARDO'S
BEAR. Now go back and ride that block up. Take the one directly north of you
up to a chest with the PHENEX crest. Back down, go as far north as you can
and press the yellow button. Go back south and look for a little path to the
left hidden by the rock formation. Take this block down and flip the yellow
switch (you've been down here before so it should look familiar). Take that
block back up and hit the yellow button to the north again. Now go all the
way south and cross the yellow block to get a chest with a GETITUP!. Push the
yellow button to the north again and ride the leftmost block up to another blue
block that will take you to the exit.

You'll get a scene here. Continue on to yet another fun puzzle. Step on the
green, then the blue twice to make the stairs climbable. There are two of
these puzzles in the next room. (Ugh.) Ignore the first one you come to by
stepping on it and hitting "None". Go the left and tackle this puzzle first.
Step on the colors in the following order: blue, yellow, yellow, blue, blue,
red, red. Up these steps is the BERITH crest. Now go solve the other puzzle
by selecting these colors: green, green, yellow.

As soon as you enter this area, head straight to the right to meet the Ring
Soul in the corner for an ATTACK BOOST. The brothers have set up shop in the
opposite corner next to a save point. (Why did they have to reset all the
puzzles they'd already solved? What a big help they are.) If you like to play
it safe, buy enough Leonardo's Bears for your entire party or make sure you
have at least one and some Talisman items. Head north to a red panel.

Yuri will automatically demonstrate what you need to do to progress in the next
area. Step on the yellow blocks to get a glimpse of the path, then follow that
path to make it appear permanently. Once you step on the path, you can't fall
off the edge. However, I recommend deviating from the path and falling over at
least once since it's pretty amusing. On the third path, head to Yuri's right
to fill out a walkway that leads to a chest with a MANA EXTRACT and a shortcut
if you fall. Head back and fill out the rest of that last path to a red panel.
Heal and save and make sure you've got Leonardo's Bears equipped.

-----------------------------------------------------------------
Grail Gazer Class: Water Star Gazer Class: Water
HP: 1240 MP: 409 HP: 320 MP: 0
EXP: 2900 Cash: 2500 EXP: 200 Cash: 200
Souls: 90 Drop: Instant Death 1 Souls: 2 Drop: ---
Ose

The two Star Gazers' special attack inflicts Instant Death, and
they will combo with the Grail Gazer so you want to take them out
as soon as possible. Hit hard and fast; combos with Heat Edge or
Fire Magic work well if you've been building that affinity. The
Grail Gazer has circular magic so watch out when performing combos
around it. Again, anything Fire based is good for offense. It
is susceptible to both P-Atk and S-Atk Down, the latter of which
might come in handy since it likes to use Hail Breeze a lot and
can rack up nice damage against Fire class fighters. Your dedicated
healer should have Arc Cure available; that spell is nice to have
here since Hail Breeze can and will hit multiple party members.
-----------------------------------------------------------------

Yuri will black out afterwards and find himself in the Graveyard. Looks like
his soul is trying to give him ideas. Now it's off to Cannes to deliver the
book and save Roger.


-------------------------------------------------------------------------------
Cannes [eca]
-------------------------------------------------------------------------------

Items: ___ Seal of Force
___ Lottery Ticket
___ Grass Oil
___ Treasure: Dawn
___ Waterway Key
___ Mr. Samurai
___ Marchosias
___ Limestone Block
___ Western Belt

Head down the stairs. Check the second flower box above you for a SEAL OF
FORCE. Go east. Before going down the next set of stairs, check the lamppost
above Yuri for a LOTTERY TICKET. You'll find GRASS OIL in the fountain at the
base of the stairs. To the left is Loud Croft, who'll challenge Yuri to find
some treasure he's hidden. Your first clue is TREASURE: DAWN. Be sure to read
it in your inventory and keep it in the back of your mind. Enter the bar next
to him. At the back is Nelson, the man who'll get you to St. Marguerite. He
lets you use his boat and gives you the WATERWAY KEY in exchange for keeping
him out of it. The other man in the bar will give you the MR. SAMURAI Stud
Card for buying him a drink for 500 cash. Talk to him again to learn that he's
had enough. Back outside and farther to the left is a Lottery Member.

Lottery Member #13
Ring: Small
Marchosias *You'll definitely want the MARCHOSIAS crest; the
Face Guard red wedge is at about 7:00 and isn't too hard to
Hit Area Expand hit.
Pure Seed
Tissues

There's also a kid walking along this stretch of walkway that will take your
underground film and give you a LIMESTONE BLOCK.

Pierre and Gerard are on the next screen. South of here is the dock. There's
nothing interesting on the beach so head all the way down to a chest with a
WESTERN BELT by Nelson's boat. Set sail to St. Marguerite.


-------------------------------------------------------------------------------
St. Marguerite Island [esm]
-------------------------------------------------------------------------------

Items: ___ Camio ___ Fountain Pen Enemies: Stray Wolf
___ Lottery Ticket ___ Adhesive Paladin
___ Face Guard ___ Bifrons Clawed Admiral
___ Slow 2 ___ Bent Wire Philippe
___ Ring of Keys ___ Handmade Key Oscar
___ Temperance ___ Nibelung Scene 2 Kheperer
___ Poison 2 ___ Daphne Fruit Gatorback
___ Wheel of Fortune ___ Seal of Strength Godhand
___ Strike Expand ___ Earthen Pipe
___ Sp-Defend Down 2 ___ Pure Root
___ Attack Boost ___ Lottery Ticket
___ Tent ___ Treasure: Love
___ Pure Extract

I have a map for this area; I don't know how easy it is to read, but if you
would like it, it's here:
http://img.photobucket.com/albums/v460/sophialee/SHC/stmisland.jpg. Right off
the bat, Yuri will get the key stolen by a wolf. You'll now be in control of
Blanca. Through the hole, there's a save point and a saleswolf to the north if
you need anything. Past him, you'll find the CAMIO crest on the ground. To
the northeast is the thief. Beat him down! You'll automatically be taken
back, so you can head inside. In the room with the card table, check the
corner for a LOTTERY TICKET. Past here, the north gate is locked and the
warehouse is useless now, so head right. Your exit is locked in the next room,
and you need to talk to the cellmates to learn the code. At the end of the
southernmost row of cells, you'll find a FACE GUARD in a chest. Talk to the
guy closest to you to learn there's an 8 in the code. The next guy hints that
the numbers are in descending order and are all 4 or higher. The cells in the
next row up house a Lottery Member.

Lottery Member #12
Ring: Fickle
Slow 2 *The needle is fickle but it starts so slow that if
Western Belt you hit the wedge on the first rotation, you won't
Talsmn. of Mercy notice and can easily get the SLOW 2 if you want.
Thera Seed
Tissues

The guy next door says all the numbers are even. Putting all your clues
together, you will get the code 864. Input it and move on.

You'll get a couple scenes down the stairs. What follows is a staple of the
Shadow Hearts series. First off, Veronica is going to choose someone to play
with. It's hard to tell who she's looking at when cycling through the options,
but you can make an educated guess as to who it is, and guessing is half the
fun. Pick someone and she'll take them away. Now, there's a prize for getting
through her torture. If you get through without getting shocked, you'll get
the best prize: a new weapon for the victim. Choose the first option every
time to ensure you don't get shocked and survive Veronica's game. There are
lesser prizes to win based on the second and third options as well. Really,
getting a prize isn't that big of a deal. I say just play through this for the
entertainment value since some of the things your party members can say to
Veronica are downright hilarious.

We're switched over to Blanca again to save the day. Head through the hole,
equip a Silver Bracelet, and go to the northeast to encounter a Wolf Bout
opponent.

-----------------------------------------------------------------
Philippe Class: Dark
HP: c. 360 MP: ---
EXP: 240 Cash: 600
Souls: 0 Drop: Pure Extract
Shell Bracelet

Philippe's special attack causes Mental Break, so use your magic
while you can before your MP is totally depleted (unless you
equipped a Silver Bracelet). Attack however you want as long as
you make sure to take a turn or two to heal your HP. Don't worry
about replenishing MP since this fight shouldn't last long and
physical attacks and Thera items will pull you through.
-----------------------------------------------------------------

Blanca will learn Full Moon for winning. Back inside, you'll run into guards
(red triangles on your map) that will attack if they see you. Honestly, it's
not a big deal if they do. You get EXP if you fight, and it gets harder to
avoid them later on; it's just so much easier to fight than flee.

Run past the first one, *walk* over the branches to the north, and go south.
Enter the door to the right while the two guards here are looking away (don't
worry about that chest, we can get it later). Use the pillars to hide from the
guard in this hall. In the office room, search around until you get the RING
OF KEYS. Head back out and exit to the right. The guard here is extra alert
so be careful when making your way north. More guards await down the stairs.
Your destination is the northern door. To draw the guards out in the next
room, walk right up behind the gate to get their attention. This will make
them patrol around this little room so you can play hide-and-go-seek with them
via the pillars. Go through the north door. Make sure you have a Shell
Bracelet equipped before you step forward!

-----------------------------------------------------------------
Oscar Class: Wind
HP: 400 MP: 0
EXP: 600 Cash: 2000
Souls: 0 Drop: Temperance
Poison 2

Oscar's deadliest attack is his ability to poison you. If he
poisons you once and gets you again, he'll give you Deadly Poison.
He also knows a spell called Remove, which will cancel out all
support magic you cast, so don't bother. Since you're fighting
alone, always heal first and attack second. His magic attacks are
Wind class so Blanca can weather them. If you have either P-Atk
or S-Atk Down on Blanca's ring, you can lower the amount of damage
Oscar inflicts and start piling on your own. P-Atk Down is
definitely the preferred of the two.
---------------------

Sidequests


Every character in your party has a sidequest devoted to them, so it's
easy to pick and choose which ones you want to do and which characters
you want to power up. If you want the full meal deal, it's worth it to
do all of them. The sidequests here are grouped by character but some
are dependant on others to complete so you'll have to jump around a bit.

-------------------------------------------------------------------------------
Deeper into the Neam Ruins [snr]
-------------------------------------------------------------------------------

Items: ___ Seal of Wisdom ___ Seventh Key Enemies: Aerolite
___ Thera Extract ___ Hieroglyphics Onlooker
___ Delay 4 ___ Daphne Fruit Talos
___ Strike Expand ___ Bat's Gold Orobas
___ Shanghai Heaven ___ Zodiac Bracelet
___ Pure Extract ___ Orobas
___ Seal of Speed ___ White Underpants
___ Eternal Key ___ Chimera Claw

Go back to Roger's house and talk with him. He'll tell you about the weird
goings-on he's seen in the Neam Ruins, and Anastasia will take the reigns. For
your trip, she and Kurando must be in the party. The first four levels haven't
changed, and items haven't regenerated. However, on the fourth (the level with
the blue and yellow blocks), you'll find a red block that wasn't there before:
after flipping the first switch to lower the yellow block, ride the blue block
down and the camera will show it to you.

This is the new area. What a mess. Ride the purple block, then the gold. Hit
the switch, go back, and ride the new gold block. Ride the purple down. Go up
past the other blocks here to the northwest corner according to your navi-map.
The chest here has a SEAL OF WISDOM. Go east and ride the purple up to a chest
with a THERA EXTRACT and another with DELAY 4. Back down, go to the southeast
corner of this area, ride the purple up, and flip the switch. Go back north
but turn right the first chance you get. Ride the purple up, the gold over,
the purple over, the next purple down, and then the next. If you need a
shortcut out for any reason, step on the purple block south of the chest with
the Seal of Wisdom and use the red to go up.

The chest here holds a STRIKE EXPAND. Go left and north into the corner to
pick up the SHANGHAI HEAVEN. Feel free to peek at it in your inventory. Go
east and south to flip a purple switch. Go back near the purple block to pass
under it. You'll find two purple blocks here. Ride the lower one, flip the
purple switch up here, flip the new green one, go back down, ride the upper
block, hit the yellow switch, and go back to the two purple blocks. Ride the
lower one, hit the green and purple switches, go back down, and head for the
northeastern side of this level. The chest here has a PURE EXTRACT in and the
one to the west has a SEAL OF SPEED. Ride the nearby purple block up and flip
the green switch. Go back down and return to the two purple blocks near each
other. Take the lower one, flip the purple and green switches, go back down,
and then ride the upper block and follow the path to an ETERNAL KEY. (Note:
this allows unlimited sweeps of the needle on a successful attack Judgment Ring
and is your only one. To get the most out of it, turn on the Gamble Ring for
the person using it, hit the wedge, sit back, and enjoy.) Take the lower block
up again and flip the green and purple switches. Then return to the northeast
corner on the lower level and ride the purple blocks up here to a SEVENTH KEY.

Ride the northern purple block down and get the HIEROGLYPHICS in the chest.
Hit the white switch, go back up, ride the right purple block over, the blue
one over, and the purple ones over and down. Cross the green block and grab
the DAPHNE FRUIT. Ride the purple south and get the BAT'S GOLD. Now get on
the red panel to the home stretch! The chest behind you has a ZODIAC BRACELET.
Save and equip your party members accordingly: if you have any Crucifixes, put
them on! If not, put Lucia in the party and give her a Cosmic and Zodiac
Bracelet. Approach the altar when ready.

-----------------------------------------------------------------
Orobas Class: ---
HP: 7500 MP: 860
EXP: 75,000 Cash: 30,000
Souls: 300 Drop: Crucifix

The first thing he's going to do is cast Euthanasia, a Water class
attack that inflicts just about every status abnormality there
is. Hope someone survived it and use them to heal/revive the
others. If you didn't have the means to protect against numerous
ailments but Lucia is in the party, use her Aromatherapy skills
with Misty and Night Oils. This will protect everyone against
everything for three turns. You might also consider casting Aqua
Resist to lessen Euthanasia's damage. This monster is susceptible
to P-Def Down; however, he'll use Mirage to dodge most physical
attacks so magic combos work well. He's going to use Hail Crest
to lower your evasion rate. The last major attack of his is called
Dying, which instantly brings one character down to 1 HP. Cast
Arc Barrier and Arc Rage/Surge and chip away! For me, there were
times during this fight when Kurando was the only one dealing
damage (with everyone around level 50); you need to constantly
watch your stats, so this might take a while. Have Anastasia take
this monster's picture when you've got breathing room and she'll
learn Euthanasia for herself.
-----------------------------------------------------------------

He'll turn into the OROBAS crest after getting spared by sweet little
Anastasia. You'll be back in Wales automatically. Go talk to Roger. In an
absolutely heart-warming scene, Yuri will give the Shanghai Heaven back.
Roger gives you the WHITE UNDERPANTS in return. Don't ask, don't tell.

Leave and then come back from the world map. Roger will have started working
on his teleporter again. Players of the first game know what this means: it's
time to do a Spin Ring 10 to send Roger to the moon, nearly killing him! Roger
is fixated with his teleporter; you won't get anything else out of him until
you nail this damn ring. The plus side is that you get Yuri's best weapon, the
CHIMERA CLAW, when you finally do. (Note: I can't really prove this, but I
think the ring actually slows down for you if you miss it enough times. The
strategy I use to nail it consists of counting the rotations. It always speeds
up around rotations 6 and 8, but I noticed it going just a tad slower around
that time after I'd missed it more times than I can count.)


-------------------------------------------------------------------------------
Tiffauges Castle [stc]
-------------------------------------------------------------------------------

Items: ___ Ronove Enemies: Duergar
___ Petrify 3 Peg O'Nell
___ The Devil Muscida
___ Daphne Fruit Henri
___ Crucifix Neo Amon
___ Seal of the Urn
___ Amon

There's a man by the entrance to Carla's in Florence that has a hot tip he'll
share with you. After this, Tiffauges Castle in France will appear on the map.
Looks familiar. This place uses the same mirror set-up as the Mirror Castle in
Yuri's soul, so you should know the basics of moving around. The chest in the
second corridor holds the RONOVE crest. When you get to a four-way
intersection, go north to the fireplace lounge. Get the PETRIFY 3 from the
chest in the corner. Continue north and go through the mirror at the very end
of this corridor. In the corner of the mirror hallway is THE DEVIL card. Go
back and look in the mirror by the little girl. Go north and talk to the
little girl (Alicia in Wonderland) at the end here. She's a Lottery Member.

Lottery Member #4
Ring: Invisible
Demon Ward *Like the last invisible ring you had, you'll get a
Strongoids glimpse of the wedges. The red one is kinda small
Pure Extract but it's not impossible to hit. It's at 8:00.
Hit Area Expand
Tissues

Go to the opposite end of the hall and look in the mirror at the end. At the
end of this path is a chest with DAPHNE FRUIT. The door here is locked so go
back up and look in the first mirror you see to your left. Follow the corridor
south until you get to a four-way intersection. In the lower left corner is a
chest with a CRUCIFIX. Go south and nab the SEAL OF THE URN in the chest. At
the split, go east and look in the first mirror you see. Follow it to a split
and go south until you're in a room like where you first started. There's a
wolf here. Equip a Pocket Watch and speak to it.

-----------------------------------------------------------------
Henri Class: Earth
HP: c. 1300 MP: ---
EXP: 6500 Cash: 6000
Souls: 0 Drop: Valuable Gem

Henri will still try to inflict Reverse Ring. He's stronger than
last time though. Buff Blanca and use Surge combined with Soul
Comet and other Wind spells to snap him out of it.
-----------------------------------------------------------------

Soul Comet is powered up. Go back to the four-way split. Head ever northward,
and (after leaving the fireplace lounge) go through the first mirror on the
left. Go up to the save point and use it to heal. Keep going to a mirror.
Fight your way through. Step on the familiar-looking symbol to meet Albert.

-----------------------------------------------------------------
Neo Amon Class: ---
HP: 6660 MP: 777
EXP: 54,000 Cash: 49,000
Souls: 290 Drop: Amon

This is very similar to the fight with Amon. You need to rely on
raw power boosted by Rage or Surge. However, you can try to inflict
P-Def Down as well. He's got all of Amon's attacks along with some
new ones like Red Crest, but it's nothing you can't handle.
-----------------------------------------------------------------

You'll get Neo Amon's soul for winning and will, thankfully, be taken right
back to the world map.


-------------------------------------------------------------------------------
Chasing Lenny [scl]
-------------------------------------------------------------------------------

Items: ___ Bike Jacket

If you go to the beach at Cannes, you'll see children there. They'll start
talking about a huge, bad-looking guy that washed up not too long ago. Remind
you of anyone? Hey, it's Lenny! The kids say he went north. Wow, that's
pretty vague. The northernmost place on your map is Petrograd. On the screen
with the drunk and the entrance to the Gallery of the Dead, you'll find an old
woman who wasn't there before. Talk to her to learn Lenny went to France.
If you go to the Champs-Élysées, you'll see a guy with terrible posture in the
middle of the sidewalk. Talk to him and he'll tell you Lenny's gone back to
Cannes. On the landing of the steps of Cannes leading down to the walkway with
the bar, you'll find a guy who knows Lenny but wants to test you on your
arithmetic first. It doesn't matter if you pass his test or not because he'll
give up on you after three tries (Yuri is my hero for what he says if that
happens), but here's all the questions I've seen him ask for those who care:

3 x 4 x 3 = 36 1122 + 1122 = 2244
1002 - 40 = 962 33 + 44 = 77
26 - 4 + 8 = 30 17 + 8 = 25
2 + 9 + 2 + 3 = 16 6 x 6 + 6 = 42
33 / 11 = 3 23 x 3 = 69
84 / 4 = 21 12 + 33 = 45
29 + 29 = 58 12 x 4 = 48
12 + 5 + 8 = 25 89 + 16 = 105
3 x 13 = 39 91 - 86 = 5
4 + 4 + 4 + 5 = 17 24 - 8 + 8 = 24

He clues you in as to Lenny's whereabouts: St. Marguerite, where he got beaten.
("Where he got beat at"? Why couldn't they test these guys on grammar?!) Go
to where you fought him in the prison, and he'll give Yuri a BIKE JACKET, his
best armor.


-------------------------------------------------------------------------------
The Dark Seraphim [sds]
-------------------------------------------------------------------------------

Items: ___ Reborn Droplet Enemies: Dark Seraphim

If you're going to do any one sidequest to boost your attack power, make it
this one! Well, actually, you have to finish a couple other chores before
attempting to unlock the strongest fusion monster. You must have gotten all of
Yuri's grade 3 fusions and unlocked Kurando's final fusion as well. After
that's taken care of, watch the Graveyard scene on the first level of the Asuka
Stone Platform and go to the Graveyard. Check the Yuri Tree for a REBORN
DROPLET. Before going any further, make sure you have plenty of Thera and Pure
Extracts and that Yuri is wearing a Flare Brooch and anything to increase
defense or attack power. (The extracts can be purchased at the Winter Palace.)
Go through the northern door and then east twice.

After a series of flashbacks, Yuri's father will show himself. Like in the
last game, he wants to test his son's strength to see if he can handle his
power.

-----------------------------------------------------------------
Dark Seraphim Class: ---
HP: c. 3000 MP: ---
EXP: 99,999 Cash: 50,000
Souls: 350 Drop: Thor's Belt

This monster only has two attacks: a normal combo and one called
For Tomorrow, which damages you and heals it. Because Yuri is
alone, buffing him is going to be difficult; you'll have to do some
fusion-swapping to get it done if you want to go all-out. I'd
stick with Shield and wouldn't bother with Rage or Surge since
this monster's combo deals incredible damage, and you'll need to
work to stay alive. You have to realize that you'll really only
be able to attack every other turn, and you must use a Thera
Extract after it damages you, no matter what. The plus side of
this fight is that this monster is kind of slow. Yuri should get
two turns in a row most of the time, meaning you can heal and then
attack right afterwards. If you are fusion-swapping, use a Pure
Extract as soon as you have a chance, though you should really
only stick with a defensive demon since taking a turn to restore
SP may not be a luxury you can afford. Do not be afraid to pull
out a Third or Fifth Key. In fact, that may be the only way to
win if you find yourself running low on supplies and HP.
-----------------------------------------------------------------

For winning, you get the ultimate fusion monster: the Dark Seraphim, which is
the old Seraphic Radiance with a new look. This monster will make mince meat
out of anything in its way and can replace all of your Arc spells with his
For Everyone... technique, and For Tomorrow... is Arc Cure with a vengeance!
Its For the Child... move is an All spell that inflicts Bind and obliterates
anything on the field. Thanks, Jinpachiro.


-------------------------------------------------------------------------------
The Doll House [sdh]
-------------------------------------------------------------------------------

Items: ___ Thera Extract Enemies: Torso
___ Petrify 4 Bailey
___ Silver Angel Baal
___ Crucifix
___ Lottery Ticket
___ Baal
___ Crimson Thread

There's a new face along the Yokohama streets, a man in a purple suit, that
will tell Gepetto about the mansion of a famous doll maker. On the world map,
head to the Doll House and Gepetto will take over. Outside the house, check
the right hand bushes for a THERA EXTRACT. Put Anastasia in your party if you
are looking for Snap Shots; the Bailey enemies here give up the creepy
Nightmare album.

Head upstairs and open the chest here for a PETRIFY 4. Enter the northernmost
room. Check behind the couch to the left for a SILVER ANGEL. Then read the
diary on the desk. Pay attention to the dolls' names and their habits:

Rebecca: always alone
Illeana: tells nothing but lies
Gina: loves to trick people
Barbara: well-behaved
Diane: quiet
Tina: always with Emma
Emma: always with Tina

If you talk to the dolls sitting around, they'll want to hear their names.
You'll get attacked if you guess incorrectly. The doll behind the chair is
Rebecca since she's alone. She says the first letter of the code is "B". Exit
and enter the other room up here. There's a chest south of the door with a
CRUCIFIX. The doll directly east of here seems to care a lot about the other
one in the room. She must be Barbara. She'll say the third letter is "I". Go
north, the southernmost doll is Gina since she was trying to trick you into
thinking she was Diane. The final letter is "T", she says. The other doll up
here is Emma since she was separated from Tina. The fifth letter is "G".

Go to the room downstairs. Go left to find a doll on a table. I don't trust
her. She must be, and is, Illeana. The fourth letter is "D". Go north and
check the fireplace for a LOTTERY TICKET. The doll to the right doesn't say
much. She's Diane, and the second letter is "R". The last doll is at the
center table and must be used to having someone to talk to. She's Tina and
tells you the sixth letter is "E". Go to the west and input the code: BRIDGET.
Equip Silver Bracelets/Crucifixes on your magic users and head down.

-----------------------------------------------------------------
Baal Class: ---
HP: 7200 MP: 860
EXP: 75,000 Cash: 50,000
Souls: 300 Drop: Flare Brooch

This is a pretty routine fight for this stage of the game. It
knows powerful magic like Meteor Storm and Gale Crest, so it is
capable of inflicting Delay and Slow, and it will cast Gale on
itself. Its combos hit for good damage, and your magic users will
need to watch out for Mental Break. Buff your party and attack
however you like since this monster has no class.
-----------------------------------------------------------------

You'll get the BAAL crest and the CRIMSON THREAD, Gepetto's best weapon. If
you haven't done so yet, make sure you've got all 9 Stud Cards. If you take
your last one to Pierre, Yuri will step in and show off a design of his own,
in crayon. Pierre will sew it for Gepetto, and he'll get his strongest
Marionette attack: Advent, which is a straight reproduction (with some cutesy
elements added) of Alice's strongest move from the last game.


-------------------------------------------------------------------------------
The Wolf Bout [swb]
-------------------------------------------------------------------------------

Items: ___ Thera Extract Enemies: Wolfman
___ Zagan
___ The Emperor
___ Seventh Key
___ Sp-Attack Down 4
___ Beast Medal
___ Charm Pouch

This sidequest will power up Blanca's special Manifestation skill and
ultimately net you his strongest weapon. It is triggered automatically your
first time through Paris. The idea is to fight every wolf you come across to
get stamps. See Ernest in Montmartre every third stamp you get, and he'll give
you prizes. There are 16 fights in all, and all of the strategies for each
(except the final fight) are in the walkthrough. Below are their locations if
you missed any.

Tetsu: Montmartre, occurs automatically
Kelly: Wine Cellar, shows up after you fight Veronica
Jerome: Florence, on the north side of town
Henri: SG Italian Branch HQ, shows up after you defeat Janus
Philippe: St. Marguerite Island, occurs automatically
R-3: Petrograd, in an alley
Necros: Petrograd (Gallery of the Dead), see walkthrough
Martega, Mash, Maya: Domremy, talk to Nagy and they'll be in the woods
Carven: Battleship Mikasa, middle deck
Eleanor: Nihonbashi, eastern park
Matsunaga: Inugami Village, Fountain of Sukune
Lobo: Immortal Mountain, see walkthrough
Henri: Tiffauges Castle, see walkthrough
Lobo: Forest of Wind, second screen

When you've met and beaten all of these wolves, return to Montmartre and you'll
see ... Ernest?

-----------------------------------------------------------------
Wolfman Class: Wind
HP: c. 1800 MP: ---
EXP: 70,000 Cash: 10,000
Souls: 0 Drop: Sp-Attack Down 4
Lottery Ticket

You need to buff Blanca ASAP because he packs a literal punch, but
don't bother with Barrier. He'll use Energy Charge a lot. You
must make sure you Block before his next turn when this happens.
Rocket Fist is a goofy hard-hitting attack that does good damage
even with Shield in place. Always remember to heal first, attack
second. You will most likely need to heal Blanca's SP in this
fight as well. Don't charge into the fray or the Wolfman will end
up catching you with your Shield down. Take your time, and you'll
whittle away his HP in no time.
-----------------------------------------------------------------

Soul Comet will turn into Red Comet, Blanca gets his BEAST MEDAL (his best
weapon), and the fighting finally ends.

Next, go to Domremy. Everyone says they've seen Jeanne's ghost. Go to the
church and Blanca will get a scene with Jeanne. She'll give him his best
armor, the CHARM POUCH.

For a surprise, after you've beaten Ernest, return to Tiffauges Castle to where
you encountered Henri. After finally seeing him in his human form, take his
advice and return to Montmartre. There's a kid there that wasn't there before.
It's ... Tetsu? Listen to what he has to say. There's nothing else to do
except expect to see the Insect Bout in future Shadow Hearts installments.
Honestly, this little side trip is only here for those of you looking to get a
full library and to see Ernest get his comeuppance.


-------------------------------------------------------------------------------
The Fort of Regrets [sfr]
-------------------------------------------------------------------------------

Items: ___ Engagement Ring
___ Ogress Mask
___ Broken Watch
___ Nautilus
___ Durandal
___ Microskirt

If you return to St. Marguerite, you'll find the locksmith out and about.
He'll tell you ghosts are haunting the storeroom, so go check it out. You'll
uncover a secret passage and Karin will take over. The ghostly professor down
here will explain how things work. The first guy is found up and to the right.
It's Darcy! (Remember him, Shadow Hearts players?) Seems he's got the same
problem he did last time: no paper when he needs it most. If you have tissues
(and you should), hand them over. If not, go lose a Lottery Member's game and
come back. The next guy is to the right. He'll give you an ENGAGEMENT RING to
give to Irene in Le Havre. She's the cranky old bat outside the Sea Gull.

On the next level, go left, up, and turn right the first chance you get to find
a Lottery Member. You have to play this game three times to get the spirit to
go.

Lottery Member #3
Ring: Haste
Mind's Eye *The infamous Mind's Eye doubles attack power in
Bat's Gold return for a Blind Ring. If you can't win it in
Strike Expand three tries, don't worry. There's more out there.
Thera Extract
Tissues

Go left and up to find a little girl plagued by an OGRESS MASK. Karin needs to
unload it on someone. The other poor soul is to the right by the guillotine.
He can't remember his name and only had a BROKEN WATCH to help figure it out.
For unloading the mask, this was kind of tricky. No one in Japan would
probably want it since they're not so rare over there. If you'd been chatting
it up in the Paris cathedral district, you would have seen a Japanophile
hanging around outside the shop who'd taken special interest in Yuri since he's
half Japanese. He'll gladly take the mask off your hands. The other guy was
wearing a sailor's suit and said he was a soldier. You could try checking the
cemetery around Domremy, but the Foreigner's Cemetery next to the ocean seems a
more likely place. The man due west knows who you mean when you show him the
watch.

The professor is the only one left now, but he can't remember a thing. He said
he was researching something earlier. Go back to land (i.e. - the beach at
Cannes), and you can spy his partner: the old man by the docks. Talk to him
and then go back to the prison. He still can't remember anything. Leave the
place entirely and then come back. He'll remember! If you've already done the
Neam Ruins quest, you'll have the Hieroglyphics to give to him. If not, go
complete it and then come back. Go back to Cannes' beach and examine the
weird-looking object lying there. It's the NAUTILUS, Joachim's best weapon.
Professor Stein is up on the sidewalk. Speak to him and then head back to the
prison. The professor will finally move on, and Karin can continue to meet her
grandma, who gives her her best weapon, DURANDAL. While we're getting
equipment for Karin, why not go to Florence and talk to Rooney? If you have
10,000 steps on your pedometer, she'll give you the MICROSKIRT, Karin's best
armor.


-------------------------------------------------------------------------------
The Man Festival [smf]
-------------------------------------------------------------------------------

Enemies: Murgh Korma Chingri Korma Egg Curry
Murgh Masala Chingri Masala Poor Man's Curry
Murgh Madras Chingri Madras Curry Sage
Murgh Vindaloo Chingri Vindaloo Cutlet Curry
Gosht Korma Fish Curry Great Question
Gosht Masala Hashed Beef Man
Gosht Madras Dry Curry Man
Gosht Vindaloo Curry Prince

This is it. The goofiest sidequest Shadow Hearts: Covenant has to offer. The
first cutscene with Gama is enough to tell you that. Go to Nihonbashi in the
Imperial Capital and confront the Great Gama. He will explain the Man Festival
after Joachim challenges him. You'll now have to fight your way up the tower.
Truth be told, the battles are all really boring because they're easy and you
have to plow through so many, but I guess they're more for you to laugh at than
anything. Whenever two party members or more are allowed, bring Anastasia if
you want to snap as many monsters as possible, though you won't get any albums
here. After levels 10 and 20, you'll see a symbol on the floor that lets you
go back to the park. Once you pass level 26, you'll automatically jump to
level 89. After level 92, go back down to prepare for some one-on-one battles:

- give Kurando a Pocket Watch
- give Gepetto a Shell/Cosmic Bracelet
- give Lucia a Pocket Watch
- make sure Karin is wearing Anne's Cross or a Pocket Watch
- give Blanca a Will Power
- give Anastasia a Leonardo's Bear
- make sure you fuse Yuri into something with high S-Def and that you have a
way to restore lots of HP to counter Blood Loss
- give Joachim a Leonardo's Bear

As long as you follow that set-up, the one-on-one fights should be much easier!
When you finally reach the top, Joachim puts his manhood on the line to fight
the champion of the Man Festival!

-----------------------------------------------------------------
Great Question Class: Light
HP: c. 2400 MP: ---
EXP: 70,000 Cash: 10
Souls: 0 Drop: Seventh Key

Count his turns because he's going to use a Seventh Key on the
seventh turn. Joachim will be in his Grand Papillon form, but
you still need to use Rage and Shield to pile on sufficient damage
and to sustain it. He's going to use all of the wrestling moves
he taught Joachim, so if you didn't equip a Leonardo's Bear, you'll
get knocked into the Milky Way. Heal and buff above all else and
make sure to guard on the sixth turn. If you find the battle
getting tough, use a Third or Fifth Key.
-----------------------------------------------------------------

In a memorable scene, Joachim will take the title of the Great Question,
replacing his Grand Papillon form.


-------------------------------------------------------------------------------
Item Trading [sit]
-------------------------------------------------------------------------------

Items: ___ Nemesis Fan
___ Dating Outfit

First off, I have to say that this was the hardest part of this walkthrough to
map out. I never want to see a piece of dried straw as long as I live. In
Southampton, there's a man standing on the castle battlements that's dropped a
piece of straw. Yuri will try to return it, only to get the pleasure of
keeping it himself in the spirit of trading that the man believes in. So
begins a tangled web of item trading that can end a myriad of different ways
but should end with a reunion with an old friend and Lucia's ultimate weapon.

Throughout your travels, if you talk to certain people, they'll notice the
tradable item you're carrying and will ask to trade with you. It's hard to
tell who will give you what; sometimes they'll give you a tradable item in
return, sometimes they'll give you a normal item and you're done. Therefore,
you can imagine how difficult this sidequest can be without it mapped out. You
could be halfway through the game before you realize you made a bad trade.
Below are all the items (that I've found) and what you'll get for each.

- Dried Straw gets you:
- Underground Film from man in Florence

- Underground Film gets you:
- Limestone Block from kid in Cannes
- Daruma Doll from man in Cannes

- Limestone Block gets you:
- Super Piroshki from artist next to the merchants in Petrograd

- Daruma Doll gets you:
- Holy Easter Egg from Edgar in Petrograd
- Super Piroshki from man in Petrograd (east wing of Winter Palace)

- Holy Easter Egg gets you:
- Pure Root from man standing by Sarah in Goreme Valley

- Super Piroshki gets you:
- Burning Candle from hefty man in Goreme Valley
- Talking Panda from man on the Champs-Élysées (Paris)
- Fine Tea Set from man in Florence (by the guy with the straw)

- Burning Candle gets you:
- Getitup! from woman near wrestling ring in Nihonbashi (how appropriate)

- Fine Tea Set gets you:
- Strongoids from man in Brick Warehouse
- Talking Panda from woman in Yokohama Streets

- Talking Panda gets you:
- Third Key from man in Nihonbashi (at the intersection)
- Third Key from woman in Nihonbashi park
- 10-day-old Rice from man in Inugami Village

- 10-day-old Rice gets you:
- Fifth Key from bum in Le Havre
- Research Paper from man in upstairs room of hotel in Southampton

- Research Paper gets you:
- 100,000 cash from the man in Southampton who gave you your Dried Straw
- NEMESIS FAN from Margarete in cathedral district of Paris

Using this, you can choose your own way to finish this sidequest. However, if
you want the easiest way to get the fan, follow the path outlined in the
walkthrough since it'll tell you who to trade with and when.

If you got the fan from Margarete (Moocher Yuri's babysitter from the first
Shadow Hearts) and have finished the Fort of Regrets, you'll have given her
reason to visit Roger. Go see the old man and he'll show Yuri something
Margarete left behind, a skimpy DATING OUTFIT. They'll try to give it to Karin
with no success. Or not... Equip it on her if you want to see how it looks.

If you finished your item trading without the fan, it is not out of your reach.
The item shop in the cathedral district will sell it to you for 500,000.
(Thanks to Chris for pointing this out.) This will also trigger Margarete's
visit to Roger (so you can get the Dating Outfit) even if you didn't see her.


-------------------------------------------------------------------------------
The Black Forest [sbf]
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Items: ___ Rose Bondage ___ Aurora Oil Enemies: Beatrice
___ Pure Extract ___ Bride's Dress Golden Beetle
___ The Chariot ___ Black underpants Penangglan
___ Slow 4 ___ Seventh Key Gaap
___ Paralysis 4 ___ The Seven Stars
___ Gaap

Go back to Le Havre. If you've played the Lottery with members 2-16, Joachim's
little brother Keith from the first Shadow Hearts will return to share the news
that he's taken over presidency of the lottery society.

Lottery Member #1
Ring: Fickle
Rose Bondage *The ROSE BONDAGE is Joachim's best armor. Wait for
Meteor Mask the fickle needle to slow down over the red wedge
Strike Expand before you hit it.
Pure Extract
Tissues

Head into the Sea Gull to see a drunk. He'll tell you about the Black Forest
in Germany and will mark it on your map. Lucia won't stop begging until we go,
so let's get to it. She'll take over once we get there. The white flower will
tell you how things work:

- talk to a red after a yellow, the red speaks the truth
- talk to a blue after a red, the blue speaks the truth
- talk to a yellow after a blue, the yellow speaks the truth
- white flowers always speak the truth
- black flowers will only try to get you to leave

So they follow a pattern: Yellow -> Red -> Blue -> Yellow -> etc. If you
follow the wrong advice, you'll get warped back to the save point and the first
white flower.

Open the nearby chest for a PURE EXTRACT. At the fork, talk to the red and
then the blue. Go left, then up the middle path. Talk to the white flower and
go right, open the chest for THE CHARIOT, go right, then left. Talk to the
blue flower and then the yellow. Go left, middle, open the chest to the right
for a SLOW 4, up the middle, and right. Talk to the white flower and go right,
middle, right, left, left. Here, talk to the yellow, then the red. Go left
until you see more flowers. Talk to the blue flower (not the black one!). Go
right, left, and up the middle. Save here! If you want a surprise, follow the
white flower's suggestion and go right. The correct path to take is actually
the black flower's: to the left because we want to get out of the forest, yes?
Equip Bhodi Bracelets/Crucifixes beforehand.

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Gaap Class: ---
HP: 7500 MP: 860
EXP: 75,000 Cash: 30,000
Souls: 300 Drop: Paralysis 4

It's susceptible to S-Def Down, can paralyze you, will cast Shield,
and knows some powerful magic. Use Lucia's aroma oils to buff your
party. If you're adventurous, you can use her Tarot Cards too.
You'll definitely want Arc Gale since Gaap is fairly fast and will
get lots of turns. Go for a Surge-powered approach, especially if
you can inflict the parameter ailment.
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You'll get the GAAP crest upon winning. We'll finally get that Adriatic
Magnolia for Carla too. Lucia will get AURORA OIL back in Florence, which will
lead to some amazing stat boosts in battle. Leave and return to Florence to
speak to Carla. Go to Southampton to see the vain Mr. Lawrence on the castle
battlements. If you still don't know who he is supposed to be after speaking
with him, check your library or take a history course! He'll give Lucia a
BRIDE'S DRESS. On a replay game, if you complete your monster library and talk
to Lawrence at any time, he will, for some odd reason, give you the BLACK
UNDERPANTS.

Go back to the Black Forest. All the flowers will be gone, and all roads will
point to the same place. Go to the third screen (the one with the three-way
split) and check the far right for a SEVENTH KEY. Now go down the middle path
to get the THE SEVEN STARS, Lucia's special accessory. (Thanks to Heretic for
this info.)


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The Dog Shrine [sdf]
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Items: ___ Dog Shrine Map ___ Jin Stone Enemies: Lobo
___ Rin Stone ___ Zai Stone Otoroshi
___ Hei Stone ___ Seal of the Urn Waira
___ Tou Stone ___ Ultra Belt Dog Guardian
___ Sha Stone ___ Mana Extract Hotoke Garan
___ Kai Stone ___ Mumeiro Kouneki
___ Rei Stone ___ Seal 4
___ Strongoids ___ Autumn Kimono
___ Talsmn. of Mercy ___ Gold Angel
___ Poison 4 ___ Prayer Robe

First, enter the Forest of Wind outside Inugami Village. Before long, you'll
spy a white wolf. Get out your Leonardo's Bear.

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Lobo Class: Fire
HP: c. 1300 MP: ---
EXP: 7500 Cash: 7000
Souls: 0 Drop: Instant Death 4

Without a Leonardo's Bear, you cannot win. Cast Shield and Barrier
and increase whichever attack stat you like.
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Soul Comet gains more power. Now, return to Inugami village and speak to Saki.
She'll have Kurando go on an errand to check the Dog Shrine. She'll give you
the DOG SHRINE MAP and the RIN, HEI, TOU, SHA, and KAI STONES in order to get
around. The Dog Shrine will now appear on the world map, and Kurando must be
in the party for the duration of your stay. He'll explain how to get around at
the first stone altar. It's a little confusing at first, but you get the hang
of it after a while. Note the four gods of direction on the compass of the
map. We're gonna go to the Red Phoenix room first. Put the "|" stone in the
middle southern slot, the "+" in the middle, and the "-" in the middle left.
Go north, north, west, west. Grab the REI STONE in the chest. At the altar,
place the "-|" stone to the right and the "r" stone to the left. Go north,
west, south. In here are STRONGOIDS, a TALSMN. OF MERCY, and POISON 4. Now
return to the very first altar and take all your stones with you.

Let's hit the Blue Dragon room next. Put "|" in the southern middle, "-|" in
the middle, and "+" at the top. Now go north as far as you can until you see a
chest with the JIN STONE. Here, put "T" in the southeastern slot, "L" in the
southwestern, "r" in the northwestern, and "-" in the last slot. Go north,
west, north, east, east. Nab the ZAI STONE and the SEAL OF THE URN. Backtrack
to the save point and take all your stones with you.

The White Tiger room is next. Put "|" in the southern middle, "-|" in the
middle, "|-" in the northern middle, and "-" in the northeastern slot. Go
north, north, north, east, east, and get the ULTRA BELT. Here, put "r" in the
lower left and "T" in the lower right. Go north, east, east, and put the "+"
stone in the altar here. South and west is the tiger room. Get the ZEN STONE
and the MANA EXTRACT and backtrack, taking all your stones with you.

Now we need to get to the Black Tortoise room. Put "|" in the southern middle
slot and your new stone which looks like a shorter version of the one you just
placed in the middle. Heal and save and go north twice. Kurando will get the
MUMEIRO, his best weapon, and the psychic disturbance shows itself.

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Hotoke Garan Class: Dark
HP: 6980 MP: 888
EXP: 75,000 Cash: 50,000
Souls: 300 Drop: Oracle Earrings

This guy is really nothing new. He's exactly the same the last
time you fought him so don't bother with parameter ailments,
watch out for Mind Assault, and don't waste MP casting offensive
magic. Use Holy Edge, Arc Rage, and combos to finally put him
down for good.
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You'll automatically be on the world map afterwards. Go see Saki and then
leave the village entirely and come back. Put a Bell Bracelet on Kurando
before going to the Fountain of Sukune.

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Kouneki Class: Fire
HP: c. 2500 MP: ---
EXP: 70,000 Cash: 10,000
Souls: 300 Drop: Seal 4

Nothing's really changed here either except Kurando has some new
moves, and he's all by himself. This means that you should heal
first above all else. Seal isn't really a big deal since Kurando's
new fusion is raw physical power. If you put P-Atk Down on his
ring, it'll take effect nearly every turn, meaning all you really
have to watch out for is her magic. If she uses Energy Charge,
it's probably best to guard even if you have inflicted P-Atk Down
five times over. You know, just to be safe.
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Kurando gets his last fusion for winning. After this, go see Saki in her house
to get the best dialogue ever between her and Anastasia. She'll give her an
AUTUMN KIMONO. Talk to her again after this to learn what kind of mother she
really is. Ho ho! While we're in Japan, why not visit Kurando's master and
Yoshiko? She'll have gotten a job recently, as a Lottery Girl. She'll only
let you play if you've played with everyone up to this point.

Lottery Member #2
Ring: Normal
Thief Earrings *Oddly enough, her ring is nothing special. She's a
Getitup! novice when it comes to the Lottery!
Strike Expand
Mana Extract
Tissues

While we're getting items for Anastasia, if you've found all five Silver
Angels, take them to Edgar in Petrograd to get her best weapon, the GOLD ANGEL.
If you go visit her family in the Winter Palace (her brother always cracks me
up), her mother will present her best armor, the PRAYER ROBE. Gerard has also
set up shop nearby and sells Third Keys and extract healing items. Stock up!


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King Solomon's Key/Trials [sks]
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Items: ___ Sabnock ___ Gold Band Enemies: Solomon
___ Blood Jewel ___ Seventh Key
___ Third Key ___ Silver Angel
___ Mr. Sax ___ Ultra Belt
___ Gold Necklace ___ Dragonfangs
___ Fifth Key ___ Dark Angel
___ Step Doubler ___ Electro Band
___ Mind's Eye ___ Puppeteer's Cape
___ Warlock Earrings ___ Solomon
___ Shax

After you receive Solomon's Key from Granny Lot in Le Havre, you can start to
fill it in with all your crests by selecting it from the Command Menu. Placing
the crests is like solving a riddle based on the description of the monster
living in the crest and the drawings in the Key. Correctly placing all the
crests in an area will power them up and add new spells. Filling in all the
areas is important for the next portion of this sidequest. I don't have a list
of all the crests' locations, but all of them are in the item checklists in the
walkthrough (except those that are already equipped on characters that join
your party), so scan them to see which ones you're missing, if any. Below are
the solutions to each area of the Key.

Pal. of Trans. Enchanting Sea
0 0: Astaroth 0: Vepar
| 1: Orobas 0 - 1 1: Crocell
1 2: Gaap | | 2: Forneus
| 3: Baal 2 - 3 - 4 3: Focalor
2 - 3 - 4 4: Asmodeus 4: Uvall
| 5: Amon
5

Frst. Passion Forsaken Hill
0: Furfur 0: Camio
0 1: Gremory 3 - 4 1: Phenex
| 2: Andras | 2: Purson
1 - 2 - 3 3: Zepar 0 - 1 - 2 3: Paimon
| | | 4: Sitri | | 4: Marchosias
4 - 5 - 6 5: Sallos 5 - 6 - 7 5: Raum
6: Vassago 6: Barbatos
7: Agares

Flame Desert Etrn. Boneyard
0 0: Aim 0 - 1 0: Glasyalabolas
| 1: Beleth | 1: Bune
1 - 2 2: Bathin 2 - 3 2: Bifrons
| | 3: Haures | 3: Samigina
3 - 4 4: Aim 4 - 5 4: Murmur
5: Furcas

Wilder. of War
0: Dantalion 5: Eligos
0 - 1 - 2 - 3 - 4 - 5 1: Leraje 6: Balam
| | | | 2: Halphas 7: Ose
6 - 7 - 8 - 9 3: Berith 8: Alloces
4: Ipos 9: Sabnok

Bastn. Riches
6 0: Zagan 7: Decarabia
| 1: Shax 8: Seere
4 - 5 2: Malphas 9: Cimeies
| | 3: Haagenti
0 - 1 - 2 - 3 4: Valefor
| | | 5: Belial
7 - 8 - 9 6: Andromalius